Games Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.67
Win rate Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games.40.3%
KDA KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.2.66
Damage / min Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.462
CS / min CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.7.06
Kill participation Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.73.3%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 67 of 67 games.
LossesLosses: 40. Number of games lost in this selection. Based on 67 of 67 games.
KillsKills: 180. Total kills in games where kills are available. Based on 67 of 67 games.
DeathsDeaths: 236. Total deaths in games where deaths are available. Based on 67 of 67 games.
AssistsAssists: 448. Total assists in games where assists are available. Based on 67 of 67 games.
Gold / minGold / min: 385. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Damage shareDamage share: 18.6%. The player's share of team damage to enemy champions, averaged across games. Based on 67 of 67 games.
Earned gold shareEarned gold share: 20.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 67 of 67 games.
Gold diff @15Gold diff @15: +55. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
XP diff @15XP diff @15: −95. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
Vision score / minVision score / min: 1.79. Vision score per minute, averaged across games where the statistic is supported. Based on 67 of 67 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Razork stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 454 damage per minute. Percentile: 51%. Rank: 31st of 62454
Value: 454 damage per minute. Percentile: 51%. Rank: 31st of 62
Value: 7.05 CS per minute. Percentile: 49%. Rank: 32nd of 627.05
Value: 7.05 CS per minute. Percentile: 49%. Rank: 32nd of 62
Value: 73.0% kill participation. Percentile: 66%. Rank: 22nd of 6273.0%
Value: 73.0% kill participation. Percentile: 66%. Rank: 22nd of 62
Value: 18.4% damage share. Percentile: 93%. Rank: 5th of 6218.4%
Value: 18.4% damage share. Percentile: 93%. Rank: 5th of 62
Value: +19 gold difference @15. Percentile: 58%. Rank: 24th of 56. Percentile among 56 players with sufficient data.+19
Value: +19 gold difference @15. Percentile: 58%. Rank: 24th of 56. Percentile among 56 players with sufficient data.
Value: 1.81 vision score per minute. Percentile: 56%. Rank: 28th of 621.81
Value: 1.81 vision score per minute. Percentile: 56%. Rank: 28th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV14 games
Jarvan IV: 20.5% earned gold share and 19.4% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
Pantheon12 games
Pantheon: 20.7% earned gold share and 19.0% damage share. Means across the same 12 games with both values available; 12 total champion games.19%
?
Xin Zhao7 games
Xin Zhao: 19.4% earned gold share and 20.1% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Vi6 games
Vi: 19.4% earned gold share and 14.5% damage share. Means across the same 6 games with both values available; 6 total champion games.14%
?
Wukong6 games
Wukong: 19.5% earned gold share and 15.1% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
?
Nocturne5 games
Nocturne: 20.0% earned gold share and 18.3% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
67 games
Opponent
WinsLosses
Win rate
TVTeam VitalityTeam Vitality: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
GEG2 EsportsG2 Esports: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
NVNatus VincereNatus Vincere: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
SHShiftersShifters: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
GIGiantXGiantX: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
KCKarmine CorpKarmine Corp: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
MKMovistar KOIMovistar KOI: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
THTeam HereticsTeam Heretics: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
67 games
50.0%win rate when ahead at 15 minutes 14 wins from 28 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Razork’s 2026 performances. Select a point to open its story.
67 plotted games
WinLoss— Median in selection
67 / 67 selected games have both values.Median damage / min: 461
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 67 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 67 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?7 of 67 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 67 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 67 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 67 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 67 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 67 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 67 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
235
31.1
40 games · 123 peers
2020
Tier 1
CS / min
5.05
22.6
40 games · 125 peers
2020
Tier 1
Kill participation
70.8%
54.8
40 games · 125 peers
2020
Tier 1
Damage share
13.9%
42.6
40 games · 123 peers
2020
Tier 1
Gold diff @15
+155
77.9
40 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.65
64.8
40 games · 123 peers
2021
Tier 1
Damage / min
401
90.8
46 games · 121 peers
2021
Tier 1
CS / min
5.91
37.5
46 games · 121 peers
2021
Tier 1
Kill participation
73.5%
83.3
46 games · 121 peers
2021
Tier 1
Damage share
20.1%
90.0
46 games · 121 peers
2021
Tier 1
Gold diff @15
+147
68.0
46 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.47
53.3
46 games · 121 peers
2022
Tier 1
Damage / min
330
84.2
65 games · 115 peers
2022
Tier 1
CS / min
5.30
24.6
65 games · 115 peers
2022
Tier 1
Kill participation
69.9%
52.6
65 games · 115 peers
2022
Tier 1
Damage share
15.5%
72.8
65 games · 115 peers
2022
Tier 1
Gold diff @15
+97
64.5
65 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.52
62.3
65 games · 115 peers
2023
Tier 1
Damage / min
425
97.1
66 games · 104 peers
2023
Tier 1
CS / min
5.58
76.7
66 games · 104 peers
2023
Tier 1
Kill participation
76.0%
89.3
66 games · 104 peers
2023
Tier 1
Damage share
17.6%
94.2
66 games · 104 peers
2023
Tier 1
Gold diff @15
+167
75.9
66 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.54
23.3
66 games · 104 peers
2024
Tier 1
Damage / min
418
66.7
85 games · 106 peers
2024
Tier 1
CS / min
6.11
58.1
85 games · 106 peers
2024
Tier 1
Kill participation
71.9%
38.1
85 games · 106 peers
2024
Tier 1
Damage share
15.9%
54.3
85 games · 106 peers
2024
Tier 1
Gold diff @15
+94
69.0
85 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.54
48.6
85 games · 106 peers
2025
Tier 1
Damage / min
453
76.2
82 games · 64 peers
2025
Tier 1
CS / min
6.30
30.2
82 games · 64 peers
2025
Tier 1
Kill participation
73.4%
58.7
82 games · 64 peers
2025
Tier 1
Damage share
17.1%
69.8
82 games · 64 peers
2025
Tier 1
Gold diff @15
+63
62.2
82 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.53
54.0
82 games · 64 peers
2026
Tier 1
Damage / min
454
50.8
60 games · 62 peers
2026
Tier 1
CS / min
7.05
49.2
60 games · 62 peers
2026
Tier 1
Kill participation
73.0%
65.6
60 games · 62 peers
2026
Tier 1
Damage share
18.4%
93.4
60 games · 62 peers
2026
Tier 1
Gold diff @15
+19
58.2
60 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Sejuani
51
?Vi
50
?Xin Zhao
45
?Jarvan IV
42
?Lee Sin
38
?Trundle
35
?Poppy
29
?Wukong
27
All games
73
61
40
46
76
75
107
87
67
632
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 27. Number of games won in this selection. Based on 67 of 67 games.
Losses: 40. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 2.69. Average kills per game. Based on 67 of 67 games.
Deaths / game: 3.52. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.69. Average assists per game. Based on 67 of 67 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 52. Number of games won in this selection. Based on 87 of 87 games.
Losses: 35. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 59.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.61. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.93. Average deaths per game. Based on 87 of 87 games.
Assists / game: 8.23. Average assists per game. Based on 87 of 87 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 57. Number of games won in this selection. Based on 107 of 107 games.
Losses: 50. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.63. Average kills per game. Based on 107 of 107 games.
Deaths / game: 3.02. Average deaths per game. Based on 107 of 107 games.
Assists / game: 8.60. Average assists per game. Based on 107 of 107 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 37. Number of games won in this selection. Based on 75 of 75 games.
Losses: 38. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.97. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.23. Average deaths per game. Based on 75 of 75 games.
Assists / game: 7.63. Average assists per game. Based on 75 of 75 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 44. Number of games won in this selection. Based on 76 of 76 games.
Losses: 32. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.43. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.95. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.70. Average assists per game. Based on 76 of 76 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 24. Number of games won in this selection. Based on 46 of 46 games.
Losses: 22. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.43. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.35. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.63. Average assists per game. Based on 46 of 46 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 18. Number of games won in this selection. Based on 40 of 40 games.
Losses: 22. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.05. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.15. Average deaths per game. Based on 40 of 40 games.
Assists / game: 5.35. Average assists per game. Based on 40 of 40 games.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 42. Number of games won in this selection. Based on 61 of 61 games.
Losses: 19. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 68.9%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.54. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.43. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.74. Average assists per game. Based on 61 of 61 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 45. Number of games won in this selection. Based on 73 of 73 games.
Losses: 28. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 61.6%. The percentage of games won. Based on 73 of 73 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 2.52. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.14. Average deaths per game. Based on 73 of 73 games.
Assists / game: 7.40. Average assists per game. Based on 73 of 73 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 73 games. Games without the required stats are excluded.
CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 64 of 73 games. Games without the required stats are excluded.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Razork.
2025 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2025 · LEC · lec-2025-spring. Razork.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.