Games Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.75
Win rate Win rate: 26.7%. The percentage of games won. Based on 75 of 75 games.26.7%
KDA KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.2.58
Damage / min Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.402
CS / min CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.6.77
Kill participation Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.73.0%74 / 75 games
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 75 of 75 games.
LossesLosses: 55. Number of games lost in this selection. Based on 75 of 75 games.
KillsKills: 203. Total kills in games where kills are available. Based on 75 of 75 games.
DeathsDeaths: 254. Total deaths in games where deaths are available. Based on 75 of 75 games.
AssistsAssists: 453. Total assists in games where assists are available. Based on 75 of 75 games.
Gold / minGold / min: 370. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Damage shareDamage share: 15.5%. The player's share of team damage to enemy champions, averaged across games. Based on 75 of 75 games.
Earned gold shareEarned gold share: 19.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 75 of 75 games.
Gold diff @15Gold diff @15: −126. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
XP diff @15XP diff @15: −28. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
Vision score / minVision score / min: 1.94. Vision score per minute, averaged across games where the statistic is supported. Based on 75 of 75 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Pyosik stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 395 damage per minute. Percentile: 13%. Rank: 54th of 62395
Value: 395 damage per minute. Percentile: 13%. Rank: 54th of 62
Value: 6.76 CS per minute. Percentile: 23%. Rank: 48th of 626.76
Value: 6.76 CS per minute. Percentile: 23%. Rank: 48th of 62
Value: 72.8% kill participation. Percentile: 61%. Rank: 25th of 6272.8%
Value: 72.8% kill participation. Percentile: 61%. Rank: 25th of 62
Value: 15.2% damage share. Percentile: 11%. Rank: 55th of 6215.2%
Value: 15.2% damage share. Percentile: 11%. Rank: 55th of 62
Value: −154 gold difference @15. Percentile: 16%. Rank: 47th of 56. Percentile among 56 players with sufficient data.−154
Value: −154 gold difference @15. Percentile: 16%. Rank: 47th of 56. Percentile among 56 players with sufficient data.
Value: 1.96 vision score per minute. Percentile: 95%. Rank: 4th of 621.96
Value: 1.96 vision score per minute. Percentile: 95%. Rank: 4th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Wukong13 games
Wukong: 21.4% earned gold share and 15.3% damage share. Means across the same 13 games with both values available; 13 total champion games.15%
?
Lee Sin12 games
Lee Sin: 19.0% earned gold share and 14.3% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
?
Jarvan IV10 games
Jarvan IV: 18.9% earned gold share and 13.8% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Vi9 games
Vi: 19.2% earned gold share and 12.3% damage share. Means across the same 9 games with both values available; 9 total champion games.12%
?
Naafiri6 games
Naafiri: 22.4% earned gold share and 22.6% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Pantheon6 games
Pantheon: 20.9% earned gold share and 18.1% damage share. Means across the same 6 games with both values available; 6 total champion games.18%
?
Nocturne5 games
Nocturne: 18.9% earned gold share and 14.6% damage share. Means across the same 5 games with both values available; 5 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
75 games
Opponent
WinsLosses
Win rate
KDKiwoom DRXKiwoom DRX: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
BFBNK FEARXBNK FEARX: 3 wins, 10 losses in 13 recorded games, 23.1% win rate. 2026.23%
NRNongshim RedForceNongshim RedForce: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
HLEHanwha Life EsportsHanwha Life Esports: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
KRKT RolsterKT Rolster: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
DKDplus KiaDplus Kia: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
GEGen.GGen.G: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
HBHANJIN BRIONHANJIN BRION: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
75 games
52.4%win rate when ahead at 15 minutes 11 wins from 21 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Pyosik’s 2026 performances. Select a point to open its story.
75 plotted games
WinLoss— Median in selection
75 / 75 selected games have both values.Median damage / min: 367
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 75 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 75 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 75 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 1. Number of games won in this selection. Based on 10 of 10 games.
Losses: 9. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 75 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 1. Number of games won in this selection. Based on 9 of 9 games.
Losses: 8. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 75 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 8.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
296
66.4
108 games · 123 peers
2020
Tier 1
CS / min
5.92
87.1
108 games · 125 peers
2020
Tier 1
Kill participation
71.0%
58.9
108 games · 125 peers
2020
Tier 1
Damage share
14.7%
56.6
108 games · 123 peers
2020
Tier 1
Gold diff @15
+128
73.8
106 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.71
70.5
106 games · 123 peers
2021
Tier 1
Damage / min
385
86.7
93 games · 121 peers
2021
Tier 1
CS / min
6.90
100.0
93 games · 121 peers
2021
Tier 1
Kill participation
75.3%
95.0
92 games · 121 peers
2021
Tier 1
Damage share
20.9%
97.5
93 games · 121 peers
2021
Tier 1
Gold diff @15
−76
35.0
93 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.77
91.7
93 games · 121 peers
2022
Tier 1
Damage / min
247
16.7
95 games · 115 peers
2022
Tier 1
CS / min
5.89
78.9
95 games · 115 peers
2022
Tier 1
Kill participation
70.4%
59.6
93 games · 115 peers
2022
Tier 1
Damage share
12.3%
10.5
95 games · 115 peers
2022
Tier 1
Gold diff @15
−93
34.4
95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.52
64.0
95 games · 115 peers
2023
Tier 1
Damage / min
349
73.8
58 games · 104 peers
2023
Tier 1
CS / min
5.62
80.6
58 games · 104 peers
2023
Tier 1
Kill participation
72.0%
50.5
58 games · 104 peers
2023
Tier 1
Damage share
14.8%
51.5
58 games · 104 peers
2023
Tier 1
Gold diff @15
+295
89.2
58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.66
49.5
58 games · 104 peers
2024
Tier 1
Damage / min
322
25.7
105 games · 106 peers
2024
Tier 1
CS / min
5.85
38.1
105 games · 106 peers
2024
Tier 1
Kill participation
74.0%
62.9
103 games · 106 peers
2024
Tier 1
Damage share
13.4%
19.0
105 games · 106 peers
2024
Tier 1
Gold diff @15
−61
39.3
105 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.69
83.8
105 games · 106 peers
2025
Tier 1
Damage / min
357
9.5
85 games · 64 peers
2025
Tier 1
CS / min
6.23
17.5
85 games · 64 peers
2025
Tier 1
Kill participation
76.8%
92.1
85 games · 64 peers
2025
Tier 1
Damage share
14.6%
15.9
85 games · 64 peers
2025
Tier 1
Gold diff @15
−171
13.3
85 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.56
73.0
85 games · 64 peers
2026
Tier 1
Damage / min
395
13.1
68 games · 62 peers
2026
Tier 1
CS / min
6.76
23.0
68 games · 62 peers
2026
Tier 1
Kill participation
72.8%
60.7
67 games · 62 peers
2026
Tier 1
Damage share
15.2%
11.5
68 games · 62 peers
2026
Tier 1
Gold diff @15
−154
16.4
68 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
88
?Sejuani
56
?Vi
44
?Viego
43
?Wukong
42
?Xin Zhao
39
?Trundle
30
?Kindred
29
All games
131
97
118
63
105
87
75
676
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 20. Number of games won in this selection. Based on 75 of 75 games.
Losses: 55. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 26.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.71. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.39. Average deaths per game. Based on 75 of 75 games.
Assists / game: 6.04. Average assists per game. Based on 75 of 75 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 22. Number of games won in this selection. Based on 87 of 87 games.
Losses: 65. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 25.3%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.48. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.07. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.23. Average assists per game. Based on 87 of 87 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.
Wins: 55. Number of games won in this selection. Based on 105 of 105 games.
Losses: 50. Number of games lost in this selection. Based on 105 of 105 games.
Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.
Kills / game: 2.30. Average kills per game. Based on 105 of 105 games.
Deaths / game: 2.32. Average deaths per game. Based on 105 of 105 games.
Assists / game: 7.44. Average assists per game. Based on 105 of 105 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games.
CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 105 of 105 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 31. Number of games won in this selection. Based on 63 of 63 games.
Losses: 32. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.98. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.52. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.21. Average assists per game. Based on 63 of 63 games.
Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 63. Number of games won in this selection. Based on 118 of 118 games.
Losses: 55. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 53.4%. The percentage of games won. Based on 118 of 118 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 2.38. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.45. Average deaths per game. Based on 118 of 118 games.
Assists / game: 5.87. Average assists per game. Based on 118 of 118 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 32. Number of games won in this selection. Based on 97 of 97 games.
Losses: 65. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 33.0%. The percentage of games won. Based on 97 of 97 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 2.79. Average kills per game. Based on 97 of 97 games.
Deaths / game: 3.00. Average deaths per game. Based on 97 of 97 games.
Assists / game: 4.52. Average assists per game. Based on 97 of 97 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 82. Number of games won in this selection. Based on 131 of 131 games.
Losses: 49. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 2.65. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.16. Average deaths per game. Based on 131 of 131 games.
Assists / game: 6.50. Average assists per game. Based on 131 of 131 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Pyosik.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.