Where Reignover stands
2018 · Jungle · Domestic games
Kim Yeu-jin김의진
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Reignover’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 34 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 2. Number of games won in this selection. Based on 12 of 12 games. | Losses: 10. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2018 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| NA LCS 2018 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsFlyQuest | Series ↗ | Gragas | Loss | 0 / 2 / 2 |
| 11 Aug 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsTSM | Series ↗ | Kindred | Loss | 0 / 4 / 2 |
| 5 Aug 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Gragas | Loss | 1 / 2 / 2 |
| 4 Aug 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsEcho Fox | Series ↗ | Kindred | Loss | 4 / 6 / 7 |
| 29 Jul 2018 | NA LCS 2018 · Summer | Counter Logic Gamingvs100 Thieves | Series ↗ | Kindred | Loss | 3 / 3 / 5 |
| 28 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Trundle | Loss | 0 / 1 / 4 |
| 22 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsTeam Liquid | Series ↗ | Sejuani | Loss | 1 / 2 / 3 |
| 21 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsGolden Guardians | Series ↗ | Trundle | Loss | 2 / 6 / 2 |
| 15 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Trundle | Win | 3 / 4 / 15 |
| 14 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsEcho Fox | Series ↗ | Trundle | Win | 4 / 1 / 18 |
| 1 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsFlyQuest | Series ↗ | Taliyah | Loss | 3 / 5 / 8 |
| 1 Jul 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Olaf | Win | 2 / 2 / 8 |
| 24 Jun 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Olaf | Win | 2 / 3 / 6 |
| 23 Jun 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsTeam Liquid | Series ↗ | Sejuani | Loss | 1 / 1 / 1 |
| 17 Jun 2018 | NA LCS 2018 · Summer | Counter Logic Gamingvs100 Thieves | Series ↗ | Olaf | Win | 2 / 0 / 7 |
| 16 Jun 2018 | NA LCS 2018 · Summer | Counter Logic GamingvsTSM | Series ↗ | Graves | Loss | 0 / 2 / 8 |
| 18 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsTSM | Series ↗ | Sejuani | Loss | 0 / 5 / 2 |
| 18 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsOpTic Gaming | Series ↗ | Sejuani | Loss | 2 / 2 / 1 |
| 11 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsEcho Fox | Series ↗ | Sejuani | Win | 0 / 2 / 16 |
| 10 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsFlyQuest | Series ↗ | Sejuani | Win | 1 / 1 / 15 |
| 4 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsTeam Liquid | Series ↗ | Olaf | Win | 3 / 1 / 11 |
| 3 Mar 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsCloud9 | Series ↗ | Zac | Win | 2 / 4 / 7 |
| 25 Feb 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsGolden Guardians | Series ↗ | Sejuani | Loss | 0 / 3 / 4 |
| 24 Feb 2018 | NA LCS 2018 · Spring | Counter Logic GamingvsClutch Gaming | Series ↗ | Zac | Loss | 0 / 2 / 5 |
| 18 Feb 2018 | NA LCS 2018 · Spring | Counter Logic Gamingvs100 Thieves | Series ↗ | Sejuani | Loss | 2 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2013–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.68 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 73.0% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.73 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 307 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.46 | 88.5 | 54 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 67.2% | 21.5 | 54 games · 94 peers |
| 2015 | Tier 1 | Damage share | 15.2% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +488 | 100.0 | 54 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 375 | 86.2 | 81 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.44 | 80.2 | 81 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 73.3% | 67.9 | 81 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.4% | 50.6 | 81 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +361 | 95.3 | 81 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 326 | 84.3 | 87 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.21 | 96.0 | 87 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.5% | 24.6 | 87 games · 127 peers |
| 2017 | Tier 1 | Damage share | 17.3% | 93.5 | 87 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +71 | 62.6 | 87 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.81 | 23.6 | 87 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 206 | 36.2 | 34 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.84 | 29.7 | 34 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.1% | 67.4 | 34 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.8% | 42.0 | 34 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +42 | 58.7 | 34 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.91 | 30.5 | 34 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2013–2018 · All seasons · 26 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|
| Rek'Sai | 63 | ||||||
| Gragas | 40 | ||||||
| Elise | 37 | ||||||
| Olaf | 35 | ||||||
| Kha'Zix | 29 | ||||||
| Rengar | 20 | ||||||
| Sejuani | 17 | ||||||
| Graves | 13 | ||||||
| All games | 6 | 15 | 76 | 81 | 94 | 34 | 306 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 12. Number of games won in this selection. Based on 34 of 34 games. | Losses: 22. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.35. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.56. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.41. Average assists per game. Based on 34 of 34 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2017 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 38. Number of games won in this selection. Based on 94 of 94 games. | Losses: 56. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 40.4%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 3.09. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.91. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.29. Average assists per game. Based on 94 of 94 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 59. Number of games won in this selection. Based on 81 of 81 games. | Losses: 22. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.53. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.26. Average deaths per game. Based on 81 of 81 games. | Assists / game: 8.37. Average assists per game. Based on 81 of 81 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 54. Number of games won in this selection. Based on 76 of 76 games. | Losses: 22. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 71.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.08. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.91. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.24. Average assists per game. Based on 76 of 76 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.87. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.20. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 3.73. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 290. Total gold gained per minute, averaged across games. Based on 12 of 15 games. Games without the required stats are excluded. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2013 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.67. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 3.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
Credited tournament finishes · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Fnatic | 28 |
| EU LCS 2015 Summer Playoffs | Fnatic | 26 |
| NA Regional Finals 2016 | Immortals | 4 |
| NA LCS 2016 Spring Playoffs | Immortals | 24 |
| NA LCS 2016 Summer Playoffs | Immortals | 53 |
| NA LCS 2017 Spring Playoffs | Team Liquid | 47 |
| NA LCS 2017 Summer Playoffs | Team Liquid | 31 |
| NA LCS 2018 Spring Playoffs | Counter Logic Gaming | 18 |
| NA LCS 2018 Summer Playoffs | Counter Logic Gaming | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Reignover.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-summer. Reignover.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-spring. Reignover.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LCS · na-lcs-2016-spring. Reignover.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20152015 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| Champions 2014 Spring2014 · LCK · Incredible Miracle 2 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · Incredible Miracle 2 | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Summer2013 · LCK · Incredible Miracle 1 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2016 · LCS · Immortals · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 24 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|