Games Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.54
Win rate Win rate: 64.8%. The percentage of games won. Based on 54 of 54 games.64.8%
KDA KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.5.29
Damage / min Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.801
CS / min CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.8.39
Kill participation Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.58.7%
More statistics Totals, economy & laning +
WinsWins: 35. Number of games won in this selection. Based on 54 of 54 games.
LossesLosses: 19. Number of games lost in this selection. Based on 54 of 54 games.
KillsKills: 294. Total kills in games where kills are available. Based on 54 of 54 games.
DeathsDeaths: 134. Total deaths in games where deaths are available. Based on 54 of 54 games.
AssistsAssists: 415. Total assists in games where assists are available. Based on 54 of 54 games.
Gold / minGold / min: 425. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Damage shareDamage share: 25.4%. The player's share of team damage to enemy champions, averaged across games. Based on 54 of 54 games.
Earned gold shareEarned gold share: 20.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 54 of 54 games.
Gold diff @15Gold diff @15: +423. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
XP diff @15XP diff @15: +256. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
Vision score / minVision score / min: 1.02. Vision score per minute, averaged across games where the statistic is supported. Based on 54 of 54 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ramune stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 801 damage per minute. Percentile: 73%. Rank: 4th of 12801
Value: 801 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 8.39 CS per minute. Percentile: 55%. Rank: 6th of 128.39
Value: 8.39 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 58.7% kill participation. Percentile: 55%. Rank: 6th of 1258.7%
Value: 58.7% kill participation. Percentile: 55%. Rank: 6th of 12
Value: 25.4% damage share. Percentile: 64%. Rank: 5th of 1225.4%
Value: 25.4% damage share. Percentile: 64%. Rank: 5th of 12
Value: 1.02 vision score per minute. Percentile: 36%. Rank: 8th of 121.02
Value: 1.02 vision score per minute. Percentile: 36%. Rank: 8th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
LeBlanc8 games
LeBlanc: 21.6% earned gold share and 29.6% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Azir6 games
Azir: 20.9% earned gold share and 21.1% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
Orianna6 games
Orianna: 21.7% earned gold share and 24.8% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Taliyah6 games
Taliyah: 20.3% earned gold share and 23.4% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Ahri5 games
Ahri: 20.8% earned gold share and 26.9% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
?
Akali5 games
Akali: 23.0% earned gold share and 26.5% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
?
Ryze5 games
Ryze: 21.1% earned gold share and 21.6% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
54 games
Opponent
WinsLosses
Win rate
FEFENNELFENNEL: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
RCRAYN ClocksRAYN Clocks: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
ARArnebArneb: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
LGGL Guide GamingL Guide Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
NMNew MetaNew Meta: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
UWUwinksUwinks: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
IDTInferno Drive TokyoInferno Drive Tokyo: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
DFADetonatioN FocusMe AcademyDetonatioN FocusMe Academy: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
85.7%win rate when ahead at 15 minutes 24 wins from 28 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ramune’s 2026 performances. Select a point to open its story.
54 plotted games
WinLoss— Median in selection
54 / 54 selected games have both values.Median damage / min: 788
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 54 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 44.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 10.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 12.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 864. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 985. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 824. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2017–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
509
30.2
58 games · 107 peers
2017
Tier 1
CS / min
8.04
8.2
58 games · 123 peers
2017
Tier 1
Kill participation
71.8%
82.0
58 games · 123 peers
2017
Tier 1
Damage share
24.8%
7.5
58 games · 107 peers
2017
Tier 1
Gold diff @15
−102
34.9
58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.51
37.1
58 games · 106 peers
2018
Tier 1
Damage / min
529
70.4
55 games · 136 peers
2018
Tier 1
CS / min
8.76
17.0
55 games · 136 peers
2018
Tier 1
Kill participation
68.2%
45.9
55 games · 136 peers
2018
Tier 1
Damage share
27.2%
54.1
55 games · 136 peers
2018
Tier 1
Gold diff @15
+162
78.5
55 games · 136 peers
2018
Tier 1
Vision / min
1.18
64.4
55 games · 119 peers
2019
Tier 1
Damage / min
452
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.95
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
63.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
23.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+118
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.02
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
391
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
7.57
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
70.4%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
23.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−184
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
0.97
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
425
16.9
37 games · 125 peers
2021
Tier 1
CS / min
7.98
20.2
37 games · 125 peers
2021
Tier 1
Kill participation
64.6%
34.7
37 games · 125 peers
2021
Tier 1
Damage share
24.8%
43.5
37 games · 125 peers
2021
Tier 1
Gold diff @15
−59
38.1
37 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2025
2026
Total
?Orianna
31
?Syndra
29
?Taliyah
26
?LeBlanc
23
?Azir
21
?Ryze
19
?Ahri
18
?Zoe
13
All games
72
64
11
14
37
24
54
276
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 35. Number of games won in this selection. Based on 54 of 54 games.
Losses: 19. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 64.8%. The percentage of games won. Based on 54 of 54 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 5.44. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.48. Average deaths per game. Based on 54 of 54 games.
Assists / game: 7.69. Average assists per game. Based on 54 of 54 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 17. Number of games won in this selection. Based on 24 of 24 games.
Losses: 7. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 5.00. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.50. Average deaths per game. Based on 24 of 24 games.
Assists / game: 8.79. Average assists per game. Based on 24 of 24 games.
Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 18. Number of games won in this selection. Based on 37 of 37 games.
Losses: 19. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.49. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.00. Average deaths per game. Based on 37 of 37 games.
Assists / game: 4.86. Average assists per game. Based on 37 of 37 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 4. Number of games won in this selection. Based on 14 of 14 games.
Losses: 10. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 1.93. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.14. Average deaths per game. Based on 14 of 14 games.
Assists / game: 4.36. Average assists per game. Based on 14 of 14 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 3.82. Average kills per game. Based on 11 of 11 games.
Deaths / game: 1.64. Average deaths per game. Based on 11 of 11 games.
Assists / game: 5.91. Average assists per game. Based on 11 of 11 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 35. Number of games won in this selection. Based on 64 of 64 games.
Losses: 29. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.53. Average kills per game. Based on 64 of 64 games.
Deaths / game: 1.92. Average deaths per game. Based on 64 of 64 games.
Assists / game: 4.81. Average assists per game. Based on 64 of 64 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 47. Number of games won in this selection. Based on 72 of 72 games.
Losses: 25. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 65.3%. The percentage of games won. Based on 72 of 72 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 2.90. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.06. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.57. Average assists per game. Based on 72 of 72 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 72 games. Games without the required stats are excluded.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #317 · 3 years with recorded achievements
Ramune · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Ramune · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Ramune · 3 recorded Domestic titles. 2018 LJL 2018 Spring Playoffs; 2017 LJL 2017 Spring Playoffs; 2017 LJL 2017 Summer Playoffs. Includes verified championship, cup and conference trophies.
3
Domestic
Ramune · No verified individual honor in this scope. Uncollected awards remain unknown.Career context