Where Raise stands
All seasons · Jungle · Domestic games
Oh Ji-hwan오지환
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Raise’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 190 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 16 of 190 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 16 of 190 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 190 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 190 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 190 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 2.71. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 190 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 190 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 190 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 190 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2019 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| OPL 2019 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCK 2018 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 27.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2018 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LMS 2018 · Regional Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LMS 2018 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| RR 2018 · Rift Rivals · LCK-LPL-LMS | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 3.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| EU LCS 2017 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCK 2017 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2019 | OPL 2019 | Dire WolvesvsORDER | Series ↗ | Taliyah | Loss | 5 / 3 / 4 |
| 22 Aug 2019 | OPL 2019 | Dire WolvesvsORDER | Series ↗ | Sejuani | Loss | 1 / 3 / 5 |
| 22 Aug 2019 | OPL 2019 | Dire WolvesvsORDER | Series ↗ | Olaf | Loss | 3 / 5 / 5 |
| 22 Aug 2019 | OPL 2019 | Dire WolvesvsORDER | Series ↗ | Sejuani | Win | 1 / 3 / 18 |
| 17 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsBombers | Series ↗ | Sejuani | Win | 5 / 4 / 16 |
| 17 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsGravitas | Series ↗ | Gragas | Win | 9 / 1 / 6 |
| 16 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsAvant Gaming | Series ↗ | Gragas | Win | 0 / 1 / 13 |
| 10 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Sylas | Win | 5 / 3 / 11 |
| 9 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Lee Sin | Loss | 2 / 3 / 5 |
| 3 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsORDER | Series ↗ | Elise | Win | 4 / 3 / 11 |
| 2 Aug 2019 | OPL 2019 · Split 2 | Dire WolvesvsLegacy Esports | Series ↗ | Sejuani | Win | 1 / 4 / 10 |
| 27 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Karthus | Loss | 0 / 4 / 5 |
| 26 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsAvant Gaming | Series ↗ | Lee Sin | Win | 2 / 0 / 13 |
| 20 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsBombers | Series ↗ | Sejuani | Loss | 1 / 5 / 6 |
| 19 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsGravitas | Series ↗ | Lee Sin | Loss | 4 / 5 / 3 |
| 13 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsORDER | Series ↗ | Sylas | Win | 4 / 7 / 14 |
| 12 Jul 2019 | OPL 2019 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Sylas | Loss | 0 / 4 / 4 |
| 29 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsLegacy Esports | Series ↗ | Gragas | Win | 6 / 4 / 12 |
| 28 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Aatrox | Loss | 3 / 4 / 12 |
| 22 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsBombers | Series ↗ | Rek'Sai | Win | 1 / 4 / 4 |
| 21 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsAvant Gaming | Series ↗ | Skarner | Loss | 0 / 3 / 5 |
| 15 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsGravitas | Series ↗ | Lee Sin | Loss | 0 / 1 / 2 |
| 14 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsORDER | Series ↗ | Gragas | Win | 6 / 0 / 9 |
| 8 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Sejuani | Loss | 4 / 4 / 1 |
| 7 Jun 2019 | OPL 2019 · Split 2 | Dire WolvesvsLegacy Esports | Series ↗ | Lee Sin | Win | 4 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 231 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.29 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 75.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 14.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −192 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.38 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 178 | 8.0 | 58 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.72 | 20.3 | 58 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 77.3% | 92.8 | 57 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.7% | 15.2 | 58 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −55 | 41.3 | 58 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.19 | 72.0 | 58 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 278 | 72.8 | 45 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.12 | 63.2 | 45 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 72.8% | 81.6 | 43 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.6% | 76.8 | 45 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −90 | 35.2 | 45 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.50 | 22.4 | 45 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2016–2019 · All seasons · 30 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Alistar | 23 | ||||
| Sejuani | 16 | ||||
| Zac | 16 | ||||
| Braum | 14 | ||||
| Gragas | 14 | ||||
| Olaf | 12 | ||||
| Trundle | 12 | ||||
| Jarvan IV | 11 | ||||
| All games | 69 | 17 | 59 | 45 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.20. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.93. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.42. Average assists per game. Based on 45 of 45 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
| 2018 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 23. Number of games won in this selection. Based on 59 of 59 games. | Losses: 36. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 39.0%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 1.24. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.63. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.31. Average assists per game. Based on 59 of 59 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 302. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2017 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.12. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.82. Average deaths per game. Based on 17 of 17 games. | Assists / game: 7.47. Average assists per game. Based on 17 of 17 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.52. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 29. Number of games won in this selection. Based on 69 of 69 games. | Losses: 40. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 42.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.36. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.23. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.72. Average assists per game. Based on 69 of 69 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2016 Summer Playoffs | Team ROCCAT | 36 |
| LCK 2017 Spring Playoffs | Jin Air Green Wings | 7 |
| LCK 2017 Summer Playoffs | Jin Air Green Wings | 1 |
| LCK 2018 Spring Playoffs | Kongdoo Monster | 33 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
No results in this selection.
No results in this selection.
No results in this selection.