Where Pilot stands
2017 · Bot · Domestic games
Na Woo-hyung나우형
Also known as: Pilot · Pilot (Na Woo-hyung)
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 53 games without a complete snapshot are excluded.
Explore Pilot’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 68 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 68 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 68 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 68 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2017 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LSPL 2017 · Summer | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 45.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 Aug 2017 | LSPL 2017 · Summer | DS GamingvsOh My God Academy | Jhin | Loss | 1 / 1 / 4 |
| 15 Aug 2017 | LSPL 2017 · Summer | DS GamingvsOh My God Academy | Caitlyn | Loss | 1 / 2 / 4 |
| 10 Aug 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Caitlyn | Win | 5 / 0 / 7 |
| 10 Aug 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Tristana | Loss | 2 / 2 / 1 |
| 10 Aug 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Caitlyn | Win | 4 / 0 / 7 |
| 8 Aug 2017 | LSPL 2017 · Summer | DS GamingvsOh My God Academy | Caitlyn | Loss | 1 / 2 / 9 |
| 8 Aug 2017 | LSPL 2017 · Summer | DS GamingvsOh My God Academy | Tristana | Loss | 2 / 2 / 1 |
| 4 Aug 2017 | LSPL 2017 · Summer | DS GamingvsLegend Dragon | Tristana | Loss | 2 / 3 / 1 |
| 4 Aug 2017 | LSPL 2017 · Summer | DS GamingvsLegend Dragon | Kog'Maw | Loss | 3 / 4 / 0 |
| 4 Aug 2017 | LSPL 2017 · Summer | DS GamingvsLegend Dragon | Caitlyn | Win | 7 / 0 / 6 |
| 2 Aug 2017 | LSPL 2017 · Summer | DS GamingvsTeam Fighter | Kalista | Win | 10 / 4 / 10 |
| 2 Aug 2017 | LSPL 2017 · Summer | DS GamingvsTeam Fighter | Tristana | Win | 2 / 3 / 7 |
| 28 Jul 2017 | LSPL 2017 · Summer | DS GamingvsRoyal Club | Tristana | Win | 11 / 1 / 3 |
| 28 Jul 2017 | LSPL 2017 · Summer | DS GamingvsRoyal Club | Kog'Maw | Win | 5 / 0 / 5 |
| 26 Jul 2017 | LSPL 2017 · Summer | DS GamingvsVici Gaming | Tristana | Loss | 2 / 2 / 2 |
| 26 Jul 2017 | LSPL 2017 · Summer | DS GamingvsVici Gaming | Kog'Maw | Loss | 4 / 3 / 3 |
| 20 Jul 2017 | LSPL 2017 · Summer | DS GamingvsMoss Seven Club | Jhin | Loss | 8 / 7 / 9 |
| 20 Jul 2017 | LSPL 2017 · Summer | DS GamingvsMoss Seven Club | Kog'Maw | Win | 4 / 1 / 8 |
| 20 Jul 2017 | LSPL 2017 · Summer | DS GamingvsMoss Seven Club | Kalista | Loss | 3 / 3 / 0 |
| 18 Jul 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Jhin | Loss | 0 / 1 / 2 |
| 18 Jul 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Tristana | Loss | 1 / 1 / 0 |
| 18 Jul 2017 | LSPL 2017 · Summer | DS GamingvsGame Talents | Jhin | Win | 10 / 4 / 4 |
| 13 Jul 2017 | LSPL 2017 · Summer | DS GamingvsYoung Glory | Jhin | Loss | 12 / 1 / 8 |
| 13 Jul 2017 | LSPL 2017 · Summer | DS GamingvsYoung Glory | Varus | Loss | 0 / 1 / 3 |
| 11 Jul 2017 | LSPL 2017 · Summer | DS GamingvsYoung Miracles | Twitch | Loss | 2 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.57 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 74.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 484 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.70 | 84.8 | 60 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 74.0% | 89.7 | 59 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.4% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +31 | 54.3 | 58 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 496 | 26.1 | 98 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.94 | 78.4 | 98 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 71.2% | 71.9 | 97 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.6% | 44.6 | 98 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −72 | 36.3 | 98 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 545 | 46.6 | 76 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.56 | 93.9 | 76 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.4% | 78.6 | 75 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.9% | 76.3 | 76 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −146 | 31.3 | 76 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 72.3 | 76 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 552 | 77.7 | 61 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.10 | 95.0 | 61 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.0% | 83.5 | 61 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.5% | 70.2 | 61 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +240 | 80.2 | 60 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.38 | 86.7 | 61 games · 106 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 366 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 9.38 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 59.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 22.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −26 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.61 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2014–2021 · All seasons · 30 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 81 | ||||||||
| Kalista | 46 | ||||||||
| Ashe | 41 | ||||||||
| Lucian | 38 | ||||||||
| Sivir | 38 | ||||||||
| Caitlyn | 28 | ||||||||
| Corki | 24 | ||||||||
| Jhin | 24 | ||||||||
| All games | 6 | 62 | 105 | 68 | 76 | 71 | 78 | 6 | 472 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.50. Average assists per game. Based on 6 of 6 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2020 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 35. Number of games won in this selection. Based on 78 of 78 games. | Losses: 43. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 44.9%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.58. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.62. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.12. Average assists per game. Based on 78 of 78 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2019 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.10. Average kills per game. Based on 71 of 71 games. | Deaths / game: 1.68. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.32. Average assists per game. Based on 71 of 71 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 29. Number of games won in this selection. Based on 76 of 76 games. | Losses: 47. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 38.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.55. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.36. Average deaths per game. Based on 76 of 76 games. | Assists / game: 3.41. Average assists per game. Based on 76 of 76 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 10.56. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2017 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 31. Number of games won in this selection. Based on 68 of 68 games. | Losses: 37. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 45.6%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.47. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.75. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.53. Average assists per game. Based on 68 of 68 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2016 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 49. Number of games won in this selection. Based on 105 of 105 games. | Losses: 56. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 46.7%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.04. Average kills per game. Based on 105 of 105 games. | Deaths / game: 1.51. Average deaths per game. Based on 105 of 105 games. | Assists / game: 4.25. Average assists per game. Based on 105 of 105 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2015 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 31. Number of games won in this selection. Based on 62 of 62 games. | Losses: 31. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.26. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.73. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.19. Average assists per game. Based on 62 of 62 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 62 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 59 of 62 games. Games without the required stats are excluded. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.17. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.00. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 2 of 6 games. Games without the required stats are excluded. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Jin Air Green Wings | 22 |
| Korea Regional Finals 2016 | Jin Air Green Wings | 5 |
| LCK 2016 Spring Playoffs | Jin Air Green Wings | 48 |
| LCK 2016 Summer Playoffs | Jin Air Green Wings | 45 |
| LCK 2018 Spring Playoffs | MVP | 26 |
| LCK 2018 Summer Playoffs | MVP | 38 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Royal Youth | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Jin Air Green Wings | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20192019 · LCK · Rockhead | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20152015 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| Champions 2014 Summer2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.