Games Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.92
Win rate Win rate: 44.6%. The percentage of games won. Based on 92 of 92 games.44.6%
KDA KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.2.71
Damage / min Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.587
CS / min CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.8.04
Kill participation Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.49.2%91 / 92 games
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 92 of 92 games.
LossesLosses: 51. Number of games lost in this selection. Based on 92 of 92 games.
KillsKills: 228. Total kills in games where kills are available. Based on 92 of 92 games.
DeathsDeaths: 272. Total deaths in games where deaths are available. Based on 92 of 92 games.
AssistsAssists: 508. Total assists in games where assists are available. Based on 92 of 92 games.
Gold / minGold / min: 377. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Damage shareDamage share: 21.7%. The player's share of team damage to enemy champions, averaged across games. Based on 92 of 92 games.
Earned gold shareEarned gold share: 19.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 92 of 92 games.
Gold diff @15Gold diff @15: −51. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
XP diff @15XP diff @15: +181. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
Vision score / minVision score / min: 1.14. Vision score per minute, averaged across games where the statistic is supported. Based on 92 of 92 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Rest stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 602 damage per minute. Percentile: 54%. Rank: 31st of 66602
Value: 602 damage per minute. Percentile: 54%. Rank: 31st of 66
Value: 8.03 CS per minute. Percentile: 8%. Rank: 61st of 668.03
Value: 8.03 CS per minute. Percentile: 8%. Rank: 61st of 66
Value: 49.8% kill participation. Percentile: 32%. Rank: 45th of 6649.8%
Value: 49.8% kill participation. Percentile: 32%. Rank: 45th of 66
Value: 21.8% damage share. Percentile: 29%. Rank: 47th of 6621.8%
Value: 21.8% damage share. Percentile: 29%. Rank: 47th of 66
Value: −37 gold difference @15. Percentile: 43%. Rank: 34th of 59. Percentile among 59 players with sufficient data.−37
Value: −37 gold difference @15. Percentile: 43%. Rank: 34th of 59. Percentile among 59 players with sufficient data.
Value: 1.16 vision score per minute. Percentile: 9%. Rank: 60th of 661.16
Value: 1.16 vision score per minute. Percentile: 9%. Rank: 60th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble20 games
Rumble: 19.2% earned gold share and 23.7% damage share. Means across the same 20 games with both values available; 20 total champion games.24%
?
Renekton12 games
Renekton: 20.5% earned gold share and 20.4% damage share. Means across the same 12 games with both values available; 12 total champion games.20%
?
Gnar8 games
Gnar: 19.9% earned gold share and 21.0% damage share. Means across the same 8 games with both values available; 8 total champion games.21%
?
Jayce8 games
Jayce: 22.2% earned gold share and 25.6% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
K'Sante7 games
K'Sante: 16.6% earned gold share and 14.6% damage share. Means across the same 7 games with both values available; 7 total champion games.15%
?
Sion7 games
Sion: 17.1% earned gold share and 20.2% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Ambessa6 games
Ambessa: 17.3% earned gold share and 17.8% damage share. Means across the same 6 games with both values available; 6 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
92 games
Opponent
WinsLosses
Win rate
MEMVK EsportsMVK Esports: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
TSWTeam Secret WhalesTeam Secret Whales: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
GZGGround Zero GamingGround Zero Gaming: 9 wins, 7 losses in 16 recorded games, 56.3% win rate. 2026.56%
DCGDeep Cross GamingDeep Cross Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
GEGAM EsportsGAM Esports: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
DFDetonatioN FocusMeDetonatioN FocusMe: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
KCKarmine CorpKarmine Corp: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
92 games
44.1%win rate when ahead at 15 minutes 15 wins from 34 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Rest’s 2026 performances. Select a point to open its story.
92 plotted games
WinLoss— Median in selection
92 / 92 selected games have both values.Median damage / min: 588
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 92 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 10. Number of games won in this selection. Based on 20 of 20 games.
Losses: 10. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?12 of 92 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 92 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 92 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 92 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 92 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 92 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 92 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 92 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
376
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
7.98
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
70.3%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
20.1%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
+81
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.89
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
443
73.8
85 games · 127 peers
2018
Tier 1
CS / min
8.40
50.0
85 games · 127 peers
2018
Tier 1
Kill participation
64.8%
94.4
82 games · 126 peers
2018
Tier 1
Damage share
24.4%
81.0
85 games · 127 peers
2018
Tier 1
Gold diff @15
+158
77.8
85 games · 127 peers
2018
Tier 1
Vision / min
1.06
36.1
85 games · 109 peers
2019
Tier 1
Damage / min
445
83.7
72 games · 130 peers
2019
Tier 1
CS / min
8.52
83.7
72 games · 130 peers
2019
Tier 1
Kill participation
57.3%
54.7
72 games · 129 peers
2019
Tier 1
Damage share
23.7%
62.8
72 games · 130 peers
2019
Tier 1
Gold diff @15
+445
91.4
72 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.93
17.1
72 games · 112 peers
2020
Tier 1
Damage / min
483
88.9
51 games · 127 peers
2020
Tier 1
CS / min
7.64
56.6
51 games · 130 peers
2020
Tier 1
Kill participation
65.7%
95.3
51 games · 129 peers
2020
Tier 1
Damage share
25.4%
91.3
51 games · 127 peers
2020
Tier 1
Gold diff @15
+387
88.9
51 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.77
2.4
51 games · 127 peers
2021
Tier 1
Damage / min
488
79.8
53 games · 125 peers
2021
Tier 1
CS / min
7.92
71.8
53 games · 125 peers
2021
Tier 1
Kill participation
59.9%
55.6
53 games · 125 peers
2021
Tier 1
Damage share
24.1%
66.1
53 games · 125 peers
2021
Tier 1
Gold diff @15
+309
84.8
53 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.83
8.1
53 games · 125 peers
2022
Tier 1
Damage / min
533
81.2
69 games · 118 peers
2022
Tier 1
CS / min
9.19
99.1
69 games · 118 peers
2022
Tier 1
Kill participation
56.0%
56.4
68 games · 118 peers
2022
Tier 1
Damage share
26.3%
87.2
69 games · 118 peers
2022
Tier 1
Gold diff @15
+462
90.6
69 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.97
36.8
69 games · 118 peers
2023
Tier 1
Damage / min
487
54.5
77 games · 100 peers
2023
Tier 1
CS / min
8.18
69.7
77 games · 100 peers
2023
Tier 1
Kill participation
55.8%
71.7
76 games · 100 peers
2023
Tier 1
Damage share
23.1%
70.7
77 games · 100 peers
2023
Tier 1
Gold diff @15
+303
91.3
77 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.02
36.4
77 games · 100 peers
2024
Tier 1
Damage / min
482
30.4
41 games · 103 peers
2024
Tier 1
CS / min
8.04
60.8
41 games · 103 peers
2024
Tier 1
Kill participation
53.6%
52.9
41 games · 103 peers
2024
Tier 1
Damage share
19.2%
17.6
41 games · 103 peers
2024
Tier 1
Gold diff @15
−170
30.9
41 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.12
76.5
41 games · 103 peers
2025
Tier 1
Damage / min
536
22.6
34 games · 63 peers
2025
Tier 1
CS / min
7.91
53.2
35 games · 63 peers
2025
Tier 1
Kill participation
56.8%
53.2
35 games · 63 peers
2025
Tier 1
Damage share
20.9%
12.9
34 games · 63 peers
2025
Tier 1
Gold diff @15
+1
48.9
34 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.97
43.5
34 games · 63 peers
2026
Tier 1
Damage / min
602
53.8
79 games · 66 peers
2026
Tier 1
CS / min
8.03
7.7
79 games · 66 peers
2026
Tier 1
Kill participation
49.8%
32.3
78 games · 66 peers
2026
Tier 1
Damage share
21.8%
29.2
79 games · 66 peers
2026
Tier 1
Gold diff @15
−37
43.1
79 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 60 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
77
?Gnar
70
?K'Sante
50
?Rumble
40
?Aatrox
35
?Gangplank
32
?Jayce
28
?Ornn
28
All games
17
85
78
52
53
75
84
41
55
92
632
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
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Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 41. Number of games won in this selection. Based on 92 of 92 games.
Losses: 51. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 44.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 2.48. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.96. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.52. Average assists per game. Based on 92 of 92 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 34. Number of games won in this selection. Based on 55 of 55 games.
Losses: 21. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 61.8%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 2.45. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.60. Average deaths per game. Based on 55 of 55 games.
Assists / game: 5.29. Average assists per game. Based on 55 of 55 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 27. Number of games won in this selection. Based on 41 of 41 games.
Losses: 14. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.49. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.63. Average assists per game. Based on 41 of 41 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 48. Number of games won in this selection. Based on 84 of 84 games.
Losses: 36. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.51. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.30. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.77. Average assists per game. Based on 84 of 84 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 51. Number of games won in this selection. Based on 75 of 75 games.
Losses: 24. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 68.0%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.64. Average kills per game. Based on 75 of 75 games.
Deaths / game: 1.95. Average deaths per game. Based on 75 of 75 games.
Assists / game: 4.71. Average assists per game. Based on 75 of 75 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 29. Number of games won in this selection. Based on 53 of 53 games.
Losses: 24. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.00. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.47. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.45. Average assists per game. Based on 53 of 53 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 29. Number of games won in this selection. Based on 52 of 52 games.
Losses: 23. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.67. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.42. Average deaths per game. Based on 52 of 52 games.
Assists / game: 6.17. Average assists per game. Based on 52 of 52 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 51. Number of games won in this selection. Based on 78 of 78 games.
Losses: 27. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.63. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.22. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.56. Average assists per game. Based on 78 of 78 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 37. Number of games won in this selection. Based on 85 of 85 games.
Losses: 48. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 43.5%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.09. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.92. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.82. Average assists per game. Based on 85 of 85 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 85 games. Games without the required stats are excluded.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 8. Number of games won in this selection. Based on 17 of 17 games.
Losses: 9. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 2.65. Average kills per game. Based on 17 of 17 games.
Deaths / game: 2.06. Average deaths per game. Based on 17 of 17 games.
Assists / game: 5.29. Average assists per game. Based on 17 of 17 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.