Where Quad stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Quad’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 100 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 100 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Lock-In | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCS 2026 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCS 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 449 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.78 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 72.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 24.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −256 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.64 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 443 | 25.0 | 71 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.61 | 71.8 | 71 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.3% | 43.5 | 70 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.9% | 28.2 | 71 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −310 | 16.2 | 71 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 75.8 | 71 games · 125 peers |
| 2023 | Tier 1 | Damage / min | 385 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.02 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 23.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −427 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.19 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 776 | 90.0 | 38 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.14 | 62.0 | 38 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.6% | 69.0 | 38 games · 101 peers |
| 2024 | Tier 1 | Damage share | 31.2% | 97.0 | 38 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +185 | 70.7 | 38 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.24 | 59.0 | 38 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 722 | 81.3 | 54 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.54 | 51.6 | 54 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 67.8% | 50.0 | 54 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.7% | 42.2 | 54 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +67 | 75.0 | 54 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.11 | 51.6 | 54 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 674 | 68.2 | 70 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.66 | 15.2 | 70 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 69.5% | 90.9 | 70 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.0% | 81.8 | 70 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −56 | 41.0 | 70 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.29 | 31.8 | 70 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2020–2026 · All seasons · 38 recorded champions
| Champion | 2020 | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 44 | ||||||
| Azir | 32 | ||||||
| Cassiopeia | 30 | ||||||
| Syndra | 30 | ||||||
| Viktor | 29 | ||||||
| Taliyah | 25 | ||||||
| Annie | 24 | ||||||
| Ryze | 22 | ||||||
| All games | 5 | 86 | 12 | 90 | 91 | 100 | 384 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 49. Number of games won in this selection. Based on 100 of 100 games. | Losses: 51. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.02. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.44. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.84. Average assists per game. Based on 100 of 100 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 64. Number of games won in this selection. Based on 91 of 91 games. | Losses: 27. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 70.3%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.77. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.25. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.14. Average assists per game. Based on 91 of 91 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2024 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 60. Number of games won in this selection. Based on 90 of 90 games. | Losses: 30. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 66.7%. The percentage of games won. Based on 90 of 90 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 4.49. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.06. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.90. Average assists per game. Based on 90 of 90 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2023 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.08. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.33. Average deaths per game. Based on 12 of 12 games. | Assists / game: 2.58. Average assists per game. Based on 12 of 12 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 33. Number of games won in this selection. Based on 86 of 86 games. | Losses: 53. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 38.4%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 1.71. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.31. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.21. Average assists per game. Based on 86 of 86 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
3 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Spring Playoffs | DragonX | 3 |
| LCK 2021 Spring Playoffs | DRX | 51 |
| LCK 2021 Summer Playoffs | DRX | 21 |
| LCK 2023 Summer Playoffs | Nongshim RedForce | 12 |
| LCS 2024 Championship | FlyQuest | 38 |
| LTA 2025 Championship | FlyQuest | 7 |
| LTA 2025 Split 1 Playoffs | FlyQuest | 13 |
| LTA North 2025 Split 2 Playoffs | FlyQuest | 29 |
| LTA North 2025 Split 3 | FlyQuest | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 17.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1 = 120/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Quad.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LTA North · lta-north-2025-split-2. Quad.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Quad.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 3.2 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · FlyQuest | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · FlyQuest | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20252025 · worlds · FlyQuest | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played. |
| worlds 20242024 · worlds · FlyQuest | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · FlyQuest | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · FlyQuest | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · FlyQuest | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LTA 2025 Championship2025 · LTA · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · FlyQuest | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LTA North 2025 Split 32025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2024 Championship2024 · LCS · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Nongshim RedForce | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DRX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| KeSPA Cup 20202020 · LCK · DRX | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| KeSPA Cup 20192019 · LCK · Ulsan | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · FlyQuest · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
|
| proteamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Kia 3rd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|