Where Quid stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Quid’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 111 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 15. Number of games won in this selection. Based on 18 of 18 games. | Losses: 3. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 111 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 111 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 940. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 111 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 111 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 111 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 111 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 111 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 975. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS 2026 · Lock-In | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS 2026 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Mid-Season Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Viktor | Loss | 0 / 5 / 5 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Orianna | Win | 4 / 0 / 6 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Sylas | Loss | 2 / 4 / 3 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Akali | Win | 1 / 7 / 8 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Galio | Win | 2 / 0 / 11 |
| 25 Oct 2026 | Worlds 2026 | Team LiquidvsBilibili Gaming | Series ↗ | Locke | Loss | 2 / 3 / 0 |
| 23 Oct 2026 | Worlds 2026 | Team LiquidvsCTBC Flying Oyster | Series ↗ | Syndra | Loss | 3 / 3 / 6 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Aurora | Win | 4 / 0 / 7 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Yone | Loss | 1 / 4 / 3 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Galio | Win | 8 / 1 / 10 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Orianna | Win | 2 / 2 / 10 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Lissandra | Win | 2 / 8 / 8 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Ahri | Loss | 3 / 4 / 3 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Galio | Win | 2 / 1 / 9 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Viktor | Win | 5 / 0 / 7 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Orianna | Win | 6 / 2 / 6 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Locke | Win | 9 / 1 / 4 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Syndra | Win | 5 / 1 / 4 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Orianna | Win | 5 / 1 / 10 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Syndra | Win | 8 / 0 / 3 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Ahri | Loss | 3 / 5 / 3 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Ryze | Loss | 3 / 4 / 3 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Ahri | Win | 4 / 2 / 8 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Yone | Win | 6 / 2 / 8 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Akali | Loss | 5 / 7 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 517 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.11 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 59.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 27.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −544 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 618 | 69.5 | 20 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.22 | 93.3 | 20 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 75.4% | 100.0 | 20 games · 106 peers |
| 2023 | Tier 1 | Damage share | 32.4% | 100.0 | 20 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −139 | 27.4 | 20 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.36 | 91.4 | 20 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 756 | 87.0 | 60 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.62 | 95.0 | 60 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.6% | 49.0 | 60 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 76.0 | 60 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −58 | 41.5 | 60 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.30 | 70.0 | 60 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 771 | 98.4 | 51 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.94 | 90.6 | 51 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 73.8% | 98.4 | 51 games · 65 peers |
| 2025 | Tier 1 | Damage share | 27.3% | 85.9 | 51 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +135 | 81.3 | 51 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.15 | 65.6 | 51 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 697 | 86.4 | 77 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.11 | 62.1 | 77 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 71.3% | 97.0 | 77 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.3% | 89.4 | 77 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +156 | 83.6 | 77 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.24 | 19.7 | 77 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. Season labels follow the competition season.
2021–2026 · All seasons · 48 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 40 | ||||||
| Yone | 32 | ||||||
| Ryze | 31 | ||||||
| Ahri | 27 | ||||||
| Orianna | 27 | ||||||
| Sylas | 27 | ||||||
| Akali | 23 | ||||||
| Taliyah | 21 | ||||||
| All games | 29 | 63 | 66 | 67 | 74 | 111 | 410 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 69. Number of games won in this selection. Based on 111 of 111 games. | Losses: 42. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 4.10. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.49. Average deaths per game. Based on 111 of 111 games. | Assists / game: 6.25. Average assists per game. Based on 111 of 111 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2025 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.51. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.64. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.22. Average assists per game. Based on 74 of 74 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 33. Number of games won in this selection. Based on 67 of 67 games. | Losses: 34. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 49.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.16. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.67. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.42. Average assists per game. Based on 67 of 67 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 24. Number of games won in this selection. Based on 66 of 66 games. | Losses: 42. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 36.4%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.45. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.76. Average deaths per game. Based on 66 of 66 games. | Assists / game: 4.73. Average assists per game. Based on 66 of 66 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 34. Number of games won in this selection. Based on 63 of 63 games. | Losses: 29. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 54.0%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.37. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.75. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.11. Average assists per game. Based on 63 of 63 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.41. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.83. Average deaths per game. Based on 29 of 29 games. | Assists / game: 7.69. Average assists per game. Based on 29 of 29 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Gen.G | 5 |
| LCS 2023 Championship | 100 Thieves | 20 |
| LCS 2024 Spring Playoffs | 100 Thieves | 26 |
| LCS 2024 Championship | 100 Thieves | 34 |
| LTA 2025 Championship | 100 Thieves | 10 |
| LTA 2025 Split 1 Playoffs | 100 Thieves | 14 |
| LTA North 2025 Split 2 Playoffs | 100 Thieves | 19 |
| LTA North 2025 Split 3 | 100 Thieves | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 4.57 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 2/5 = 32/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2024 · Kia 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Quid.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia Most Valuable Player · 2024 · LCS · lcs-2024-spring. Quid.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Quid.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Quid.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 6.4 points. LCS 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 16 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Team Liquid | Place 9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| worlds 20252025 · worlds · 100 Thieves | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20242024 · worlds · 100 Thieves | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Team Liquid | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Team Liquid | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Team Liquid | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Team Liquid |
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · Team Liquid · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LTA 2025 Championship2025 · LTA · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LTA North 2025 Split 32025 · LTA North · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| KeSPA Cup 20212021 · LCK · Gen.G Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| Kia Most Valuable Playersource ↗2024 · LCS · lcs-2024-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.