Where PerfecT stands
All seasons · Top · Domestic games
Also known as: PerfecT · PerfecT (Lee Seung-min)
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 31 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore PerfecT’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 64 of 413 games in this selection. | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 60 of 413 games in this selection. | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 30. Number of games won in this selection. Based on 60 of 60 games. | Losses: 30. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 50.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 47 of 413 games in this selection. | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 27. Number of games won in this selection. Based on 47 of 47 games. | Losses: 20. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 57.4%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 31 of 413 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 17. Number of games won in this selection. Based on 31 of 31 games. | Losses: 14. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 30 of 413 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 20. Number of games won in this selection. Based on 30 of 30 games. | Losses: 10. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 66.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. |
| 22 of 413 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 21 of 413 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 413 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 19 of 413 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 43.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 17 of 413 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2026 · Cup | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCK 2025 · Cup | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCK 2025 · Rounds 1-2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 65.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LCK 2025 · Rounds 3-5 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 36.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| LCKC 2025 · Rounds 1-2 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2023–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | 469 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.48 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 56.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 19.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | +651 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 465 | 22.5 | 102 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.82 | 33.3 | 102 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 51.5% | 30.4 | 100 games · 103 peers |
| 2024 | Tier 1 | Damage share | 19.5% | 20.6 | 102 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −143 | 37.0 | 102 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.19 | 95.1 | 102 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 512 | 9.7 | 95 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.56 | 14.5 | 95 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 49.6% | 4.8 | 95 games · 63 peers |
| 2025 | Tier 1 | Damage share | 20.4% | 8.1 | 95 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −246 | 15.6 | 95 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.07 | 77.4 | 95 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 566 | 20.0 | 102 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.49 | 46.2 | 102 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 50.2% | 36.9 | 100 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.0% | 35.4 | 102 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +1 | 55.2 | 102 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.32 | 43.1 | 102 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. Season labels follow the competition season.
2023–2026 · All seasons · 31 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| K'Sante | 64 | ||||
| Renekton | 60 | ||||
| Rumble | 47 | ||||
| Jayce | 31 | ||||
| Gnar | 30 | ||||
| Jax | 22 | ||||
| Sion | 21 | ||||
| Ambessa | 20 | ||||
| All games | 57 | 104 | 128 | 124 | 413 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 59. Number of games won in this selection. Based on 124 of 124 games. | Losses: 65. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 47.6%. The percentage of games won. Based on 124 of 124 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.23. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.63. Average deaths per game. Based on 124 of 124 games. | Assists / game: 4.77. Average assists per game. Based on 124 of 124 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. |
| 2025 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 72. Number of games won in this selection. Based on 128 of 128 games. | Losses: 56. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 56.3%. The percentage of games won. Based on 128 of 128 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 2.41. Average kills per game. Based on 128 of 128 games. | Deaths / game: 2.66. Average deaths per game. Based on 128 of 128 games. | Assists / game: 6.05. Average assists per game. Based on 128 of 128 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2024 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 57. Number of games won in this selection. Based on 104 of 104 games. | Losses: 47. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 54.8%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 2.19. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.42. Average deaths per game. Based on 104 of 104 games. | Assists / game: 5.13. Average assists per game. Based on 104 of 104 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. |
| 2023 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.18. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.05. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.35. Average assists per game. Based on 57 of 57 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 24 Mar 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 7 Mar 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 31 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 21 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 18 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.