Where Pirean stands
2020 · Mid · Domestic games
Choi Jun-sik최준식
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Pirean’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 44 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 44 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 44 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2020 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LJL 2020 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2020 | LJL 2020 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Lucian | Loss | 4 / 4 / 3 |
| 5 Sept 2020 | LJL 2020 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Azir | Loss | 2 / 7 / 6 |
| 5 Sept 2020 | LJL 2020 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Zoe | Loss | 2 / 1 / 1 |
| 22 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Azir | Loss | 5 / 2 / 4 |
| 22 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Azir | Loss | 3 / 2 / 2 |
| 22 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Azir | Win | 2 / 1 / 6 |
| 22 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Azir | Loss | 1 / 1 / 1 |
| 1 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Zoe | Win | 6 / 1 / 3 |
| 1 Aug 2020 | LJL 2020 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Sett | Win | 3 / 1 / 5 |
| 26 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | LeBlanc | Loss | 0 / 4 / 3 |
| 26 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | LeBlanc | Win | 5 / 0 / 7 |
| 25 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsRascal Jester | Series ↗ | Sylas | Win | 9 / 0 / 11 |
| 25 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsAXIZ | Series ↗ | Viktor | Loss | 2 / 5 / 1 |
| 4 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Zoe | Win | 3 / 0 / 5 |
| 4 Jul 2020 | LJL 2020 · Summer | QT DIG∞vsBurning Core Toyama | Series ↗ | Azir | Win | 3 / 1 / 3 |
| 28 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Galio | Loss | 3 / 6 / 12 |
| 28 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsAXIZ | Series ↗ | Twisted Fate | Win | 5 / 1 / 11 |
| 20 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Zoe | Loss | 0 / 4 / 3 |
| 20 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Twisted Fate | Win | 0 / 1 / 6 |
| 13 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Zoe | Win | 5 / 1 / 10 |
| 13 Jun 2020 | LJL 2020 · Summer | QT DIG∞vsRascal Jester | Series ↗ | Azir | Win | 0 / 1 / 11 |
| 4 May 2020 | LJL 2020 · Spring | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Azir | Loss | 4 / 3 / 1 |
| 4 May 2020 | LJL 2020 · Spring | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Ziggs | Win | 5 / 1 / 9 |
| 4 May 2020 | LJL 2020 · Spring | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Corki | Loss | 3 / 4 / 3 |
| 4 May 2020 | LJL 2020 · Spring | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Azir | Loss | 2 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 514 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 7.81 | 7.5 | 61 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.8% | 56.5 | 60 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.2% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −412 | 4.5 | 61 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 522 | 41.5 | 31 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.00 | 84.4 | 31 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 63.8% | 21.3 | 30 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.1% | 52.8 | 31 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −366 | 9.4 | 31 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.07 | 100.0 | 28 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 419 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.49 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 66.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 23.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +71 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 431 | 28.7 | 35 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.38 | 35.2 | 35 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.1% | 45.1 | 35 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.5% | 39.3 | 35 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −433 | 3.3 | 34 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.12 | 69.2 | 35 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 557 | 86.9 | 44 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.40 | 55.6 | 44 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 73.2 | 43 games · 124 peers |
| 2020 | Tier 1 | Damage share | 30.0% | 91.8 | 44 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +244 | 82.0 | 44 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.24 | 92.7 | 44 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2016–2020 · All seasons · 36 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Azir | 23 | |||||
| LeBlanc | 17 | |||||
| Lissandra | 12 | |||||
| Orianna | 11 | |||||
| Taliyah | 11 | |||||
| Zoe | 11 | |||||
| Corki | 10 | |||||
| Viktor | 10 | |||||
| All games | 61 | 31 | 19 | 35 | 44 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 24. Number of games won in this selection. Based on 44 of 44 games. | Losses: 20. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.57. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.86. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.68. Average assists per game. Based on 44 of 44 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2019 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 14. Number of games won in this selection. Based on 35 of 35 games. | Losses: 21. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 40.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.91. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.31. Average assists per game. Based on 35 of 35 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.37. Average kills per game. Based on 19 of 19 games. | Deaths / game: 1.79. Average deaths per game. Based on 19 of 19 games. | Assists / game: 3.42. Average assists per game. Based on 19 of 19 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2017 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.77. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.19. Average deaths per game. Based on 31 of 31 games. | Assists / game: 4.29. Average assists per game. Based on 31 of 31 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2016 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 22. Number of games won in this selection. Based on 61 of 61 games. | Losses: 39. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 36.1%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.21. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.66. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.03. Average assists per game. Based on 61 of 61 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2018 Summer Playoffs | SK Telecom T1 | 19 |
| LEC 2019 Spring Playoffs | SK Gaming | 23 |
| LEC 2019 Summer Playoffs | SK Gaming | 12 |
| NA LCS 2016 Spring Playoffs | Team Impulse | 16 |
| NA LCS 2016 Summer Playoffs | Phoenix1 | 41 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 21 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 7 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LJL 2020 Spring Playoffs · 8 points. LJL 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 4 points. LJL 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2020 Spring Playoffs2020 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · SK Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · SK Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Impulse | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Phoenix1 | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
No results in this selection.