Where Ray stands
2024 · Top · Domestic games
Jeon Ji-won전지원
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ray’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 8 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 8 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LVP SL 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Sept 2023 | LVP SL 2024 | Case EsportsvsUCAM Esports | Series ↗ | Gnar | Win | 1 / 2 / 8 |
| 19 Sept 2023 | LVP SL 2024 | Case EsportsvsUCAM Esports | Series ↗ | Renekton | Win | 10 / 3 / 5 |
| 19 Sept 2023 | LVP SL 2024 | Case EsportsvsUCAM Esports | Series ↗ | Gnar | Win | 2 / 4 / 8 |
| 19 Sept 2023 | LVP SL 2024 | Case EsportsvsUCAM Esports | Series ↗ | Gnar | Loss | 3 / 5 / 12 |
| 19 Sept 2023 | LVP SL 2024 | Case EsportsvsUCAM Esports | Series ↗ | Renekton | Loss | 1 / 4 / 5 |
| 12 Sept 2023 | LVP SL 2024 | Case EsportsvsGuasones | Series ↗ | Gnar | Win | 7 / 3 / 5 |
| 12 Sept 2023 | LVP SL 2024 | Case EsportsvsGuasones | Series ↗ | Ornn | Win | 2 / 1 / 6 |
| 12 Sept 2023 | LVP SL 2024 | Case EsportsvsGuasones | Series ↗ | Renekton | Win | 7 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.05 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 73.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 431 | 65.5 | 46 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.63 | 76.5 | 46 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 100.0 | 46 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.1% | 85.1 | 46 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +127 | 65.9 | 46 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 445 | 72.7 | 28 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.98 | 35.7 | 28 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.8% | 59.5 | 28 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.2% | 57.3 | 28 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −91 | 30.9 | 28 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 54.1 | 28 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 390 | 29.4 | 115 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.10 | 22.2 | 113 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.9% | 51.2 | 113 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.6% | 31.0 | 115 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −221 | 13.5 | 115 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.15 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 425 | 70.5 | 38 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.00 | 48.8 | 38 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 59.9% | 80.5 | 38 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 76.7 | 38 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −218 | 24.2 | 38 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.08 | 82.9 | 38 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 269 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.46 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 45.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 18.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −793 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 543 | 95.2 | 33 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.18 | 83.1 | 33 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.2% | 69.4 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.0% | 96.0 | 33 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +313 | 86.7 | 33 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.25 | 99.2 | 33 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 502 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.82 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 56.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 26.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +65 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2015–2024 · All seasons · 51 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 30 | |||||||||
| Ornn | 27 | |||||||||
| Shen | 17 | |||||||||
| Jarvan IV | 16 | |||||||||
| Cho'Gath | 14 | |||||||||
| Sion | 14 | |||||||||
| Urgot | 14 | |||||||||
| Camille | 13 | |||||||||
| All games | 6 | 46 | 44 | 153 | 38 | 7 | 33 | 12 | 8 | 347 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 3.33. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.50. Average deaths per game. Based on 12 of 12 games. | Assists / game: 3.92. Average assists per game. Based on 12 of 12 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.24. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.39. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.91. Average assists per game. Based on 33 of 33 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2020 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 1.86. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.86. Average deaths per game. Based on 7 of 7 games. | Assists / game: 3.00. Average assists per game. Based on 7 of 7 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 20. Number of games won in this selection. Based on 38 of 38 games. | Losses: 18. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 52.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.95. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.37. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.58. Average assists per game. Based on 38 of 38 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 153. Number of individual games played in this selection. Based on 153 of 153 games. | Wins: 90. Number of games won in this selection. Based on 153 of 153 games. | Losses: 63. Number of games lost in this selection. Based on 153 of 153 games. | Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games. | Kills / game: 2.13. Average kills per game. Based on 153 of 153 games. | Deaths / game: 1.76. Average deaths per game. Based on 153 of 153 games. | Assists / game: 5.19. Average assists per game. Based on 153 of 153 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded. |
| 2017 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 28. Number of games won in this selection. Based on 44 of 44 games. | Losses: 16. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 63.6%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.20. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.86. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.95. Average assists per game. Based on 44 of 44 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2016 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.43. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.20. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.52. Average assists per game. Based on 46 of 46 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2015 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 7.33. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Spring Playoffs | KT Rolster | 6 |
| China Regional Finals 2018 | EDward Gaming | 9 |
| LPL 2018 Spring Playoffs | EDward Gaming | 56 |
| LPL 2018 Summer Playoffs | EDward Gaming | 50 |
| LPL 2019 Spring Playoffs | EDward Gaming | 38 |
| NA LCS 2016 Summer Playoffs | Apex Gaming | 46 |
| NA LCS 2017 Spring Playoffs | Cloud9 | 14 |
| NA LCS 2017 Summer Playoffs | Cloud9 | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Ray.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · Demacia Championship 2017 · 5 points. Demacia Championship 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20192019 · LCK · KT Rolster | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. |
1 games played.
| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| Demacia Championship 20172017 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Apex Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · AD Gaming | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2019 · LPL · EDward Gaming · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 38 games played. Selection: unknown.
|