Where Poome stands
2024 · Support · Domestic games
Philippe Lavoie-Giguere
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Poome’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 65 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2024 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| NACL 2024 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Taric | Loss | 0 / 2 / 5 |
| 26 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Blitzcrank | Win | 3 / 4 / 16 |
| 26 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Braum | Loss | 0 / 3 / 2 |
| 26 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Leona | Win | 0 / 4 / 13 |
| 25 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Nautilus | Loss | 0 / 2 / 3 |
| 25 Aug 2024 | NACL 2024 · Summer | DisguisedvsTeam Liquid Challengers | Series ↗ | Karma | Win | 2 / 0 / 14 |
| 25 Aug 2024 | NACL 2024 · Summer | DisguisedvsTeam Liquid Challengers | Series ↗ | Braum | Win | 0 / 3 / 19 |
| 25 Aug 2024 | NACL 2024 · Summer | DisguisedvsTeam Liquid Challengers | Series ↗ | Rakan | Win | 3 / 1 / 7 |
| 24 Aug 2024 | NACL 2024 · Summer | DisguisedvsTeam Liquid Challengers | Series ↗ | Nautilus | Loss | 1 / 7 / 16 |
| 24 Aug 2024 | NACL 2024 · Summer | DisguisedvsTeam Liquid Challengers | Series ↗ | Leona | Loss | 0 / 3 / 9 |
| 12 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Leona | Loss | 0 / 4 / 8 |
| 12 Aug 2024 | NACL 2024 · Summer | DisguisedvsBlue Otter | Series ↗ | Nautilus | Loss | 1 / 3 / 4 |
| 4 Aug 2024 | NACL 2024 · Summer | DisguisedvsDragonsteel | Series ↗ | Nautilus | Loss | 1 / 7 / 11 |
| 3 Aug 2024 | NACL 2024 · Summer | DisguisedvsDragonsteel | Series ↗ | Rell | Loss | 0 / 3 / 9 |
| 29 Jul 2024 | NACL 2024 · Summer | DisguisedvsSupernova | Series ↗ | Leona | Loss | 0 / 5 / 8 |
| 29 Jul 2024 | NACL 2024 · Summer | DisguisedvsSupernova | Series ↗ | Senna | Loss | 1 / 3 / 9 |
| 14 Jul 2024 | NACL 2024 · Summer | DisguisedvsFlyQuest NZXT | Series ↗ | Bard | Win | 1 / 1 / 18 |
| 14 Jul 2024 | NACL 2024 · Summer | DisguisedvsFlyQuest NZXT | Series ↗ | Rakan | Win | 1 / 3 / 13 |
| 14 Jul 2024 | NACL 2024 · Summer | DisguisedvsFlyQuest NZXT | Series ↗ | Rell | Loss | 0 / 4 / 8 |
| 12 Jul 2024 | NACL 2024 · Summer | DisguisedvsCCG Esports | Series ↗ | Leona | Win | 2 / 5 / 13 |
| 12 Jul 2024 | NACL 2024 · Summer | DisguisedvsCCG Esports | Series ↗ | Rakan | Win | 2 / 2 / 9 |
| 7 Jul 2024 | NACL 2024 · Summer | DisguisedvsArea of Effect Esports | Series ↗ | Maokai | Win | 0 / 0 / 7 |
| 6 Jul 2024 | NACL 2024 · Summer | DisguisedvsArea of Effect Esports | Series ↗ | Braum | Loss | 0 / 4 / 4 |
| 6 Jul 2024 | NACL 2024 · Summer | DisguisedvsArea of Effect Esports | Series ↗ | Leona | Win | 1 / 4 / 13 |
| 30 Jun 2024 | NACL 2024 · Summer | DisguisedvsWinthrop University | Series ↗ | Rell | Loss | 0 / 4 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 140 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.09 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 59.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −128 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.34 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 163 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.38 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 90.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 5.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −346 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.49 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 172 | 76.4 | 57 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.00 | 23.6 | 57 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 71.9% | 72.7 | 57 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.4% | 71.8 | 57 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −16 | 37.8 | 57 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.42 | 19.1 | 57 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 166 | 49.1 | 41 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.04 | 60.2 | 41 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 71.6% | 31.5 | 41 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.8% | 51.9 | 41 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −79 | 26.1 | 41 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.17 | 70.4 | 41 games · 109 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2019–2024 · All seasons · 35 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Rakan | 33 | ||||||
| Nautilus | 32 | ||||||
| Lulu | 24 | ||||||
| Alistar | 23 | ||||||
| Braum | 20 | ||||||
| Leona | 19 | ||||||
| Rell | 17 | ||||||
| Karma | 15 | ||||||
| All games | 2 | 34 | 103 | 57 | 41 | 65 | 302 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 29. Number of games won in this selection. Based on 65 of 65 games. | Losses: 36. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 44.6%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.98. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.20. Average deaths per game. Based on 65 of 65 games. | Assists / game: 9.29. Average assists per game. Based on 65 of 65 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2023 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 16. Number of games won in this selection. Based on 41 of 41 games. | Losses: 25. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 39.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.73. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.59. Average deaths per game. Based on 41 of 41 games. | Assists / game: 7.93. Average assists per game. Based on 41 of 41 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.86. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.56. Average deaths per game. Based on 57 of 57 games. | Assists / game: 7.72. Average assists per game. Based on 57 of 57 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 1.00. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.17. Average deaths per game. Based on 103 of 103 games. | Assists / game: 10.57. Average assists per game. Based on 103 of 103 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 23. Number of games won in this selection. Based on 34 of 34 games. | Losses: 11. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.71. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.88. Average deaths per game. Based on 34 of 34 games. | Assists / game: 9.59. Average assists per game. Based on 34 of 34 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Summer Playoffs | 100 Thieves | 15 |
| LCS 2021 Championship | 100 Thieves | 1 |
| LCS 2022 Lock In | Counter Logic Gaming | 7 |
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 17 |
| LCS 2022 Championship | Counter Logic Gaming | 33 |
| LCS 2023 Spring Playoffs | Counter Logic Gaming | 26 |
| LCS 2023 Championship | Dignitas | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2023 Championship2023 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2022 Championship2022 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
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No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.