Games Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.106
Win rate Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games.57.5%
KDA KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.4.62
Damage / min Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.821
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.9.01
Kill participation Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.64.6%
More statistics Totals, economy & laning +
WinsWins: 61. Number of games won in this selection. Based on 106 of 106 games.
LossesLosses: 45. Number of games lost in this selection. Based on 106 of 106 games.
KillsKills: 476. Total kills in games where kills are available. Based on 106 of 106 games.
DeathsDeaths: 246. Total deaths in games where deaths are available. Based on 106 of 106 games.
AssistsAssists: 660. Total assists in games where assists are available. Based on 106 of 106 games.
Gold / minGold / min: 435. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Damage shareDamage share: 27.0%. The player's share of team damage to enemy champions, averaged across games. Based on 106 of 106 games.
Earned gold shareEarned gold share: 23.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 106 of 106 games.
Gold diff @15Gold diff @15: +213. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 106 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 106 games.
XP diff @15XP diff @15: +104. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 106 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 106 of 106 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where PowerOfEvil stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 845 damage per minute. Percentile: 100%. Rank: 1st of 11845
Value: 845 damage per minute. Percentile: 100%. Rank: 1st of 11
Value: 9.01 CS per minute. Percentile: 100%. Rank: 1st of 119.01
Value: 9.01 CS per minute. Percentile: 100%. Rank: 1st of 11
Value: 64.7% kill participation. Percentile: 90%. Rank: 2nd of 1164.7%
Value: 64.7% kill participation. Percentile: 90%. Rank: 2nd of 11
Value: 27.5% damage share. Percentile: 90%. Rank: 2nd of 1127.5%
Value: 27.5% damage share. Percentile: 90%. Rank: 2nd of 11
Value: 1.10 vision score per minute. Percentile: 30%. Rank: 8th of 111.10
Value: 1.10 vision score per minute. Percentile: 30%. Rank: 8th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir18 games
Azir: 22.5% earned gold share and 26.1% damage share. Means across the same 18 games with both values available; 18 total champion games.26%
?
Syndra14 games
Syndra: 23.9% earned gold share and 25.3% damage share. Means across the same 14 games with both values available; 14 total champion games.25%
?
Viktor14 games
Viktor: 22.7% earned gold share and 28.3% damage share. Means across the same 14 games with both values available; 14 total champion games.28%
?
Anivia9 games
Anivia: 21.5% earned gold share and 22.1% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Kog'Maw9 games
Kog'Maw: 27.4% earned gold share and 36.9% damage share. Means across the same 9 games with both values available; 9 total champion games.37%
?
Ahri7 games
Ahri: 21.9% earned gold share and 28.4% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Ryze7 games
Ryze: 22.9% earned gold share and 23.4% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Orianna5 games
Orianna: 22.7% earned gold share and 26.1% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
106 games
Opponent
WinsLosses
Win rate
GNG2 NORDG2 NORD: 7 wins, 9 losses in 16 recorded games, 43.8% win rate. 2026.44%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2026.62%
BIGBerlin International GamingBerlin International Gaming: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2026.42%
KHKKaufland Hangry KnightsKaufland Hangry Knights: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
EFEintracht FrankfurtEintracht Frankfurt: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
RCROSSMANN CentaursROSSMANN Centaurs: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
AGAnubis GamingAnubis Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
106 games
64.2%win rate when ahead at 15 minutes 34 wins from 53 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore PowerOfEvil’s 2026 performances. Select a point to open its story.
106 plotted games
WinLoss— Median in selection
106 / 106 selected games have both values.Median damage / min: 783
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 106 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 106 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 106 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 943. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?9 of 106 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 106 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 1,203. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 106 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 106 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 106 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 106 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 106 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 867. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2014–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
623
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.07
47.5
69 games · 81 peers
2015
Tier 1
Kill participation
68.6%
69.1
69 games · 98 peers
2015
Tier 1
Damage share
31.7%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−152
19.1
69 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
636
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.57
64.5
60 games · 108 peers
2016
Tier 1
Kill participation
66.3%
28.7
59 games · 116 peers
2016
Tier 1
Damage share
30.7%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−69
36.0
60 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
565
68.9
90 games · 107 peers
2017
Tier 1
CS / min
8.66
50.0
90 games · 123 peers
2017
Tier 1
Kill participation
74.0%
94.3
89 games · 123 peers
2017
Tier 1
Damage share
30.2%
86.8
90 games · 107 peers
2017
Tier 1
Gold diff @15
+190
81.1
90 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.54
47.6
85 games · 106 peers
2018
Tier 1
Damage / min
592
91.1
36 games · 136 peers
2018
Tier 1
CS / min
10.38
100.0
36 games · 136 peers
2018
Tier 1
Kill participation
81.9%
100.0
34 games · 136 peers
2018
Tier 1
Damage share
33.7%
100.0
36 games · 136 peers
2018
Tier 1
Gold diff @15
+300
94.1
36 games · 136 peers
2018
Tier 1
Vision / min
1.28
81.4
36 games · 119 peers
2019
Tier 1
Damage / min
508
79.5
53 games · 123 peers
2019
Tier 1
CS / min
9.08
91.0
53 games · 123 peers
2019
Tier 1
Kill participation
70.0%
92.6
52 games · 123 peers
2019
Tier 1
Damage share
30.0%
94.3
53 games · 123 peers
2019
Tier 1
Gold diff @15
−54
38.5
53 games · 123 peers
2019
Tier 1
Vision / min
1.07
51.9
53 games · 105 peers
2020
Tier 1
Damage / min
596
95.1
75 games · 123 peers
2020
Tier 1
CS / min
9.30
96.8
75 games · 125 peers
2020
Tier 1
Kill participation
71.0%
82.1
75 games · 124 peers
2020
Tier 1
Damage share
32.4%
99.2
75 games · 123 peers
2020
Tier 1
Gold diff @15
+170
77.9
75 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.11
74.0
75 games · 124 peers
2021
Tier 1
Damage / min
516
72.6
81 games · 125 peers
2021
Tier 1
CS / min
8.94
91.1
81 games · 125 peers
2021
Tier 1
Kill participation
67.9%
69.4
80 games · 125 peers
2021
Tier 1
Damage share
28.4%
95.2
81 games · 125 peers
2021
Tier 1
Gold diff @15
−115
32.4
81 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.07
48.4
81 games · 125 peers
2022
Tier 1
Damage / min
548
73.9
40 games · 116 peers
2022
Tier 1
CS / min
8.92
87.0
40 games · 116 peers
2022
Tier 1
Kill participation
68.5%
65.2
38 games · 116 peers
2022
Tier 1
Damage share
31.5%
99.1
40 games · 116 peers
2022
Tier 1
Gold diff @15
−63
41.8
40 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2024
2025
2026
Total
?Orianna
135
?Syndra
111
?Azir
102
?Viktor
73
?Ahri
41
?Cassiopeia
35
?LeBlanc
31
?Kog'Maw
30
All games
11
76
69
102
36
53
81
81
40
94
44
106
793
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 61. Number of games won in this selection. Based on 106 of 106 games.
Losses: 45. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 4.49. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.32. Average deaths per game. Based on 106 of 106 games.
Assists / game: 6.23. Average assists per game. Based on 106 of 106 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 14. Number of games won in this selection. Based on 44 of 44 games.
Losses: 30. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 4.98. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.36. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.09. Average assists per game. Based on 44 of 44 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 64. Number of games won in this selection. Based on 94 of 94 games.
Losses: 30. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 68.1%. The percentage of games won. Based on 94 of 94 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 4.87. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.03. Average deaths per game. Based on 94 of 94 games.
Assists / game: 6.73. Average assists per game. Based on 94 of 94 games.
Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 9. Number of games won in this selection. Based on 40 of 40 games.
Losses: 31. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 22.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.15. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.18. Average deaths per game. Based on 40 of 40 games.
Assists / game: 4.28. Average assists per game. Based on 40 of 40 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 47. Number of games won in this selection. Based on 81 of 81 games.
Losses: 34. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.88. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.14. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.49. Average assists per game. Based on 81 of 81 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 46. Number of games won in this selection. Based on 81 of 81 games.
Losses: 35. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.07. Average kills per game. Based on 81 of 81 games.
Deaths / game: 1.89. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.06. Average assists per game. Based on 81 of 81 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 27. Number of games won in this selection. Based on 53 of 53 games.
Losses: 26. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 2.98. Average kills per game. Based on 53 of 53 games.
Deaths / game: 1.94. Average deaths per game. Based on 53 of 53 games.
Assists / game: 4.23. Average assists per game. Based on 53 of 53 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 3.50. Average kills per game. Based on 36 of 36 games.
Deaths / game: 1.78. Average deaths per game. Based on 36 of 36 games.
Assists / game: 3.28. Average assists per game. Based on 36 of 36 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 36 games. Games without the required stats are excluded.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 52. Number of games won in this selection. Based on 102 of 102 games.
Losses: 50. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 51.0%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 4.08. Average kills per game. Based on 102 of 102 games.
Deaths / game: 1.97. Average deaths per game. Based on 102 of 102 games.
Assists / game: 5.19. Average assists per game. Based on 102 of 102 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 102 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 32. Number of games won in this selection. Based on 69 of 69 games.
Losses: 37. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 46.4%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.28. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.57. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.68. Average assists per game. Based on 69 of 69 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 36. Number of games won in this selection. Based on 76 of 76 games.
Losses: 40. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 47.4%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 4.26. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.47. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.30. Average assists per game. Based on 76 of 76 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 4.27. Average kills per game. Based on 11 of 11 games.
Deaths / game: 2.36. Average deaths per game. Based on 11 of 11 games.
Assists / game: 6.09. Average assists per game. Based on 11 of 11 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-summer. PowerOfEvil.
2014 · Intel Extreme Masters Season 9 San Jose · 4 points. IEM Season 9 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.