Where QQMore stands
2023 · Jungle · Domestic games
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore QQMore’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 51 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 51 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 51 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 51 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LHE 2023 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LRS 2023 · Closing | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LRS 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2023 | LRS 2023 | Globant EmeraldvsWAP Esports | Series ↗ | Trundle | Loss | 4 / 5 / 5 |
| 3 Aug 2023 | LRS 2023 | Globant EmeraldvsWAP Esports | Series ↗ | Nocturne | Loss | 0 / 2 / 4 |
| 3 Aug 2023 | LRS 2023 | Globant EmeraldvsWAP Esports | Series ↗ | Maokai | Loss | 0 / 6 / 10 |
| 3 Aug 2023 | LRS 2023 | Globant EmeraldvsWAP Esports | Series ↗ | Maokai | Win | 3 / 1 / 6 |
| 21 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsEBRO | Series ↗ | Sejuani | Win | 0 / 0 / 7 |
| 20 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsMeta Gaming | Series ↗ | Maokai | Win | 4 / 0 / 13 |
| 15 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsPRIMATE | Series ↗ | Sejuani | Loss | 1 / 2 / 3 |
| 13 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsEclipse Gaming | Series ↗ | Vi | Loss | 3 / 3 / 8 |
| 8 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsSpectacled Bears | Series ↗ | Wukong | Loss | 1 / 4 / 1 |
| 7 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsFurious Gaming | Series ↗ | Poppy | Loss | 3 / 6 / 12 |
| 1 Jul 2023 | LRS 2023 · Closing | Globant EmeraldvsWAP Esports | Series ↗ | Poppy | Loss | 2 / 5 / 8 |
| 30 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsUndead Gaming | Series ↗ | Wukong | Loss | 4 / 5 / 4 |
| 24 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsMalvinas Gaming | Series ↗ | Poppy | Win | 6 / 1 / 11 |
| 22 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsEBRO | Series ↗ | Wukong | Win | 7 / 2 / 10 |
| 17 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsMeta Gaming | Series ↗ | Nocturne | Loss | 0 / 6 / 4 |
| 17 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsPRIMATE | Series ↗ | Vi | Loss | 2 / 5 / 1 |
| 15 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsEclipse Gaming | Series ↗ | Sejuani | Win | 3 / 1 / 3 |
| 10 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsSpectacled Bears | Series ↗ | Wukong | Win | 4 / 1 / 11 |
| 9 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsFurious Gaming | Series ↗ | Wukong | Win | 8 / 1 / 7 |
| 4 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsWAP Esports | Series ↗ | Maokai | Loss | 0 / 7 / 4 |
| 3 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsUndead Gaming | Series ↗ | Gragas | Win | 1 / 3 / 10 |
| 2 Jun 2023 | LRS 2023 · Closing | Globant EmeraldvsMalvinas Gaming | Series ↗ | Vi | Win | 4 / 1 / 7 |
| 31 Mar 2023 | LHE 2023 | Eclipse GamingvsMeta Gaming | Series ↗ | Jarvan IV | Win | 2 / 3 / 12 |
| 30 Mar 2023 | LHE 2023 | Eclipse GamingvsMeta Gaming | Series ↗ | Wukong | Loss | 0 / 5 / 3 |
| 30 Mar 2023 | LHE 2023 | Eclipse GamingvsMeta Gaming | Series ↗ | Xin Zhao | Win | 3 / 3 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 288 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 3.63 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 65.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 12.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +767 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 329 | 86.1 | 61 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.37 | 42.1 | 61 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.3% | 61.1 | 61 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.4% | 70.4 | 61 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | 0 | 51.4 | 61 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.30 | 70.8 | 56 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 219 | 47.1 | 56 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.79 | 23.9 | 56 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 68.0% | 18.1 | 56 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.5% | 34.8 | 56 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +289 | 89.9 | 56 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.04 | 51.7 | 56 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 246 | 44.0 | 46 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.97 | 46.4 | 46 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.8% | 91.2 | 46 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.5% | 59.2 | 46 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −50 | 39.2 | 46 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.69 | 51.4 | 46 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 239 | 32.8 | 32 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.09 | 28.2 | 32 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.3% | 69.4 | 31 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.4% | 32.8 | 32 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +105 | 68.0 | 32 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.54 | 40.2 | 32 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 325 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.89 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 69.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −347 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2016–2026 · All seasons · 57 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 42 | ||||||||||
| Sejuani | 33 | ||||||||||
| Jarvan IV | 30 | ||||||||||
| Xin Zhao | 20 | ||||||||||
| Gragas | 19 | ||||||||||
| Olaf | 19 | ||||||||||
| Elise | 18 | ||||||||||
| Graves | 17 | ||||||||||
| All games | 6 | 74 | 56 | 46 | 32 | 45 | 57 | 51 | 33 | 22 | 422 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 6. Number of games won in this selection. Based on 22 of 22 games. | Losses: 16. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 27.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.45. Average kills per game. Based on 22 of 22 games. | Deaths / game: 4.32. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.36. Average assists per game. Based on 22 of 22 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.52. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.82. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.85. Average assists per game. Based on 33 of 33 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 28. Number of games won in this selection. Based on 51 of 51 games. | Losses: 23. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 54.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.67. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.14. Average deaths per game. Based on 51 of 51 games. | Assists / game: 8.04. Average assists per game. Based on 51 of 51 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 43. Number of games won in this selection. Based on 57 of 57 games. | Losses: 14. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 75.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.96. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.32. Average deaths per game. Based on 57 of 57 games. | Assists / game: 10.18. Average assists per game. Based on 57 of 57 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 3.11. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.60. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.44. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.87. Average assists per game. Based on 45 of 45 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 11. Number of games won in this selection. Based on 32 of 32 games. | Losses: 21. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 34.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.00. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.13. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.97. Average assists per game. Based on 32 of 32 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 17. Number of games won in this selection. Based on 46 of 46 games. | Losses: 29. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.11. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.26. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.20. Average assists per game. Based on 46 of 46 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 37. Number of games won in this selection. Based on 56 of 56 games. | Losses: 19. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 66.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.95. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.34. Average deaths per game. Based on 56 of 56 games. | Assists / game: 6.86. Average assists per game. Based on 56 of 56 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 44. Number of games won in this selection. Based on 74 of 74 games. | Losses: 30. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 59.5%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.68. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.31. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.76. Average assists per game. Based on 74 of 74 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 74 games. Games without the required stats are excluded. | CS / min: 4.22. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 10.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Isurus Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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No results in this selection.
No results in this selection.