Where Qingtian stands
2024 · Top · Domestic games
Yu Zi-Han余子涵
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 92 games without a complete snapshot are excluded.
Explore Qingtian’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 92 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 10 of 92 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 92 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 92 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 92 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 39.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 92 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 92 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 92 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 92 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 92 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2024 · Placements | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LDL 2024 · Split 1 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LDL 2024 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2024 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 916. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2024 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2024 · Summer Placements | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsEDward Gaming | Gnar | Loss | 0 / 3 / 1 |
| 27 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsEDward Gaming | K'Sante | Loss | 1 / 4 / 0 |
| 24 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsOh My God | Aatrox | Loss | 0 / 3 / 1 |
| 24 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsOh My God | K'Sante | Loss | 1 / 4 / 0 |
| 24 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsOh My God | Gnar | Win | 2 / 4 / 10 |
| 21 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsTeam WE | K'Sante | Win | 8 / 4 / 7 |
| 21 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsTeam WE | Renekton | Win | 1 / 2 / 4 |
| 18 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsRoyal Never Give Up | K'Sante | Loss | 2 / 1 / 7 |
| 18 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsRoyal Never Give Up | K'Sante | Loss | 4 / 2 / 7 |
| 18 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsRoyal Never Give Up | K'Sante | Win | 1 / 1 / 8 |
| 14 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsThunderTalk Gaming | Gnar | Loss | 2 / 4 / 4 |
| 14 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsThunderTalk Gaming | K'Sante | Loss | 3 / 5 / 13 |
| 11 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsRare Atom | K'Sante | Win | 2 / 1 / 8 |
| 11 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsRare Atom | Darius | Win | 6 / 0 / 8 |
| 7 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsInvictus Gaming | Nasus | Loss | 2 / 5 / 5 |
| 7 Jul 2024 | LPL 2024 · Summer | Ultra PrimevsInvictus Gaming | Gnar | Loss | 3 / 5 / 2 |
| 29 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsNinjas in Pyjamas | K'Sante | Loss | 0 / 3 / 2 |
| 29 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsNinjas in Pyjamas | Skarner | Loss | 2 / 4 / 3 |
| 25 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsInvictus Gaming | Gragas | Loss | 1 / 2 / 3 |
| 25 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsInvictus Gaming | K'Sante | Loss | 1 / 2 / 1 |
| 21 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsAnyone's Legend | Renekton | Loss | 0 / 3 / 3 |
| 21 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsAnyone's Legend | Malphite | Loss | 2 / 6 / 13 |
| 21 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsAnyone's Legend | K'Sante | Win | 2 / 1 / 4 |
| 17 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsWeibo Gaming | K'Sante | Win | 5 / 0 / 9 |
| 17 Jun 2024 | LPL 2024 · Summer Placements | Ultra PrimevsWeibo Gaming | Skarner | Win | 2 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 437 | 47.6 | 28 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.80 | 66.1 | 28 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 55.3% | 21.8 | 28 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.4% | 9.7 | 28 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.95 | 35.5 | 28 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 507 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.27 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 63.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 19.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 460 | 34.3 | 36 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.56 | 14.1 | 36 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 48.7% | 12.1 | 36 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.2% | 18.2 | 36 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.92 | 7.1 | 36 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 360 | 1.0 | 35 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.29 | 6.9 | 35 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.4% | 39.2 | 35 games · 103 peers |
| 2024 | Tier 1 | Damage share | 16.3% | 1.0 | 35 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.00 | 34.3 | 35 games · 103 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. Season labels follow the competition season.
2020–2024 · All seasons · 34 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|
| K'Sante | 35 | |||||
| Aatrox | 30 | |||||
| Renekton | 30 | |||||
| Ornn | 19 | |||||
| Darius | 17 | |||||
| Sett | 13 | |||||
| Lee Sin | 11 | |||||
| Twisted Fate | 9 | |||||
| All games | 4 | 96 | 3 | 36 | 92 | 231 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 44. Number of games won in this selection. Based on 92 of 92 games. | Losses: 48. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 47.8%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.11. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.46. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.11. Average assists per game. Based on 92 of 92 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 19. Number of games won in this selection. Based on 36 of 36 games. | Losses: 17. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.56. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.36. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.44. Average assists per game. Based on 36 of 36 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 11.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2021 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 68. Number of games won in this selection. Based on 96 of 96 games. | Losses: 28. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 70.8%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.25. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.81. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.60. Average assists per game. Based on 96 of 96 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Top Esports | 28 |
| LPL 2022 Summer Playoffs | Top Esports | 3 |
| LPL 2023 Spring Playoffs | Top Esports | 36 |
| LPL 2024 Summer Playoffs | Ultra Prime | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LPL 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| Demacia Cup 20202020 · LPL · Young Miracles | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.