Where PrettyGRE stands
2024 · Mid · Domestic games
Prodromos KevezitidisΠρόδρομος Κεβεζιτίδης
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore PrettyGRE’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 901. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LFL2 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LFL2 2024 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LVP SL 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Jul 2024 | LVP SL 2024 · Summer | ZETAvsTeam Heretics Academy | Series ↗ | Corki | Win | 3 / 1 / 6 |
| 17 Jul 2024 | LVP SL 2024 · Summer | ZETAvsLUA Gaming | Series ↗ | Yone | Loss | 1 / 4 / 8 |
| 11 Jul 2024 | LVP SL 2024 · Summer | ZETAvsGuasones | Series ↗ | Tristana | Loss | 1 / 1 / 3 |
| 10 Jul 2024 | LVP SL 2024 · Summer | ZETAvsUCAM Esports | Series ↗ | Corki | Loss | 4 / 1 / 8 |
| 6 Jul 2024 | LVP SL 2024 · Summer | ZETAvsBarça eSports | Series ↗ | Corki | Loss | 5 / 5 / 0 |
| 5 Jul 2024 | LVP SL 2024 · Summer | ZETAvsRamboot Club | Series ↗ | Corki | Win | 10 / 4 / 9 |
| 27 Jun 2024 | LVP SL 2024 · Summer | ZETAvsMovistar KOI | Series ↗ | Orianna | Loss | 1 / 2 / 4 |
| 26 Jun 2024 | LVP SL 2024 · Summer | ZETAvsGIANTX iTero | Series ↗ | Hwei | Win | 7 / 1 / 8 |
| 20 Jun 2024 | LVP SL 2024 · Summer | ZETAvsRebels Gaming | Series ↗ | Lissandra | Win | 2 / 1 / 11 |
| 19 Jun 2024 | LVP SL 2024 · Summer | ZETAvsTeam Heretics Academy | Series ↗ | Azir | Loss | 2 / 2 / 3 |
| 13 Jun 2024 | LVP SL 2024 · Summer | ZETAvsLUA Gaming | Series ↗ | Lissandra | Loss | 3 / 4 / 15 |
| 12 Jun 2024 | LVP SL 2024 · Summer | ZETAvsGuasones | Series ↗ | Hwei | Loss | 0 / 2 / 0 |
| 6 Jun 2024 | LVP SL 2024 · Summer | ZETAvsUCAM Esports | Series ↗ | Syndra | Loss | 5 / 4 / 1 |
| 5 Jun 2024 | LVP SL 2024 · Summer | ZETAvsBarça eSports | Series ↗ | Ahri | Loss | 2 / 1 / 2 |
| 30 May 2024 | LVP SL 2024 · Summer | ZETAvsRamboot Club | Series ↗ | Orianna | Loss | 2 / 3 / 6 |
| 29 May 2024 | LVP SL 2024 · Summer | ZETAvsMovistar KOI | Series ↗ | Aurelion Sol | Loss | 0 / 4 / 2 |
| 23 May 2024 | LVP SL 2024 · Summer | ZETAvsGIANTX iTero | Series ↗ | Aurelion Sol | Win | 7 / 1 / 7 |
| 22 May 2024 | LVP SL 2024 · Summer | ZETAvsRebels Gaming | Series ↗ | Taliyah | Loss | 3 / 4 / 6 |
| 24 Mar 2024 | LFL2 2024 | Esprit ShōnenvsMHSC Esport | Series ↗ | Orianna | Loss | 3 / 3 / 6 |
| 24 Mar 2024 | LFL2 2024 | Esprit ShōnenvsMHSC Esport | Series ↗ | Hwei | Win | 2 / 1 / 8 |
| 24 Mar 2024 | LFL2 2024 | Esprit ShōnenvsMHSC Esport | Series ↗ | Sylas | Loss | 4 / 6 / 3 |
| 24 Mar 2024 | LFL2 2024 | Esprit ShōnenvsMHSC Esport | Series ↗ | Orianna | Loss | 0 / 1 / 1 |
| 15 Mar 2024 | LFL2 2024 · Spring | Esprit ShōnenvsJoblife | Series ↗ | Syndra | Win | 3 / 3 / 9 |
| 12 Mar 2024 | LFL2 2024 · Spring | Esprit ShōnenvsIziDream | Series ↗ | Neeko | Win | 5 / 5 / 14 |
| 8 Mar 2024 | LFL2 2024 · Spring | Esprit ShōnenvsAkroma | Series ↗ | Hwei | Win | 3 / 2 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 762 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.18 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 59.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 31.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −85 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 475 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.84 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 28.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −531 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 963. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2016–2025 · All seasons · 50 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 50 | ||||||||||
| Azir | 35 | ||||||||||
| Viktor | 34 | ||||||||||
| LeBlanc | 32 | ||||||||||
| Syndra | 30 | ||||||||||
| Corki | 25 | ||||||||||
| Taliyah | 21 | ||||||||||
| Ahri | 19 | ||||||||||
| All games | 37 | 15 | 28 | 54 | 65 | 86 | 106 | 40 | 28 | 8 | 467 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 5.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.00. Average assists per game. Based on 8 of 8 games. | Damage / min: 963. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2024 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 10. Number of games won in this selection. Based on 28 of 28 games. | Losses: 18. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 35.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.25. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.64. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.04. Average assists per game. Based on 28 of 28 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 2023 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 24. Number of games won in this selection. Based on 40 of 40 games. | Losses: 16. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.45. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.05. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.80. Average assists per game. Based on 40 of 40 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2022 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 51. Number of games won in this selection. Based on 106 of 106 games. | Losses: 55. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 48.1%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 4.09. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.35. Average deaths per game. Based on 106 of 106 games. | Assists / game: 6.46. Average assists per game. Based on 106 of 106 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 39. Number of games won in this selection. Based on 86 of 86 games. | Losses: 47. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 45.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.97. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.28. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.14. Average assists per game. Based on 86 of 86 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 46. Number of games won in this selection. Based on 65 of 65 games. | Losses: 19. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 70.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.43. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.05. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.43. Average assists per game. Based on 65 of 65 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2019 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 33. Number of games won in this selection. Based on 54 of 54 games. | Losses: 21. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.22. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.69. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.43. Average assists per game. Based on 54 of 54 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.93. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.00. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.82. Average assists per game. Based on 28 of 28 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 28 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 16 of 28 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2017 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.87. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 3.40. Average assists per game. Based on 15 of 15 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2016 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.22. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.11. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.46. Average assists per game. Based on 37 of 37 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | Immortals | 3 |
| LCS 2021 Championship | Immortals | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Immortals | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2021 Championship2021 · LCS · Immortals | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.