Games Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.7
Win rate Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.14.3%
KDA KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.1.74
Damage / min Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.539
CS / min CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.8.01
Kill participation Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.72.0%6 / 7 games
More statistics Totals, economy & laning +
WinsWins: 1. Number of games won in this selection. Based on 7 of 7 games.
LossesLosses: 6. Number of games lost in this selection. Based on 7 of 7 games.
KillsKills: 20. Total kills in games where kills are available. Based on 7 of 7 games.
DeathsDeaths: 23. Total deaths in games where deaths are available. Based on 7 of 7 games.
AssistsAssists: 20. Total assists in games where assists are available. Based on 7 of 7 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Damage shareDamage share: 23.2%. The player's share of team damage to enemy champions, averaged across games. Based on 7 of 7 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Pobelter stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 597 damage per minute. Percentile: —. Rank: —597
Value: 597 damage per minute. Percentile: —. Rank: —
Value: 9.15 CS per minute. Percentile: —. Rank: —9.15
Value: 0.94 vision score per minute. Percentile: —. Rank: —0.94
Value: 0.94 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 6 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
7 games
Opponent
WinsLosses
Win rate
APArctic PandasArctic Pandas: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
BEBulldog EsportsBulldog Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
DGDeer GamingDeer Gaming: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
DEDMG EsportsDMG Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
LBLa BOMBASLa BOMBAS: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
RCRuddy CorporationRuddy Corporation: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
VEVerdantVerdant: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
7 games
100.0%win rate when ahead at 15 minutes 1 wins from 1 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Pobelter’s 2026 performances. Select a point to open its story.
7 plotted games
WinLoss— Median in selection
7 / 7 selected games have both values.Median damage / min: 498
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
6 champions in this selection
6 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 7 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
?1 of 7 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–6 of 6 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2012–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage / min
490
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.04
48.9
63 games · 48 peers
2014
Tier 1
Kill participation
67.7%
54.2
62 games · 49 peers
2014
Tier 1
Damage share
28.4%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+62
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
573
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
7.97
37.5
50 games · 81 peers
2015
Tier 1
Kill participation
67.7%
57.7
50 games · 98 peers
2015
Tier 1
Damage share
31.3%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+6
44.7
50 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
613
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.47
49.5
81 games · 108 peers
2016
Tier 1
Kill participation
71.5%
83.5
81 games · 116 peers
2016
Tier 1
Damage share
26.3%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+260
91.0
81 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
566
69.8
96 games · 107 peers
2017
Tier 1
CS / min
8.76
62.3
96 games · 123 peers
2017
Tier 1
Kill participation
62.2%
9.8
96 games · 123 peers
2017
Tier 1
Damage share
27.0%
31.1
96 games · 107 peers
2017
Tier 1
Gold diff @15
+1
50.9
96 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.58
55.2
96 games · 106 peers
2018
Tier 1
Damage / min
476
37.8
55 games · 136 peers
2018
Tier 1
CS / min
9.87
94.1
55 games · 136 peers
2018
Tier 1
Kill participation
70.4%
68.1
55 games · 136 peers
2018
Tier 1
Damage share
25.2%
23.0
55 games · 136 peers
2018
Tier 1
Gold diff @15
+181
80.7
55 games · 136 peers
2018
Tier 1
Vision / min
1.31
89.8
55 games · 119 peers
2019
Tier 1
Damage / min
437
32.8
49 games · 123 peers
2019
Tier 1
CS / min
8.90
78.7
49 games · 123 peers
2019
Tier 1
Kill participation
66.3%
69.7
48 games · 123 peers
2019
Tier 1
Damage share
28.7%
88.5
49 games · 123 peers
2019
Tier 1
Gold diff @15
−29
41.8
49 games · 123 peers
2019
Tier 1
Vision / min
1.15
76.9
49 games · 105 peers
2020
Tier 1
Damage / min
486
47.5
27 games · 123 peers
2020
Tier 1
CS / min
8.99
91.1
27 games · 125 peers
2020
Tier 1
Kill participation
69.9%
78.0
26 games · 124 peers
2020
Tier 1
Damage share
26.7%
51.6
27 games · 123 peers
2020
Tier 1
Gold diff @15
−153
27.0
27 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.93
12.2
27 games · 124 peers
2021
Tier 1
Damage / min
430
17.7
31 games · 125 peers
2021
Tier 1
CS / min
8.44
60.5
31 games · 125 peers
2021
Tier 1
Kill participation
63.6%
23.4
31 games · 125 peers
2021
Tier 1
Damage share
24.3%
37.9
31 games · 125 peers
2021
Tier 1
Gold diff @15
−104
34.3
31 games · 106 peers · Percentile among 106 players with sufficient data.
Earned gold shareEarned gold share: 22.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 7 of 7 games.
Gold diff @15Gold diff @15: −270. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
XP diff @15XP diff @15: −224. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 7 games.
Vision score / minVision score / min: 1.14. Vision score per minute, averaged across games where the statistic is supported. Based on 7 of 7 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2026 · All seasons · 55 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2014
2015
2016
2017
2018
2019
2020
2021
2025
2026
Total
?Orianna
48
?Ryze
42
?Azir
38
?Viktor
36
?Syndra
35
?Corki
28
?Taliyah
27
?LeBlanc
25
All games
5
63
56
81
112
76
49
29
36
38
7
552
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.86. Average kills per game. Based on 7 of 7 games.
Deaths / game: 3.29. Average deaths per game. Based on 7 of 7 games.
Assists / game: 2.86. Average assists per game. Based on 7 of 7 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 24. Number of games won in this selection. Based on 38 of 38 games.
Losses: 14. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 3.74. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.18. Average deaths per game. Based on 38 of 38 games.
Assists / game: 7.08. Average assists per game. Based on 38 of 38 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 12. Number of games won in this selection. Based on 36 of 36 games.
Losses: 24. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.22. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.28. Average deaths per game. Based on 36 of 36 games.
Assists / game: 4.94. Average assists per game. Based on 36 of 36 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 8. Number of games won in this selection. Based on 29 of 29 games.
Losses: 21. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 2.72. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.93. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.62. Average assists per game. Based on 29 of 29 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 19. Number of games won in this selection. Based on 49 of 49 games.
Losses: 30. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.33. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.24. Average deaths per game. Based on 49 of 49 games.
Assists / game: 4.37. Average assists per game. Based on 49 of 49 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.51. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.93. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.07. Average assists per game. Based on 76 of 76 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 61. Number of games won in this selection. Based on 112 of 112 games.
Losses: 51. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.80. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.83. Average deaths per game. Based on 112 of 112 games.
Assists / game: 4.90. Average assists per game. Based on 112 of 112 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 59. Number of games won in this selection. Based on 81 of 81 games.
Losses: 22. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.80. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.37. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.84. Average assists per game. Based on 81 of 81 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 32. Number of games won in this selection. Based on 56 of 56 games.
Losses: 24. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.84. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.57. Average deaths per game. Based on 56 of 56 games.
Assists / game: 6.27. Average assists per game. Based on 56 of 56 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 25. Number of games won in this selection. Based on 63 of 63 games.
Losses: 38. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 39.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.21. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.83. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.40. Average assists per game. Based on 63 of 63 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 4.60. Average kills per game. Based on 5 of 5 games.
Deaths / game: 3.80. Average deaths per game. Based on 5 of 5 games.
Assists / game: 5.00. Average assists per game. Based on 5 of 5 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–11 of 11 rows
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #244 · 9 years with recorded achievements
Pobelter · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Pobelter · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Pobelter · 3 recorded Domestic titles. 2018 NA LCS 2018 Spring Playoffs; 2018 NA LCS 2018 Summer Playoffs; 2015 NA LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
3
Domestic
Pobelter · 2 recorded major honors. All-Pro 2nd team: 2. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Pobelter.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Pobelter.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.