Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 66.4%. The percentage of games won. Based on 116 of 116 games.66.4%
KDA KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.2.92
Damage / min Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.667113 / 116 games
CS / min CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.8.09113 / 116 games
Kill participation Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.56.6%
More statistics Totals, economy & laning +
WinsWins: 77. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 39. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 360. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 384. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 762. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 397. Total gold gained per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.113 / 116 games
Damage shareDamage share: 23.0%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 113 of 116 games. Games without the required stats are excluded.113 / 116 games
Gold diff @15Gold diff @15: +81. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 113 of 113 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 113 of 113 games.
XP diff @15XP diff @15: −68. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 113 of 113 games.
Vision score / minVision score / min: 1.37. Vision score per minute, averaged across games where the statistic is supported. Based on 113 of 116 games. Games without the required stats are excluded.113 / 116 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Pun stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 706 damage per minute. Percentile: 98%. Rank: 2nd of 66706
Value: 706 damage per minute. Percentile: 98%. Rank: 2nd of 66
Value: 8.21 CS per minute. Percentile: 17%. Rank: 55th of 668.21
Value: 8.21 CS per minute. Percentile: 17%. Rank: 55th of 66
Value: 57.4% kill participation. Percentile: 94%. Rank: 5th of 6657.4%
Value: 57.4% kill participation. Percentile: 94%. Rank: 5th of 66
Value: 23.4% damage share. Percentile: 77%. Rank: 16th of 6623.4%
Value: 23.4% damage share. Percentile: 77%. Rank: 16th of 66
Value: +115 gold difference @15. Percentile: 76%. Rank: 15th of 59. Percentile among 59 players with sufficient data.+115
Value: +115 gold difference @15. Percentile: 76%. Rank: 15th of 59. Percentile among 59 players with sufficient data.
Value: 1.37 vision score per minute. Percentile: 63%. Rank: 25th of 661.37
Value: 1.37 vision score per minute. Percentile: 63%. Rank: 25th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Renekton10 games
Renekton: 18.6% earned gold share and 20.1% damage share. Means across the same 10 games with both values available; 11 total champion games.20%
?
Jax10 games
Jax: 19.5% earned gold share and 22.8% damage share. Means across the same 10 games with both values available; 10 total champion games.23%
?
Olaf9 games
Olaf: 19.5% earned gold share and 22.5% damage share. Means across the same 9 games with both values available; 10 total champion games.22%
?
Rumble9 games
Rumble: 20.4% earned gold share and 29.3% damage share. Means across the same 9 games with both values available; 10 total champion games.29%
?
Volibear9 games
Volibear: 19.6% earned gold share and 28.1% damage share. Means across the same 9 games with both values available; 9 total champion games.28%
?
Ornn7 games
Ornn: 16.9% earned gold share and 18.5% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Sion7 games
Sion: 18.3% earned gold share and 22.7% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Gnar6 games
Gnar: 20.6% earned gold share and 24.5% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
DCGDeep Cross GamingDeep Cross Gaming: 15 wins, 7 losses in 22 recorded games, 68.2% win rate. 2026.68%
CFOCTBC Flying OysterCTBC Flying Oyster: 15 wins, 4 losses in 19 recorded games, 78.9% win rate. 2026.79%
GEGAM EsportsGAM Esports: 12 wins, 2 losses in 14 recorded games, 85.7% win rate. 2026.86%
MEMVK EsportsMVK Esports: 9 wins, 0 losses in 9 recorded games, 100.0% win rate. 2026.100%
DFDetonatioN FocusMeDetonatioN FocusMe: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
GZGGround Zero GamingGround Zero Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
LYLyonLyon: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
113 games
66.7%win rate when ahead at 15 minutes 32 wins from 48 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Pun’s 2026 performances. Select a point to open its story.
113 plotted games
WinLoss— Median in selection
113 / 116 selected games have both values.Median damage / min: 663
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 42.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 116 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 116 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 79.3%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
297
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.56
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
41.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
17.7%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−590
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.87
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
447
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
7.09
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
64.6%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
26.1%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+129
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
0.85
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
457
62.9
83 games · 125 peers
2021
Tier 1
CS / min
7.26
21.0
83 games · 125 peers
2021
Tier 1
Kill participation
51.9%
8.1
82 games · 125 peers
2021
Tier 1
Damage share
20.7%
12.1
83 games · 125 peers
2021
Tier 1
Gold diff @15
−148
34.3
80 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.86
11.3
83 games · 125 peers
2022
Tier 1
Damage / min
448
34.2
36 games · 118 peers
2022
Tier 1
CS / min
7.30
7.7
36 games · 118 peers
2022
Tier 1
Kill participation
48.1%
5.1
36 games · 118 peers
2022
Tier 1
Damage share
21.3%
10.3
36 games · 118 peers
2022
Tier 1
Gold diff @15
−157
32.3
36 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.85
8.5
36 games · 118 peers
2023
Tier 1
Damage / min
496
60.6
84 games · 100 peers
2023
Tier 1
CS / min
7.74
33.3
84 games · 100 peers
2023
Tier 1
Kill participation
54.8%
61.6
84 games · 100 peers
2023
Tier 1
Damage share
24.0%
87.9
84 games · 100 peers
2023
Tier 1
Gold diff @15
+19
48.8
84 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.02
39.4
84 games · 100 peers
2024
Tier 1
Damage / min
569
78.4
56 games · 103 peers
2024
Tier 1
CS / min
7.84
36.3
56 games · 103 peers
2024
Tier 1
Kill participation
57.6%
80.4
56 games · 103 peers
2024
Tier 1
Damage share
24.2%
89.2
56 games · 103 peers
2024
Tier 1
Gold diff @15
+185
79.0
56 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.06
52.9
56 games · 103 peers
2025
Tier 1
Damage / min
450
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
7.60
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
46.6%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
18.7%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−196
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.19
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
706
98.5
78 games · 66 peers
2026
Tier 1
CS / min
8.21
16.9
78 games · 66 peers
2026
Tier 1
Kill participation
57.4%
93.8
78 games · 66 peers
2026
Tier 1
Damage share
23.4%
76.9
78 games · 66 peers
2026
Tier 1
Gold diff @15
+115
75.9
78 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
58
?Jax
42
?Sion
37
?Ornn
30
?Rumble
28
?K'Sante
27
?Olaf
24
?Gwen
20
All games
2
19
83
36
84
56
61
116
457
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 77. Number of games won in this selection. Based on 116 of 116 games.
Losses: 39. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 66.4%. The percentage of games won. Based on 116 of 116 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.10. Average kills per game. Based on 116 of 116 games.
Deaths / game: 3.31. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.57. Average assists per game. Based on 116 of 116 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 31. Number of games won in this selection. Based on 61 of 61 games.
Losses: 30. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.59. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.66. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.30. Average assists per game. Based on 61 of 61 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 20. Number of games won in this selection. Based on 56 of 56 games.
Losses: 36. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 35.7%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 2.68. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.45. Average deaths per game. Based on 56 of 56 games.
Assists / game: 4.86. Average assists per game. Based on 56 of 56 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 40. Number of games won in this selection. Based on 84 of 84 games.
Losses: 44. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 47.6%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.82. Average kills per game. Based on 84 of 84 games.
Deaths / game: 3.37. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.80. Average assists per game. Based on 84 of 84 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 15. Number of games won in this selection. Based on 36 of 36 games.
Losses: 21. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.39. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.75. Average deaths per game. Based on 36 of 36 games.
Assists / game: 4.67. Average assists per game. Based on 36 of 36 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 54. Number of games won in this selection. Based on 83 of 83 games.
Losses: 29. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 65.1%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.69. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.14. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.53. Average assists per game. Based on 83 of 83 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 6. Number of games won in this selection. Based on 19 of 19 games.
Losses: 13. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 3.11. Average kills per game. Based on 19 of 19 games.
Deaths / game: 3.53. Average deaths per game. Based on 19 of 19 games.
Assists / game: 4.11. Average assists per game. Based on 19 of 19 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 3.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 4.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 41.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. All-Pro 1st team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2021 · VCS · CERBERUS Esports (Vietnamese Team) · all pro
top · Team 1
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.