Where Pride stands
All seasons · Top · Domestic games
Mahdi Nasserzadeh
Also known as: Pride · Pride (Mahdi Nasserzadeh)
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Pride’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 64 of 357 games in this selection. | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 43 of 357 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 35 of 357 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 22. Number of games won in this selection. Based on 35 of 35 games. | Losses: 13. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 27 of 357 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 20. Number of games won in this selection. Based on 27 of 27 games. | Losses: 7. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 74.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 23 of 357 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
| 22 of 357 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 357 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 357 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 357 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 357 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| PRM 2025 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| PRM 2025 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| PRM 2025 · Winter | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| PRMP 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| CDF 2024 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| EMEA Masters 2024 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LFL 2024 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LFL 2024 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| PRM 2023 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2025 | PRM 2026 | Eintracht SpandauvsDKB XPERION NXT | Series ↗ | Ornn | Win | 4 / 1 / 14 |
| 5 Sept 2025 | PRM 2026 | Eintracht SpandauvsDKB XPERION NXT | Series ↗ | K'Sante | Loss | 1 / 6 / 2 |
| 5 Sept 2025 | PRM 2026 | Eintracht SpandauvsDKB XPERION NXT | Series ↗ | Renekton | Loss | 0 / 4 / 0 |
| 5 Sept 2025 | PRM 2026 | Eintracht SpandauvsDKB XPERION NXT | Series ↗ | Ambessa | Win | 5 / 0 / 14 |
| 5 Sept 2025 | PRM 2026 | Eintracht SpandauvsDKB XPERION NXT | Series ↗ | Rumble | Win | 7 / 3 / 6 |
| 5 Aug 2025 | PRM 2025 · Summer | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Aatrox | Loss | 1 / 2 / 6 |
| 5 Aug 2025 | PRM 2025 · Summer | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Ambessa | Loss | 2 / 7 / 3 |
| 23 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsUnicorns of Love Sexy Edition | Series ↗ | Ornn | Loss | 0 / 7 / 5 |
| 23 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsUnicorns of Love Sexy Edition | Series ↗ | Rumble | Loss | 4 / 2 / 0 |
| 19 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsTeamOrangeGaming | Series ↗ | Ambessa | Loss | 2 / 3 / 2 |
| 19 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsTeamOrangeGaming | Series ↗ | K'Sante | Loss | 1 / 4 / 4 |
| 15 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Jayce | Loss | 2 / 4 / 0 |
| 15 Jul 2025 | PRM 2025 · Summer | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Sion | Loss | 1 / 5 / 10 |
| 14 May 2025 | PRM 2025 · Spring | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Ornn | Win | 4 / 3 / 15 |
| 14 May 2025 | PRM 2025 · Spring | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Rumble | Loss | 1 / 3 / 10 |
| 14 May 2025 | PRM 2025 · Spring | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Jayce | Win | 3 / 1 / 3 |
| 9 May 2025 | PRMP 2025 | Eintracht SpandauvsCGN Esports | Series ↗ | Ambessa | Loss | 9 / 5 / 10 |
| 9 May 2025 | PRMP 2025 | Eintracht SpandauvsCGN Esports | Series ↗ | Jayce | Loss | 3 / 4 / 2 |
| 6 May 2025 | PRM 2025 · Spring | Eintracht SpandauvsAustrian Force willhaben | Series ↗ | Rumble | Win | 4 / 5 / 12 |
| 6 May 2025 | PRM 2025 · Spring | Eintracht SpandauvsAustrian Force willhaben | Series ↗ | Jayce | Win | 3 / 1 / 6 |
| 29 Apr 2025 | PRM 2025 · Spring | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Aatrox | Loss | 3 / 4 / 3 |
| 29 Apr 2025 | PRM 2025 · Spring | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Gwen | Loss | 5 / 7 / 4 |
| 25 Apr 2025 | PRM 2025 · Spring | Eintracht SpandauvsUnicorns of Love Sexy Edition | Series ↗ | Gnar | Loss | 1 / 6 / 1 |
| 25 Apr 2025 | PRM 2025 · Spring | Eintracht SpandauvsUnicorns of Love Sexy Edition | Series ↗ | Rumble | Loss | 3 / 5 / 4 |
| 22 Apr 2025 | PRM 2025 · Spring | Eintracht SpandauvsCGN Esports | Series ↗ | Malphite | Loss | 1 / 7 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2020 | UKLC | Damage / min | 475 | 75.0 | 21 games · 5 peers |
| 2020 | UKLC | CS / min | 7.12 | 75.0 | 21 games · 5 peers |
| 2020 | UKLC | Kill participation | 49.7% | 25.0 | 21 games · 5 peers |
| 2020 | UKLC | Damage share | 21.8% | 50.0 | 21 games · 5 peers |
| 2020 | UKLC | Gold diff @15 | +9 | 75.0 | 21 games · 5 peers |
| 2020 | UKLC | Vision / min | 0.95 | 50.0 | 21 games · 5 peers |
| 2021 | NLC | Damage / min | 531 | 100.0 | 49 games · 10 peers |
| 2021 | NLC | CS / min | 7.60 | 77.8 | 49 games · 10 peers |
| 2021 | NLC | Kill participation | 55.9% | 44.4 | 49 games · 10 peers |
| 2021 | NLC | Damage share | 24.9% | 100.0 | 49 games · 10 peers |
| 2021 | NLC | Gold diff @15 | +171 | 66.7 | 49 games · 10 peers |
| 2021 | NLC | Vision / min | 1.03 | 77.8 | 49 games · 10 peers |
| 2022 | PRM | Damage / min | 555 | 70.0 | 47 games · 11 peers |
| 2022 | PRM | CS / min | 8.23 | 70.0 | 47 games · 11 peers |
| 2022 | PRM | Kill participation | 55.2% | 70.0 | 47 games · 11 peers |
| 2022 | PRM | Damage share | 24.9% | 70.0 | 47 games · 11 peers |
| 2022 | PRM | Gold diff @15 | +240 | 80.0 | 47 games · 11 peers |
| 2022 | PRM | Vision / min | 1.14 | 90.0 | 47 games · 11 peers |
| 2023 | PRM | Damage / min | 470 | 44.4 | 46 games · 10 peers |
| 2023 | PRM | CS / min | 8.16 | 44.4 | 46 games · 10 peers |
| 2023 | PRM | Kill participation | 45.4% | 22.2 | 46 games · 10 peers |
| 2023 | PRM | Damage share | 19.8% | 22.2 | 46 games · 10 peers |
| 2023 | PRM | Gold diff @15 | +163 | 88.9 | 46 games · 10 peers |
| 2023 | PRM | Vision / min | 1.35 | 100.0 | 46 games · 10 peers |
| 2024 | LFL | Damage / min | 473 | 0.0 | 40 games · 10 peers |
| 2024 | LFL | CS / min | 7.66 | 22.2 | 40 games · 10 peers |
| 2024 | LFL | Kill participation | 52.5% | 44.4 | 40 games · 10 peers |
| 2024 | LFL | Damage share | 21.3% | 66.7 | 40 games · 10 peers |
| 2024 | LFL | Gold diff @15 | −124 | 11.1 | 40 games · 10 peers |
| 2024 | LFL | Vision / min | 1.13 | 88.9 | 40 games · 10 peers |
| 2025 | PRM | Damage / min | 624 | 40.0 | 39 games · 11 peers |
| 2025 | PRM | CS / min | 7.84 | 40.0 | 39 games · 11 peers |
| 2025 | PRM | Kill participation | 48.7% | 40.0 | 39 games · 11 peers |
| 2025 | PRM | Damage share | 23.1% | 70.0 | 39 games · 11 peers |
| 2025 | PRM | Gold diff @15 | +146 | 80.0 | 39 games · 11 peers |
| 2025 | PRM | Vision / min | 1.00 | 90.0 | 39 games · 11 peers |
| 2026 | PRM | Damage / min | 668 | — | At least 20 games and 20 valid observations required |
| 2026 | PRM | CS / min | 7.31 | — | At least 20 games and 20 valid observations required |
| 2026 | PRM | Kill participation | 49.6% | — | At least 20 games and 20 valid observations required |
| 2026 | PRM | Damage share | 23.3% | — | At least 20 games and 20 valid observations required |
| 2026 | PRM | Gold diff @15 | +188 | — | At least 20 games and 20 valid observations required |
| 2026 | PRM | Vision / min | 0.86 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2018–2026 · All seasons · 34 recorded champions
| Champion | 2018 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gnar | 64 | ||||||||
| Renekton | 43 | ||||||||
| Ornn | 35 | ||||||||
| Jayce | 27 | ||||||||
| Gangplank | 23 | ||||||||
| Aatrox | 22 | ||||||||
| Kennen | 20 | ||||||||
| K'Sante | 17 | ||||||||
| All games | 3 | 55 | 88 | 63 | 46 | 53 | 44 | 5 | 357 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 7.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 14. Number of games won in this selection. Based on 44 of 44 games. | Losses: 30. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.00. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.93. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.25. Average assists per game. Based on 44 of 44 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2024 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.28. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.96. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.85. Average assists per game. Based on 53 of 53 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.72. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.63. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.30. Average assists per game. Based on 46 of 46 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 45.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.06. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.02. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.37. Average assists per game. Based on 63 of 63 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 57. Number of games won in this selection. Based on 88 of 88 games. | Losses: 31. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 64.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.09. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.78. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.26. Average assists per game. Based on 88 of 88 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2020 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 39. Number of games won in this selection. Based on 55 of 55 games. | Losses: 16. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.67. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.38. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.75. Average assists per game. Based on 55 of 55 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 2.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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