Where Profit stands
2019 · Top · Domestic games
Kim Jun-hyung김준형
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Profit’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 30 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2019 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 0.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LEC 2019 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| UL 2019 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Jul 2019 | LEC 2019 · Summer | RoguevsTeam Vitality | Series ↗ | Aatrox | Loss | 1 / 2 / 5 |
| 26 Jul 2019 | LEC 2019 · Summer | RoguevsExcel Esports | Series ↗ | Gnar | Loss | 0 / 2 / 4 |
| 20 Jul 2019 | LEC 2019 · Summer | RoguevsMisfits Gaming | Series ↗ | Aatrox | Loss | 2 / 3 / 3 |
| 19 Jul 2019 | LEC 2019 · Summer | RoguevsFnatic | Series ↗ | Jayce | Win | 5 / 2 / 9 |
| 13 Jul 2019 | LEC 2019 · Summer | RoguevsOrigen | Series ↗ | Kennen | Win | 3 / 0 / 5 |
| 12 Jul 2019 | LEC 2019 · Summer | RoguevsFC Schalke 04 Esports | Series ↗ | Mordekaiser | Loss | 1 / 4 / 1 |
| 22 Jun 2019 | LEC 2019 · Summer | RoguevsG2 Esports | Series ↗ | Camille | Loss | 1 / 2 / 1 |
| 21 Jun 2019 | LEC 2019 · Summer | RoguevsSplyce | Series ↗ | Aatrox | Loss | 3 / 3 / 2 |
| 15 Jun 2019 | LEC 2019 · Summer | RoguevsSK Gaming | Series ↗ | Renekton | Loss | 1 / 2 / 2 |
| 14 Jun 2019 | LEC 2019 · Summer | RoguevsTeam Vitality | Series ↗ | Jarvan IV | Win | 3 / 2 / 8 |
| 8 Jun 2019 | LEC 2019 · Summer | RoguevsExcel Esports | Series ↗ | Renekton | Win | 1 / 0 / 6 |
| 7 Jun 2019 | LEC 2019 · Summer | RoguevsMisfits Gaming | Series ↗ | Rumble | Loss | 2 / 2 / 8 |
| 16 Mar 2019 | LEC 2019 · Spring | RoguevsFC Schalke 04 Esports | Series ↗ | Jayce | Loss | 1 / 2 / 4 |
| 15 Mar 2019 | LEC 2019 · Spring | RoguevsSK Gaming | Series ↗ | Jarvan IV | Loss | 1 / 7 / 11 |
| 9 Mar 2019 | LEC 2019 · Spring | RoguevsOrigen | Series ↗ | Jarvan IV | Loss | 2 / 3 / 2 |
| 8 Mar 2019 | LEC 2019 · Spring | RoguevsTeam Vitality | Series ↗ | Renekton | Loss | 0 / 5 / 2 |
| 27 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsIndictive Esports | Series ↗ | Kennen | Win | 7 / 1 / 5 |
| 26 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsEsports Academy | Series ↗ | Jayce | Win | 4 / 0 / 6 |
| 20 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsIlluminar Gaming | Series ↗ | Kennen | Win | 1 / 3 / 13 |
| 19 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsWisła Płock eSports | Series ↗ | Urgot | Loss | 1 / 2 / 1 |
| 13 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsACTINA PACT | Series ↗ | Jayce | Win | 0 / 1 / 5 |
| 12 Feb 2019 | UL 2019 · Split 1 | Rogue Esports ClubvsEsports Performance Center | Series ↗ | Kennen | Win | 6 / 0 / 8 |
| 9 Feb 2019 | LEC 2019 · Spring | RoguevsSK Gaming | Series ↗ | Aatrox | Loss | 4 / 1 / 2 |
| 8 Feb 2019 | LEC 2019 · Spring | RoguevsOrigen | Series ↗ | Sylas | Loss | 0 / 4 / 1 |
| 2 Feb 2019 | LEC 2019 · Spring | RoguevsTeam Vitality | Series ↗ | Sion | Loss | 1 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2019 · Domestic games
Percentile among 129 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.21 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.16 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 67.3% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 409 | 48.2 | 38 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.53 | 84.9 | 38 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.9% | 96.0 | 38 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.7% | 83.6 | 38 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −11 | 40.0 | 38 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.79 | 86.2 | 38 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 386 | 24.6 | 49 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.74 | 67.5 | 49 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.6% | 59.2 | 48 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.9% | 35.7 | 49 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −49 | 43.7 | 49 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 42.6 | 49 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 323 | 4.7 | 24 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.68 | 26.4 | 24 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.4% | 82.8 | 24 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.9% | 38.0 | 24 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −524 | 2.3 | 24 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.88 | 6.3 | 24 games · 112 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
2015–2019 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Gnar | 33 | |||||
| Rumble | 25 | |||||
| Jarvan IV | 10 | |||||
| Shen | 10 | |||||
| Renekton | 9 | |||||
| Hecarim | 8 | |||||
| Jayce | 8 | |||||
| Nautilus | 8 | |||||
| All games | 37 | 31 | 43 | 49 | 30 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 9. Number of games won in this selection. Based on 30 of 30 games. | Losses: 21. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.07. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.30. Average deaths per game. Based on 30 of 30 games. | Assists / game: 4.47. Average assists per game. Based on 30 of 30 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2018 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.86. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.96. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.18. Average assists per game. Based on 49 of 49 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 18. Number of games won in this selection. Based on 43 of 43 games. | Losses: 25. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.33. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.42. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.91. Average assists per game. Based on 43 of 43 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2016 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.52. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.13. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.42. Average assists per game. Based on 31 of 31 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 31 games. Games without the required stats are excluded. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 17 of 31 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2015 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.89. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.03. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.46. Average assists per game. Based on 37 of 37 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| EU LCS 2018 Spring Playoffs | Team ROCCAT | 21 |
| EU LCS 2018 Summer Playoffs | Team ROCCAT | 18 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 9 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 12 |
| LEC 2019 Summer Playoffs | Rogue (European Team) | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Rogue (European Team) | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Young Glory | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Young Glory | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.