Games Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.20
Win rate Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games.40.0%
KDA KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.3.04
Damage / min Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.639
CS / min CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.8.46
Kill participation Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.63.8%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 20 of 20 games.
LossesLosses: 12. Number of games lost in this selection. Based on 20 of 20 games.
KillsKills: 71. Total kills in games where kills are available. Based on 20 of 20 games.
DeathsDeaths: 56. Total deaths in games where deaths are available. Based on 20 of 20 games.
AssistsAssists: 99. Total assists in games where assists are available. Based on 20 of 20 games.
Gold / minGold / min: 384. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 20 of 20 games.
Earned gold shareEarned gold share: 20.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 20 of 20 games.
Gold diff @15Gold diff @15: −459. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 19 of 20 games. Games without the required stats are excluded.19 / 20 games
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 19 of 20 games. Games without the required stats are excluded.19 / 20 games
XP diff @15XP diff @15: −124. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 19 of 20 games. Games without the required stats are excluded.19 / 20 games
Vision score / minVision score / min: 1.38. Vision score per minute, averaged across games where the statistic is supported. Based on 20 of 20 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Renard stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 639 damage per minute. Percentile: 39%. Rank: 41st of 67639
Value: 639 damage per minute. Percentile: 39%. Rank: 41st of 67
Value: 8.46 CS per minute. Percentile: 5%. Rank: 64th of 678.46
Value: 8.46 CS per minute. Percentile: 5%. Rank: 64th of 67
Value: 63.8% kill participation. Percentile: 35%. Rank: 44th of 6763.8%
Value: 63.8% kill participation. Percentile: 35%. Rank: 44th of 67
Value: 23.4% damage share. Percentile: 18%. Rank: 55th of 6723.4%
Value: 23.4% damage share. Percentile: 18%. Rank: 55th of 67
Value: 1.38 vision score per minute. Percentile: 67%. Rank: 23rd of 671.38
Value: 1.38 vision score per minute. Percentile: 67%. Rank: 23rd of 67
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
20 games
Opponent
WinsLosses
Win rate
TETop EsportsTop Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
NIPNinjas in PyjamasNinjas in Pyjamas: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
WGWeibo GamingWeibo Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
ALAnyone's LegendAnyone's Legend: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
JGJD GamingJD Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
TWTeam WETeam WE: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
TGThunderTalk GamingThunderTalk Gaming: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
19 games
60.0%win rate when ahead at 15 minutes 3 wins from 5 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Renard’s 2026 performances. Select a point to open its story.
19 plotted games
WinLoss— Median in selection
19 / 20 selected games have both values.Median damage / min: 643
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 20 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 20 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 20 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 20 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 20 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 20 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 33.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 20 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 20 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 20 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 20 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
639
39.4
20 games · 67 peers
2026
Tier 1
CS / min
8.46
4.5
20 games · 67 peers
2026
Tier 1
Kill participation
63.8%
34.8
20 games · 67 peers
2026
Tier 1
Damage share
23.4%
18.2
20 games · 67 peers
2026
Tier 1
Gold diff @15
−459
—
At least 20 games and 20 valid observations required
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Ahri
37
?Hwei
28
?Orianna
27
?Annie
18
?Taliyah
18
?Syndra
17
?Akali
15
?Aurora
12
All games
21
66
162
20
269
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 8. Number of games won in this selection. Based on 20 of 20 games.
Losses: 12. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 3.55. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.80. Average deaths per game. Based on 20 of 20 games.
Assists / game: 4.95. Average assists per game. Based on 20 of 20 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Games: 162. Number of individual games played in this selection. Based on 162 of 162 games.
Wins: 90. Number of games won in this selection. Based on 162 of 162 games.
Losses: 72. Number of games lost in this selection. Based on 162 of 162 games.
Win rate: 55.6%. The percentage of games won. Based on 162 of 162 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 162 of 162 games.
Kills / game: 4.22. Average kills per game. Based on 162 of 162 games.
Deaths / game: 2.81. Average deaths per game. Based on 162 of 162 games.
Assists / game: 8.23. Average assists per game. Based on 162 of 162 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 162 of 162 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 162 of 162 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 162 of 162 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 162 of 162 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 44. Number of games won in this selection. Based on 66 of 66 games.
Losses: 22. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games.
KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.59. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.86. Average deaths per game. Based on 66 of 66 games.
Assists / game: 8.33. Average assists per game. Based on 66 of 66 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 10. Number of games won in this selection. Based on 21 of 21 games.
Losses: 11. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 3.00. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.00. Average deaths per game. Based on 21 of 21 games.
Assists / game: 5.48. Average assists per game. Based on 21 of 21 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value.