Games Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.34
Win rate Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games.35.3%
KDA KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.3.03
Damage / min Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.206
CS / min CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.4.84
Kill participation Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.73.1%
More statistics Totals, economy & laning +
WinsWins: 12. Number of games won in this selection. Based on 34 of 34 games.
LossesLosses: 22. Number of games lost in this selection. Based on 34 of 34 games.
KillsKills: 46. Total kills in games where kills are available. Based on 34 of 34 games.
DeathsDeaths: 87. Total deaths in games where deaths are available. Based on 34 of 34 games.
AssistsAssists: 218. Total assists in games where assists are available. Based on 34 of 34 games.
Gold / minGold / min: 308. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Damage shareDamage share: 11.8%. The player's share of team damage to enemy champions, averaged across games. Based on 34 of 34 games.
Earned gold shareEarned gold share: 16.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 34 of 34 games.
Gold diff @15Gold diff @15: +42. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
XP diff @15XP diff @15: −33. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
Vision score / minVision score / min: 1.91. Vision score per minute, averaged across games where the statistic is supported. Based on 34 of 34 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Reignover stands.
2018 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 206 damage per minute. Percentile: 36%. Rank: 89th of 139206
Value: 206 damage per minute. Percentile: 36%. Rank: 89th of 139
Value: 4.84 CS per minute. Percentile: 30%. Rank: 98th of 1394.84
Value: 4.84 CS per minute. Percentile: 30%. Rank: 98th of 139
Value: 73.1% kill participation. Percentile: 67%. Rank: 46th of 13973.1%
Value: 73.1% kill participation. Percentile: 67%. Rank: 46th of 139
Value: 11.8% damage share. Percentile: 42%. Rank: 81st of 13911.8%
Value: 11.8% damage share. Percentile: 42%. Rank: 81st of 139
Value: 1.91 vision score per minute. Percentile: 31%. Rank: 83rd of 1191.91
Value: 1.91 vision score per minute. Percentile: 31%. Rank: 83rd of 119
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Sejuani12 games
Sejuani: 15.9% earned gold share and 10.0% damage share. Means across the same 12 games with both values available; 12 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
34 games
Opponent
WinsLosses
Win rate
1T100 Thieves100 Thieves: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2018.25%
CLCloud9Cloud9: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2018.50%
EFEcho FoxEcho Fox: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2018.75%
FLFlyQuestFlyQuest: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2018.50%
OGOpTic GamingOpTic Gaming: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2018.25%
TLTeam LiquidTeam Liquid: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2018.25%
TSTSMTSM: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2018.0%
CGClutch GamingClutch Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
34 games
42.9%win rate when ahead at 15 minutes 6 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Reignover’s 2018 performances. Select a point to open its story.
34 plotted games
WinLoss— Median in selection
34 / 34 selected games have both values.Median damage / min: 205
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 34 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 2. Number of games won in this selection. Based on 12 of 12 games.
Losses: 10. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?4 of 34 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 34 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 34 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 34 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
3.68
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
73.0%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
3.73
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
64.0%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
307
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.46
88.5
54 games · 79 peers
2015
Tier 1
Kill participation
67.2%
21.5
54 games · 94 peers
2015
Tier 1
Damage share
15.2%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+488
100.0
54 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
375
86.2
81 games · 88 peers
2016
Tier 1
CS / min
4.44
80.2
81 games · 102 peers
2016
Tier 1
Kill participation
73.3%
67.9
81 games · 107 peers
2016
Tier 1
Damage share
16.4%
50.6
81 games · 88 peers
2016
Tier 1
Gold diff @15
+361
95.3
81 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
326
84.3
87 games · 109 peers
2017
Tier 1
CS / min
5.21
96.0
87 games · 127 peers
2017
Tier 1
Kill participation
66.5%
24.6
87 games · 127 peers
2017
Tier 1
Damage share
17.3%
93.5
87 games · 109 peers
2017
Tier 1
Gold diff @15
+71
62.6
87 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2018 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
Total
?Rek'Sai
63
?Gragas
40
?Elise
37
?Olaf
35
?Kha'Zix
29
?Rengar
20
?Sejuani
17
?Graves
13
All games
6
15
76
81
94
34
306
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 12. Number of games won in this selection. Based on 34 of 34 games.
Losses: 22. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 1.35. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.56. Average deaths per game. Based on 34 of 34 games.
Assists / game: 6.41. Average assists per game. Based on 34 of 34 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 38. Number of games won in this selection. Based on 94 of 94 games.
Losses: 56. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 40.4%. The percentage of games won. Based on 94 of 94 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 3.09. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.91. Average deaths per game. Based on 94 of 94 games.
Assists / game: 5.29. Average assists per game. Based on 94 of 94 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 59. Number of games won in this selection. Based on 81 of 81 games.
Losses: 22. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.53. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.26. Average deaths per game. Based on 81 of 81 games.
Assists / game: 8.37. Average assists per game. Based on 81 of 81 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 54. Number of games won in this selection. Based on 76 of 76 games.
Losses: 22. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 71.1%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.08. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.91. Average deaths per game. Based on 76 of 76 games.
Assists / game: 8.24. Average assists per game. Based on 76 of 76 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 5. Number of games won in this selection. Based on 15 of 15 games.
Losses: 10. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 2.00. Average kills per game. Based on 15 of 15 games.
Deaths / game: 3.87. Average deaths per game. Based on 15 of 15 games.
Assists / game: 6.20. Average assists per game. Based on 15 of 15 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games.
CS / min: 3.73. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 290. Total gold gained per minute, averaged across games. Based on 12 of 15 games. Games without the required stats are excluded.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 1.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.67. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 3.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #188 · 6 years with recorded achievements
Reignover · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Reignover · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Reignover · 2 recorded Domestic titles. 2015 EU LCS 2015 Spring Playoffs; 2015 EU LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Reignover · 4 recorded major honors. All-Pro 1st team: 3; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Reignover.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-summer. Reignover.
2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-spring. Reignover.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.