Games Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.107
Win rate Win rate: 51.4%. The percentage of games won. Based on 107 of 107 games.51.4%
KDA KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.3.15
Damage / min Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.235
CS / min CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.1.11
Kill participation Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.74.8%
More statistics Totals, economy & laning +
WinsWins: 55. Number of games won in this selection. Based on 107 of 107 games.
LossesLosses: 52. Number of games lost in this selection. Based on 107 of 107 games.
KillsKills: 83. Total kills in games where kills are available. Based on 107 of 107 games.
DeathsDeaths: 388. Total deaths in games where deaths are available. Based on 107 of 107 games.
AssistsAssists: 1,138. Total assists in games where assists are available. Based on 107 of 107 games.
Gold / minGold / min: 274. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Damage shareDamage share: 8.5%. The player's share of team damage to enemy champions, averaged across games. Based on 107 of 107 games.
Earned gold shareEarned gold share: 10.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 107 of 107 games.
Gold diff @15Gold diff @15: −22. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 107 of 107 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 107 of 107 games.
XP diff @15XP diff @15: −72. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 107 of 107 games.
Vision score / minVision score / min: 4.22. Vision score per minute, averaged across games where the statistic is supported. Based on 107 of 107 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Peter stands
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 216 damage per minute. Percentile: 22%. Rank: 8th of 10216
Value: 216 damage per minute. Percentile: 22%. Rank: 8th of 10
Value: 1.09 CS per minute. Percentile: 56%. Rank: 5th of 101.09
Value: 1.09 CS per minute. Percentile: 56%. Rank: 5th of 10
Value: 78.8% kill participation. Percentile: 100%. Rank: 1st of 1078.8%
Value: 78.8% kill participation. Percentile: 100%. Rank: 1st of 10
Value: 8.1% damage share. Percentile: 33%. Rank: 7th of 108.1%
Value: 8.1% damage share. Percentile: 33%. Rank: 7th of 10
Value: 4.22 vision score per minute. Percentile: 56%. Rank: 5th of 104.22
Value: 4.22 vision score per minute. Percentile: 56%. Rank: 5th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 18 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard13 games
Bard: 10.7% earned gold share and 8.6% damage share. Means across the same 13 games with both values available; 13 total champion games.9%
?
Nautilus13 games
Nautilus: 10.9% earned gold share and 8.1% damage share. Means across the same 13 games with both values available; 13 total champion games.8%
?
Rell12 games
Rell: 10.1% earned gold share and 5.9% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Neeko11 games
Neeko: 11.1% earned gold share and 12.4% damage share. Means across the same 11 games with both values available; 11 total champion games.12%
?
Rakan8 games
Rakan: 10.7% earned gold share and 7.3% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Camille7 games
Camille: 11.1% earned gold share and 9.4% damage share. Means across the same 7 games with both values available; 7 total champion games.9%
?
Lulu7 games
Lulu: 11.0% earned gold share and 8.2% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Alistar6 games
Alistar: 9.7% earned gold share and 5.7% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
107 games
Opponent
WinsLosses
Win rate
KDKiwoom DRXKiwoom DRX: 11 wins, 7 losses in 18 recorded games, 61.1% win rate. 2026.61%
NRNongshim RedForceNongshim RedForce: 10 wins, 6 losses in 16 recorded games, 62.5% win rate. 2026.63%
BFBNK FEARXBNK FEARX: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
HBHANJIN BRIONHANJIN BRION: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
GEGen.GGen.G: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
T1T1T1: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
KRKT RolsterKT Rolster: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
107 games
76.0%win rate when ahead at 15 minutes 19 wins from 25 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Peter’s 2026 performances. Select a point to open its story.
107 plotted games
WinLoss— Median in selection
107 / 107 selected games have both values.Median damage / min: 211
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 107 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 107 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 107 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 107 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 107 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 107 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 107 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 107 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
155
50.0
25 games · 111 peers
2022
Tier 1
CS / min
0.82
2.7
25 games · 111 peers
2022
Tier 1
Kill participation
66.3%
22.7
25 games · 111 peers
2022
Tier 1
Damage share
9.2%
90.9
25 games · 111 peers
2022
Tier 1
Gold diff @15
−1
41.1
25 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.49
29.1
25 games · 111 peers
2023
Tier 1
Damage / min
129
5.6
85 games · 109 peers
2023
Tier 1
CS / min
0.89
16.7
85 games · 109 peers
2023
Tier 1
Kill participation
76.7%
86.1
83 games · 109 peers
2023
Tier 1
Damage share
6.9%
22.2
85 games · 109 peers
2023
Tier 1
Gold diff @15
−206
5.7
85 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
2.92
32.4
85 games · 109 peers
2024
Tier 1
Damage / min
150
6.7
44 games · 105 peers
2024
Tier 1
CS / min
1.43
48.1
44 games · 105 peers
2024
Tier 1
Kill participation
75.1%
84.6
44 games · 105 peers
2024
Tier 1
Damage share
7.1%
18.3
44 games · 105 peers
2024
Tier 1
Gold diff @15
−269
7.1
44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.32
43.3
44 games · 105 peers
2025
Tier 1
Damage / min
196
50.0
92 games · 63 peers
2025
Tier 1
CS / min
1.06
51.6
92 games · 63 peers
2025
Tier 1
Kill participation
74.1%
40.3
92 games · 63 peers
2025
Tier 1
Damage share
7.7%
45.2
92 games · 63 peers
2025
Tier 1
Gold diff @15
+25
70.5
92 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.73
80.6
92 games · 63 peers
2026
Tier 1
Damage / min
216
60.6
62 games · 67 peers
2026
Tier 1
CS / min
1.09
54.5
62 games · 67 peers
2026
Tier 1
Kill participation
78.8%
95.5
62 games · 67 peers
2026
Tier 1
Damage share
8.1%
71.2
62 games · 67 peers
2026
Tier 1
Gold diff @15
−63
24.1
62 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2020–2026 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2022
2023
2024
2025
2026
Total
?Alistar
68
?Nautilus
54
?Rakan
50
?Leona
37
?Rell
36
?Lulu
28
?Neeko
26
?Yuumi
23
All games
29
72
85
44
143
107
480
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 55. Number of games won in this selection. Based on 107 of 107 games.
Losses: 52. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 51.4%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 0.78. Average kills per game. Based on 107 of 107 games.
Deaths / game: 3.63. Average deaths per game. Based on 107 of 107 games.
Assists / game: 10.64. Average assists per game. Based on 107 of 107 games.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.
Wins: 83. Number of games won in this selection. Based on 143 of 143 games.
Losses: 60. Number of games lost in this selection. Based on 143 of 143 games.
Win rate: 58.0%. The percentage of games won. Based on 143 of 143 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.
Kills / game: 0.91. Average kills per game. Based on 143 of 143 games.
Deaths / game: 3.52. Average deaths per game. Based on 143 of 143 games.
Assists / game: 11.48. Average assists per game. Based on 143 of 143 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 14. Number of games won in this selection. Based on 44 of 44 games.
Losses: 30. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 0.52. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.32. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.02. Average assists per game. Based on 44 of 44 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 22. Number of games won in this selection. Based on 85 of 85 games.
Losses: 63. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 25.9%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.55. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.28. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.60. Average assists per game. Based on 85 of 85 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 224. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 35. Number of games won in this selection. Based on 72 of 72 games.
Losses: 37. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 48.6%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 0.82. Average kills per game. Based on 72 of 72 games.
Deaths / game: 3.13. Average deaths per game. Based on 72 of 72 games.
Assists / game: 8.75. Average assists per game. Based on 72 of 72 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 17. Number of games won in this selection. Based on 29 of 29 games.
Losses: 12. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 0.79. Average kills per game. Based on 29 of 29 games.
Deaths / game: 3.59. Average deaths per game. Based on 29 of 29 games.
Assists / game: 10.90. Average assists per game. Based on 29 of 29 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
KT Rolster
202546 pts
Credited tournament finishes
DN SOOPers
202610 pts
1 Domestic
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2022 Spring Playoffs
NRNongshim RedForce
24
LCK 2022 Summer Playoffs
NRNongshim RedForce
1
LCK 2023 Spring Playoffs
NRNongshim RedForce
42
LCK 2023 Summer Playoffs
NRNongshim RedForce
43
LCK 2024 Spring Playoffs
NRNongshim RedForce
44
LCK 2025 Road to MSI
KRKT Rolster
10
LCK 2025 Season Playoffs
KRKT Rolster
82
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2025 · worlds 2025 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Games of Legends ↗Games of Legends rights reserved; local factual corroboration only. Indexed/cached web text, not original local HTML.
Games of Legends ↗Games of Legends rights reserved; local factual corroboration only. Indexed/cached web text, not original local HTML.
KeSPA Cup 20212021 · LCK · Nongshim RedForce Challengers
Places 9–16
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.