Games Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.40
Win rate Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games.37.5%
KDA KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.2.06
Damage / min Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.161
CS / min CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.1.18
Kill participation Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.65.2%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 40 of 40 games.
LossesLosses: 25. Number of games lost in this selection. Based on 40 of 40 games.
KillsKills: 29. Total kills in games where kills are available. Based on 40 of 40 games.
DeathsDeaths: 159. Total deaths in games where deaths are available. Based on 40 of 40 games.
AssistsAssists: 299. Total assists in games where assists are available. Based on 40 of 40 games.
Gold / minGold / min: 227. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Damage shareDamage share: 8.6%. The player's share of team damage to enemy champions, averaged across games. Based on 40 of 40 games.
Earned gold shareEarned gold share: 9.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 40 of 40 games.
Gold diff @15Gold diff @15: +54. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
XP diff @15XP diff @15: −32. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 40 of 40 games.
Vision score / minVision score / min: 2.92. Vision score per minute, averaged across games where the statistic is supported. Based on 40 of 40 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Professor stands.
2021 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 156 damage per minute. Percentile: 68%. Rank: 40th of 121156
Value: 156 damage per minute. Percentile: 68%. Rank: 40th of 121
Value: 1.17 CS per minute. Percentile: 23%. Rank: 94th of 1211.17
Value: 1.17 CS per minute. Percentile: 23%. Rank: 94th of 121
Value: 64.7% kill participation. Percentile: 26%. Rank: 90th of 12164.7%
Value: 64.7% kill participation. Percentile: 26%. Rank: 90th of 121
Value: 8.6% damage share. Percentile: 79%. Rank: 26th of 1218.6%
Value: 8.6% damage share. Percentile: 79%. Rank: 26th of 121
Value: +1 gold difference @15. Percentile: 54%. Rank: 48th of 104. Percentile among 104 players with sufficient data.+1
Value: +1 gold difference @15. Percentile: 54%. Rank: 48th of 104. Percentile among 104 players with sufficient data.
Value: 2.93 vision score per minute. Percentile: 98%. Rank: 4th of 1212.93
Value: 2.93 vision score per minute. Percentile: 98%. Rank: 4th of 121
GD15 · Percentile among 104 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Leona9 games
Leona: 8.6% earned gold share and 7.0% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Nautilus7 games
Nautilus: 8.5% earned gold share and 7.8% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Alistar5 games
Alistar: 8.7% earned gold share and 8.3% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
?
Rakan5 games
Rakan: 10.9% earned gold share and 11.9% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Rell5 games
Rell: 8.7% earned gold share and 8.7% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
40 games
Opponent
WinsLosses
Win rate
RCRED CanidsRED Canids: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2021.13%
LOLOUDLOUD: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2021.25%
RERensga eSportsRensga eSports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
FMFlamengo MDLFlamengo MDL: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2021.33%
FUFURIAFURIA: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2021.67%
PGpaiN GamingpaiN Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2021.33%
VLVorax LibertyVorax Liberty: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2021.67%
CECruzeiro eSportsCruzeiro eSports: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2021.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
40 games
53.8%win rate when ahead at 15 minutes 7 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Professor’s 2021 performances. Select a point to open its story.
40 plotted games
WinLoss— Median in selection
40 / 40 selected games have both values.Median damage / min: 156
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 40 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 40 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 40 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 40 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 40 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 40 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.77
46.3
26 games · 81 peers
2015
Tier 1
Kill participation
73.7%
71.9
25 games · 97 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
159
73.8
35 games · 85 peers
2016
Tier 1
CS / min
1.08
61.2
35 games · 99 peers
2016
Tier 1
Kill participation
67.5%
17.8
35 games · 102 peers
2016
Tier 1
Damage share
8.3%
81.0
35 games · 85 peers
2016
Tier 1
Gold diff @15
−46
33.7
35 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
167
27.4
23 games · 107 peers
2017
Tier 1
CS / min
1.17
87.8
23 games · 124 peers
2017
Tier 1
Kill participation
58.4%
3.3
23 games · 124 peers
2017
Tier 1
Damage share
8.3%
14.2
23 games · 107 peers
2017
Tier 1
Gold diff @15
+110
83.0
23 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.98
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
133
23.6
43 games · 128 peers
2018
Tier 1
CS / min
1.66
62.2
43 games · 128 peers
2018
Tier 1
Kill participation
71.1%
67.7
42 games · 128 peers
2018
Tier 1
Damage share
7.1%
12.6
43 games · 128 peers
2018
Tier 1
Gold diff @15
+101
83.5
43 games · 128 peers
2018
Tier 1
Vision / min
2.45
69.9
43 games · 114 peers
2019
Tier 1
Damage / min
131
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
1.62
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
62.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
7.2%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−50
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
2.56
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
172
80.5
49 games · 119 peers
2020
Tier 1
CS / min
1.14
41.7
49 games · 121 peers
2020
Tier 1
Kill participation
63.0%
15.0
49 games · 121 peers
2020
Tier 1
Damage share
8.7%
66.1
49 games · 119 peers
2020
Tier 1
Gold diff @15
−73
28.0
49 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.61
74.6
49 games · 119 peers
2021
Tier 1
Damage / min
156
67.5
34 games · 121 peers
2021
Tier 1
CS / min
1.17
22.5
34 games · 121 peers
2021
Tier 1
Kill participation
64.7%
25.8
34 games · 121 peers
2021
Tier 1
Damage share
8.6%
79.2
34 games · 121 peers
2021
Tier 1
Gold diff @15
+1
54.4
34 games · 104 peers · Percentile among 104 players with sufficient data.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2021 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
Total
?Braum
44
?Nautilus
31
?Alistar
30
?Thresh
25
?Rakan
21
?Karma
13
?Yuumi
13
?Leona
12
All games
26
37
38
43
37
49
40
270
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 15. Number of games won in this selection. Based on 40 of 40 games.
Losses: 25. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 0.73. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.98. Average deaths per game. Based on 40 of 40 games.
Assists / game: 7.48. Average assists per game. Based on 40 of 40 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 23. Number of games won in this selection. Based on 49 of 49 games.
Losses: 26. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 46.9%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 1.02. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.06. Average deaths per game. Based on 49 of 49 games.
Assists / game: 8.02. Average assists per game. Based on 49 of 49 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 22. Number of games won in this selection. Based on 37 of 37 games.
Losses: 15. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 0.62. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.35. Average deaths per game. Based on 37 of 37 games.
Assists / game: 9.70. Average assists per game. Based on 37 of 37 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 20. Number of games won in this selection. Based on 43 of 43 games.
Losses: 23. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 46.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.60. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.81. Average deaths per game. Based on 43 of 43 games.
Assists / game: 8.23. Average assists per game. Based on 43 of 43 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 24. Number of games won in this selection. Based on 38 of 38 games.
Losses: 14. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 0.71. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.55. Average deaths per game. Based on 38 of 38 games.
Assists / game: 9.24. Average assists per game. Based on 38 of 38 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 281. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 17. Number of games won in this selection. Based on 37 of 37 games.
Losses: 20. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 0.41. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.76. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.16. Average assists per game. Based on 37 of 37 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 11. Number of games won in this selection. Based on 26 of 26 games.
Losses: 15. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 0.58. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.65. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.73. Average assists per game. Based on 26 of 26 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games.
CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.