Games Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.41
Win rate Win rate: 61.0%. The percentage of games won. Based on 41 of 41 games.61.0%
KDA KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.3.97
Damage / min Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.363
CS / min CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.7.51
Kill participation Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.57.1%
More statistics Totals, economy & laning +
WinsWins: 25. Number of games won in this selection. Based on 41 of 41 games.
LossesLosses: 16. Number of games lost in this selection. Based on 41 of 41 games.
KillsKills: 97. Total kills in games where kills are available. Based on 41 of 41 games.
DeathsDeaths: 76. Total deaths in games where deaths are available. Based on 41 of 41 games.
AssistsAssists: 205. Total assists in games where assists are available. Based on 41 of 41 games.
Gold / minGold / min: 369. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Damage shareDamage share: 20.1%. The player's share of team damage to enemy champions, averaged across games. Based on 41 of 41 games.
Earned gold shareEarned gold share: 20.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 41 of 41 games.
Gold diff @15Gold diff @15: −97. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
XP diff @15XP diff @15: −63. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 41 of 41 games.
Vision score / minVision score / min: 1.07. Vision score per minute, averaged across games where the statistic is supported. Based on 41 of 41 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Relic stands.
2019 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 363 damage per minute. Percentile: 26%. Rank: 97th of 130363
Value: 363 damage per minute. Percentile: 26%. Rank: 97th of 130
Value: 7.51 CS per minute. Percentile: 13%. Rank: 113th of 1307.51
Value: 7.51 CS per minute. Percentile: 13%. Rank: 113th of 130
Value: 57.1% kill participation. Percentile: 52%. Rank: 63rd of 12957.1%
Value: 57.1% kill participation. Percentile: 52%. Rank: 63rd of 129
Value: 20.1% damage share. Percentile: 11%. Rank: 116th of 13020.1%
Value: 20.1% damage share. Percentile: 11%. Rank: 116th of 130
Value: −97 gold difference @15. Percentile: 45%. Rank: 72nd of 129. Percentile among 129 players with sufficient data.−97
Value: −97 gold difference @15. Percentile: 45%. Rank: 72nd of 129. Percentile among 129 players with sufficient data.
Value: 1.07 vision score per minute. Percentile: 75%. Rank: 29th of 1121.07
Value: 1.07 vision score per minute. Percentile: 75%. Rank: 29th of 112
GD15 · Percentile among 129 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Kennen8 games
Kennen: 21.4% earned gold share and 22.0% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
41 games
Opponent
WinsLosses
Win rate
MRMovistar R7Movistar R7: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2019.38%
AKAll KnightsAll Knights: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2019.29%
XEXTEN EsportsXTEN Esports: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2019.83%
FGFurious GamingFurious Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
ISIsurusIsurus: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2019.60%
KLGKaos Latin GamersKaos Latin Gamers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
PECPixel Esports ClubPixel Esports Club: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
41 games
62.5%win rate when ahead at 15 minutes 10 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Relic’s 2019 performances. Select a point to open its story.
41 plotted games
WinLoss— Median in selection
41 / 41 selected games have both values.Median damage / min: 323
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 41 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?4 of 41 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 41 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 41 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 41 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 41 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 41 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
368
15.5
61 games · 111 peers
2017
Tier 1
CS / min
7.94
32.5
61 games · 127 peers
2017
Tier 1
Kill participation
53.3%
9.5
58 games · 127 peers
2017
Tier 1
Damage share
22.6%
66.4
61 games · 111 peers
2017
Tier 1
Gold diff @15
−252
13.6
61 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.58
67.0
61 games · 110 peers
2018
Tier 1
Damage / min
339
3.2
46 games · 127 peers
2018
Tier 1
CS / min
8.05
15.1
46 games · 127 peers
2018
Tier 1
Kill participation
52.7%
8.0
46 games · 126 peers
2018
Tier 1
Damage share
16.7%
0.8
46 games · 127 peers
2018
Tier 1
Gold diff @15
+87
67.5
46 games · 127 peers
2018
Tier 1
Vision / min
1.18
82.4
46 games · 109 peers
2019
Tier 1
Damage / min
363
25.6
41 games · 130 peers
2019
Tier 1
CS / min
7.51
13.2
41 games · 130 peers
2019
Tier 1
Kill participation
57.1%
51.6
41 games · 129 peers
2019
Tier 1
Damage share
20.1%
10.9
41 games · 130 peers
2019
Tier 1
Gold diff @15
−97
44.5
41 games · 129 peers · Percentile among 129 players with sufficient data.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2019 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
Total
?Renekton
14
?Cho'Gath
12
?Poppy
12
?Kennen
10
?Ornn
10
?Rumble
10
?Sion
10
?Urgot
9
All games
61
60
41
162
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 25. Number of games won in this selection. Based on 41 of 41 games.
Losses: 16. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 61.0%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.37. Average kills per game. Based on 41 of 41 games.
Deaths / game: 1.85. Average deaths per game. Based on 41 of 41 games.
Assists / game: 5.00. Average assists per game. Based on 41 of 41 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 1.78. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.05. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.10. Average assists per game. Based on 60 of 60 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 60 games. Games without the required stats are excluded.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 24. Number of games won in this selection. Based on 61 of 61 games.
Losses: 37. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 39.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.90. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.31. Average deaths per game. Based on 61 of 61 games.
Assists / game: 3.41. Average assists per game. Based on 61 of 61 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 61 games. Games without the required stats are excluded.