Where Prime stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 44 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Prime’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 78 of 560 games in this selection. | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 40. Number of games won in this selection. Based on 78 of 78 games. | Losses: 38. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 51.3%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 68 of 560 games in this selection. | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 43. Number of games won in this selection. Based on 68 of 68 games. | Losses: 25. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 63.2%. The percentage of games won. Based on 68 of 68 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 65 of 560 games in this selection. | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 48 of 560 games in this selection. | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 33. Number of games won in this selection. Based on 48 of 48 games. | Losses: 15. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 68.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 44 of 560 games in this selection. | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 30. Number of games won in this selection. Based on 44 of 44 games. | Losses: 14. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 68.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 33 of 560 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 30 of 560 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 16. Number of games won in this selection. Based on 30 of 30 games. | Losses: 14. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 25 of 560 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 17 of 560 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 560 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EMEA Masters 2026 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| EMEA Masters 2026 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2026 · Versus | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LFL 2026 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| EMEA Masters 2025 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LFL 2025 · Flash In | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LFL 2025 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LFL 2025 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| CDF 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsAnubis Gaming | Series ↗ | Rell | Loss | 0 / 5 / 0 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsAnubis Gaming | Series ↗ | Nautilus | Loss | 0 / 2 / 5 |
| 10 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsAnubis Gaming | Series ↗ | Seraphine | Loss | 1 / 1 / 6 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsSkillcamp | Series ↗ | Bard | Win | 1 / 1 / 16 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsSkillcamp | Series ↗ | Milio | Win | 0 / 3 / 16 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsSkillcamp | Series ↗ | Yuumi | Win | 2 / 2 / 16 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsTeam Heretics Academy | Series ↗ | Rakan | Win | 0 / 0 / 10 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsTeam Heretics Academy | Series ↗ | Yuumi | Win | 0 / 1 / 18 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsTeam Heretics Academy | Series ↗ | Bard | Loss | 1 / 7 / 10 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsNightbirds | Series ↗ | Seraphine | Win | 1 / 2 / 21 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Karmine Corp BluevsUCAM Esports | Series ↗ | Seraphine | Win | 2 / 1 / 15 |
| 1 Sept 2026 | LFL 2026 | Karmine Corp BluevsTLN Pirates | Series ↗ | Nautilus | Loss | 1 / 6 / 3 |
| 1 Sept 2026 | LFL 2026 | Karmine Corp BluevsTLN Pirates | Series ↗ | Rell | Win | 0 / 3 / 12 |
| 1 Sept 2026 | LFL 2026 | Karmine Corp BluevsTLN Pirates | Series ↗ | Leona | Loss | 1 / 5 / 5 |
| 1 Sept 2026 | LFL 2026 | Karmine Corp BluevsTLN Pirates | Series ↗ | Bard | Win | 2 / 1 / 12 |
| 1 Sept 2026 | LFL 2026 | Karmine Corp BluevsTLN Pirates | Series ↗ | Seraphine | Loss | 0 / 2 / 6 |
| 27 Aug 2026 | LFL 2026 | Karmine Corp BluevsSkillcamp | Series ↗ | Alistar | Win | 2 / 0 / 11 |
| 27 Aug 2026 | LFL 2026 | Karmine Corp BluevsSkillcamp | Series ↗ | Rakan | Win | 1 / 0 / 11 |
| 27 Aug 2026 | LFL 2026 | Karmine Corp BluevsSkillcamp | Series ↗ | Rell | Win | 0 / 8 / 20 |
| 20 Aug 2026 | LFL 2026 | Karmine Corp BluevsIci Japon Corp. Esport | Series ↗ | Rakan | Win | 1 / 1 / 18 |
| 20 Aug 2026 | LFL 2026 | Karmine Corp BluevsIci Japon Corp. Esport | Series ↗ | Rell | Win | 2 / 1 / 20 |
| 18 Aug 2026 | LFL 2026 | Karmine Corp BluevsGalions | Series ↗ | Blitzcrank | Loss | 0 / 5 / 9 |
| 18 Aug 2026 | LFL 2026 | Karmine Corp BluevsGalions | Series ↗ | Shen | Loss | 0 / 5 / 5 |
| 13 Aug 2026 | LFL 2026 | Karmine Corp BluevsSkillcamp | Series ↗ | Rell | Win | 1 / 0 / 14 |
| 13 Aug 2026 | LFL 2026 | Karmine Corp BluevsSkillcamp | Series ↗ | Leona | Win | 0 / 1 / 22 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 196 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 0.93 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 68.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 7.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −212 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 4.54 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
2018–2026 · All seasons · 44 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 78 | |||||||||
| Rakan | 68 | |||||||||
| Alistar | 65 | |||||||||
| Rell | 48 | |||||||||
| Leona | 44 | |||||||||
| Braum | 33 | |||||||||
| Thresh | 30 | |||||||||
| Blitzcrank | 25 | |||||||||
| All games | 26 | 48 | 48 | 40 | 63 | 79 | 86 | 77 | 93 | 560 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 51. Number of games won in this selection. Based on 93 of 93 games. | Losses: 42. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 54.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 0.87. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.30. Average deaths per game. Based on 93 of 93 games. | Assists / game: 11.58. Average assists per game. Based on 93 of 93 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2025 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 0.75. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.38. Average deaths per game. Based on 77 of 77 games. | Assists / game: 10.69. Average assists per game. Based on 77 of 77 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 47. Number of games won in this selection. Based on 86 of 86 games. | Losses: 39. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.98. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.51. Average deaths per game. Based on 86 of 86 games. | Assists / game: 9.64. Average assists per game. Based on 86 of 86 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 53. Number of games won in this selection. Based on 79 of 79 games. | Losses: 26. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 67.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.92. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.72. Average deaths per game. Based on 79 of 79 games. | Assists / game: 10.78. Average assists per game. Based on 79 of 79 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.03. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.08. Average deaths per game. Based on 63 of 63 games. | Assists / game: 9.86. Average assists per game. Based on 63 of 63 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.80. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.45. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.70. Average assists per game. Based on 40 of 40 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.90. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.71. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.58. Average assists per game. Based on 48 of 48 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.94. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.92. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.04. Average assists per game. Based on 48 of 48 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 8. Number of games won in this selection. Based on 26 of 26 games. | Losses: 18. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 30.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.73. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.88. Average assists per game. Based on 26 of 26 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.