Where Pleata stands
2025 · Support · Domestic games
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Pleata’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 145 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 20. Number of games won in this selection. Based on 26 of 26 games. | Losses: 6. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 19 of 145 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 145 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 145 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 145 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 145 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 145 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 145 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 145 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 145 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| KeSPA Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2025 · Rounds 1-2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCKC 2025 · Kickoff | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCKC 2025 · Rounds 1-2 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCKC 2025 · Rounds 3-5 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Rell | Loss | 1 / 7 / 5 |
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Bard | Loss | 0 / 3 / 10 |
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Neeko | Loss | 0 / 7 / 6 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Poppy | Win | 2 / 4 / 19 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Braum | Win | 1 / 3 / 22 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Rell | Win | 3 / 1 / 20 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Rakan | Loss | 2 / 6 / 2 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Rell | Win | 2 / 2 / 13 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Alistar | Loss | 1 / 5 / 5 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Fiddlesticks | Loss | 1 / 7 / 12 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Taric | Win | 0 / 1 / 22 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Pyke | Win | 4 / 4 / 10 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Alistar | Win | 0 / 0 / 25 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Neeko | Loss | 3 / 4 / 7 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Leona | Win | 0 / 10 / 22 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Rell | Win | 2 / 5 / 16 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Braum | Loss | 0 / 7 / 15 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Poppy | Win | 0 / 2 / 20 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Neeko | Win | 3 / 2 / 16 |
| 8 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Pyke | Win | 10 / 2 / 13 |
| 8 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Rell | Win | 0 / 4 / 17 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Alistar | Loss | 0 / 5 / 7 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Neeko | Loss | 3 / 5 / 7 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Poppy | Win | 0 / 5 / 11 |
| 6 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsMGN Vikings Academy | Series ↗ | Neeko | Win | 1 / 0 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 128 | 10.8 | 69 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.21 | 40.8 | 69 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.8% | 66.7 | 68 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.8% | 11.7 | 69 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −113 | 21.4 | 69 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.66 | 65.8 | 69 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 172 | 29.8 | 83 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.58 | 68.3 | 83 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.9% | 60.6 | 83 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.4% | 69.2 | 83 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −169 | 23.8 | 83 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.44 | 62.5 | 83 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 164 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 0.96 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 77.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +28 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.68 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 286 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 71.1% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 10.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +214 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 4.01 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. Season labels follow the competition season.
2020–2026 · All seasons · 48 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Rakan | 62 | |||||||
| Rell | 55 | |||||||
| Nautilus | 52 | |||||||
| Alistar | 45 | |||||||
| Zeri | 38 | |||||||
| Aphelios | 33 | |||||||
| Leona | 33 | |||||||
| Bard | 27 | |||||||
| All games | 2 | 89 | 85 | 134 | 84 | 145 | 125 | 664 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 65. Number of games won in this selection. Based on 125 of 125 games. | Losses: 60. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 52.0%. The percentage of games won. Based on 125 of 125 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 0.90. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.56. Average deaths per game. Based on 125 of 125 games. | Assists / game: 11.46. Average assists per game. Based on 125 of 125 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2025 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 79. Number of games won in this selection. Based on 145 of 145 games. | Losses: 66. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 54.5%. The percentage of games won. Based on 145 of 145 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 1.01. Average kills per game. Based on 145 of 145 games. | Deaths / game: 3.65. Average deaths per game. Based on 145 of 145 games. | Assists / game: 11.60. Average assists per game. Based on 145 of 145 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games. |
| 2024 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 22. Number of games won in this selection. Based on 84 of 84 games. | Losses: 62. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 26.2%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.45. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.60. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.92. Average assists per game. Based on 84 of 84 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2023 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 82. Number of games won in this selection. Based on 134 of 134 games. | Losses: 52. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 61.2%. The percentage of games won. Based on 134 of 134 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 2.90. Average kills per game. Based on 134 of 134 games. | Deaths / game: 2.04. Average deaths per game. Based on 134 of 134 games. | Assists / game: 7.07. Average assists per game. Based on 134 of 134 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 134 of 134 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 53. Number of games won in this selection. Based on 85 of 85 games. | Losses: 32. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 62.4%. The percentage of games won. Based on 85 of 85 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 4.73. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.85. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.05. Average assists per game. Based on 85 of 85 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 33. Number of games won in this selection. Based on 89 of 89 games. | Losses: 56. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 37.1%. The percentage of games won. Based on 89 of 89 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.63. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.06. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.46. Average assists per game. Based on 89 of 89 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 221. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. |
| 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Spring Playoffs | DRX | 51 |
| LCK 2021 Summer Playoffs | DRX | 19 |
| LCK 2023 Spring Playoffs | DRX | 6 |
| LCK 2024 Spring Playoffs | DRX | 43 |
| LCK 2024 Summer Playoffs | DRX | 40 |
| LCK 2025 Season Playoffs | DRX | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20242024 · LCK · DRX | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DRX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| KeSPA Cup 20202020 · LCK · DRX | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20192019 · LCK · Ulsan | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.