Where RedBert stands
2026 · Support · Domestic games
Ygor Freitas
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore RedBert’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| CBLOL 2026 · Split 1 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| First Stand 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsLeviatan | Series ↗ | Nautilus | Loss | 0 / 6 / 9 |
| 19 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsLeviatan | Series ↗ | Nami | Loss | 0 / 3 / 12 |
| 19 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsLeviatan | Series ↗ | Bard | Win | 1 / 2 / 10 |
| 15 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsFluxo W7M | Series ↗ | Lulu | Loss | 0 / 2 / 2 |
| 15 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsFluxo W7M | Series ↗ | Milio | Loss | 0 / 2 / 6 |
| 14 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsFluxo W7M | Series ↗ | Bard | Win | 1 / 2 / 10 |
| 12 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsLØS | Series ↗ | Rell | Win | 0 / 3 / 17 |
| 12 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvsLØS | Series ↗ | Bard | Win | 0 / 0 / 6 |
| 4 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvspaiN Gaming | Series ↗ | Neeko | Win | 1 / 2 / 11 |
| 4 Apr 2026 | CBLOL 2026 · Split 1 | LOUDvspaiN Gaming | Series ↗ | Bard | Win | 0 / 2 / 10 |
| 28 Mar 2026 | CBLOL 2026 · Split 1 | LOUDvsRED Canids | Series ↗ | Renata Glasc | Loss | 0 / 5 / 3 |
| 28 Mar 2026 | CBLOL 2026 · Split 1 | LOUDvsRED Canids | Series ↗ | Seraphine | Loss | 0 / 4 / 13 |
| 19 Mar 2026 | First Stand 2026 | LOUDvsJD Gaming | Series ↗ | Renata Glasc | Loss | 0 / 4 / 3 |
| 19 Mar 2026 | First Stand 2026 | LOUDvsJD Gaming | Series ↗ | Lulu | Loss | 0 / 4 / 1 |
| 19 Mar 2026 | First Stand 2026 | LOUDvsJD Gaming | Series ↗ | Seraphine | Loss | 0 / 3 / 0 |
| 17 Mar 2026 | First Stand 2026 | LOUDvsLyon | Series ↗ | Nami | Loss | 0 / 3 / 3 |
| 17 Mar 2026 | First Stand 2026 | LOUDvsLyon | Series ↗ | Leona | Win | 0 / 3 / 10 |
| 17 Mar 2026 | First Stand 2026 | LOUDvsLyon | Series ↗ | Alistar | Loss | 0 / 4 / 1 |
| 17 Mar 2026 | First Stand 2026 | LOUDvsLyon | Series ↗ | Renata Glasc | Win | 0 / 4 / 13 |
| 17 Mar 2026 | First Stand 2026 | LOUDvsLyon | Series ↗ | Neeko | Loss | 1 / 3 / 1 |
| 1 Mar 2026 | CBLOL 2026 · Cup | LOUDvsRED Canids | Series ↗ | Alistar | Win | 1 / 4 / 14 |
| 1 Mar 2026 | CBLOL 2026 · Cup | LOUDvsRED Canids | Series ↗ | Rakan | Win | 0 / 1 / 12 |
| 1 Mar 2026 | CBLOL 2026 · Cup | LOUDvsRED Canids | Series ↗ | Lulu | Win | 1 / 1 / 19 |
| 21 Feb 2026 | CBLOL 2026 · Cup | LOUDvsRED Canids | Series ↗ | Alistar | Win | 1 / 6 / 9 |
| 21 Feb 2026 | CBLOL 2026 · Cup | LOUDvsRED Canids | Series ↗ | Nami | Win | 0 / 4 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 187 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.8% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +55 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 170 | 31.1 | 28 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.10 | 79.7 | 28 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 74.3% | 95.1 | 28 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.9% | 29.2 | 28 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +107 | 82.1 | 28 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.90 | 85.0 | 28 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 175 | 83.5 | 39 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.84 | 85.8 | 39 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 74.9% | 92.9 | 39 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.7% | 85.8 | 39 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +16 | 57.5 | 39 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.29 | 46.0 | 39 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 175 | 77.3 | 68 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.79 | 87.5 | 68 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.5% | 20.3 | 68 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.9% | 85.9 | 68 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +157 | 87.5 | 68 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.48 | 73.4 | 68 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 167 | 72.0 | 53 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.44 | 82.5 | 53 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 68.3% | 63.3 | 53 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.9% | 75.4 | 53 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +128 | 78.0 | 53 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.63 | 76.3 | 53 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 147 | 53.3 | 44 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.35 | 71.7 | 44 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.0% | 69.2 | 44 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.2% | 25.0 | 44 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −40 | 40.8 | 44 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.67 | 68.3 | 44 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 142 | 26.4 | 57 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.99 | 20.9 | 57 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 66.3% | 20.0 | 57 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.2% | 22.7 | 57 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +20 | 51.1 | 57 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.87 | 95.5 | 57 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 154 | 31.5 | 26 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.97 | 40.7 | 26 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 66.7% | 4.6 | 26 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.9% | 55.6 | 26 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −179 | 9.1 | 26 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.08 | 51.9 | 26 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 176 | 36.5 | 64 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.33 | 38.5 | 64 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.1% | 83.7 | 64 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.0% | 15.4 | 64 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +36 | 67.9 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.16 | 27.9 | 64 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 172 | 9.7 | 45 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.08 | 61.3 | 45 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 73.1% | 27.4 | 45 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.0% | 12.9 | 45 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −54 | 25.0 | 45 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.49 | 25.8 | 45 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 218 | 62.1 | 31 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.05 | 33.3 | 31 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.3% | 31.8 | 31 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.3% | 80.3 | 31 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −252 | 0.0 | 31 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.97 | 13.6 | 31 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2016–2026 · All seasons · 33 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 71 | |||||||||||
| Alistar | 63 | |||||||||||
| Nautilus | 61 | |||||||||||
| Leona | 45 | |||||||||||
| Rakan | 35 | |||||||||||
| Tahm Kench | 33 | |||||||||||
| Rell | 32 | |||||||||||
| Karma | 21 | |||||||||||
| All games | 22 | 55 | 39 | 74 | 58 | 44 | 57 | 28 | 69 | 45 | 39 | 530 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.36. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.79. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.38. Average assists per game. Based on 39 of 39 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2025 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.60. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.11. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.80. Average assists per game. Based on 45 of 45 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.87. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.99. Average deaths per game. Based on 69 of 69 games. | Assists / game: 9.96. Average assists per game. Based on 69 of 69 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 4. Number of games won in this selection. Based on 28 of 28 games. | Losses: 24. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 14.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.89. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.96. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.86. Average assists per game. Based on 28 of 28 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 218. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.00. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.02. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 27. Number of games won in this selection. Based on 44 of 44 games. | Losses: 17. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 61.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.77. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.00. Average deaths per game. Based on 44 of 44 games. | Assists / game: 9.75. Average assists per game. Based on 44 of 44 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 29. Number of games won in this selection. Based on 58 of 58 games. | Losses: 29. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 50.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.05. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.45. Average deaths per game. Based on 58 of 58 games. | Assists / game: 8.31. Average assists per game. Based on 58 of 58 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.73. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.14. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.74. Average assists per game. Based on 74 of 74 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.72. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.49. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.23. Average assists per game. Based on 39 of 39 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2017 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 36. Number of games won in this selection. Based on 55 of 55 games. | Losses: 19. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 65.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.75. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.13. Average deaths per game. Based on 55 of 55 games. | Assists / game: 9.20. Average assists per game. Based on 55 of 55 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2016 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 1.14. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.09. Average deaths per game. Based on 22 of 22 games. | Assists / game: 9.14. Average assists per game. Based on 22 of 22 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 22 games. Games without the required stats are excluded. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 16 of 22 games. Games without the required stats are excluded. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA South 2025 Split 2 Playoffs | LOUD | 26 |
| LTA South 2025 Split 3 | LOUD | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · CBLOL · CBLOL/2020 Season/Split 2 Playoffs. RedBert.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · CBLOL 2017 Split 2 Playoffs · 20 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 20 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 8 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 20 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 4 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 4 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 20 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · CBLOL Cup 2026 · 8 points. CBLOL Cup 2026: champion 8 × final placement 1 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LOUD | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · LOUD | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20202020 · worlds · INTZ | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · INTZ e-Sports | Place 13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Team oNe Esports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · LOUD | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · LOUD | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · CBLOL · INTZ · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 9 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| LTA South 2025 Split 32025 · LTA South · LOUD | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · LOUD | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · FURIA | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · FURIA | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · Flamengo Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · INTZ | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · Team oNe eSports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.