Where Patrik stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Patrik’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 97 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 1,034. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 97 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 97 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 97 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 97 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 97 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 97 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 988. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 97 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 950. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 97 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 97 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 894. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2026 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| PRM 2026 · Spring | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| PRM 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| World Star Challengers Invitational 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Jinx | Loss | 4 / 4 / 4 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Ezreal | Loss | 1 / 7 / 3 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsGalions | Series ↗ | Ashe | Loss | 0 / 7 / 0 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsNightbirds | Series ↗ | Yunara | Win | 4 / 2 / 6 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsNightbirds | Series ↗ | Ezreal | Win | 4 / 0 / 4 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsSenshi eSports | Series ↗ | Yunara | Win | 7 / 0 / 9 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsBomba Team | Series ↗ | Xayah | Loss | 2 / 7 / 6 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsMagaza Esports | Series ↗ | Ashe | Win | 3 / 2 / 5 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsValerion | Series ↗ | Kalista | Loss | 0 / 4 / 0 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Berlin International GamingvsFrites Esports Club | Series ↗ | Ezreal | Win | 4 / 2 / 5 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Varus | Loss | 3 / 5 / 7 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Ezreal | Win | 7 / 0 / 10 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Yunara | Loss | 1 / 5 / 2 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Xayah | Win | 5 / 0 / 7 |
| 14 Sept 2026 | World Star Challengers Invitational 2026 | Berlin International GamingvsMovistar KOI Fénix | Series ↗ | Ashe | Loss | 2 / 4 / 9 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Kalista | Win | 12 / 3 / 13 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Ashe | Loss | 0 / 8 / 2 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Jhin | Win | 8 / 1 / 12 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Xayah | Loss | 2 / 2 / 3 |
| 12 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Ezreal | Win | 7 / 2 / 7 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Jhin | Win | 2 / 2 / 16 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Xayah | Win | 3 / 2 / 7 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Caitlyn | Win | 8 / 0 / 8 |
| 3 Sept 2026 | PRM 2026 · Spring | Berlin International GamingvsKaufland Hangry Knights | Series ↗ | Ezreal | Loss | 0 / 6 / 5 |
| 27 Aug 2026 | PRM 2026 · Spring | Berlin International GamingvsG2 NORD | Series ↗ | Sivir | Loss | 3 / 5 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 608 | 84.0 | 43 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.65 | 50.4 | 43 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.4% | 51.1 | 40 games · 132 peers |
| 2018 | Tier 1 | Damage share | 31.6% | 81.7 | 43 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −289 | 14.5 | 43 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 28.6 | 43 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 497 | 48.8 | 51 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.21 | 37.2 | 51 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.5% | 74.4 | 51 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.4% | 69.4 | 51 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −102 | 33.1 | 51 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.23 | 65.7 | 51 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 557 | 75.0 | 36 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.20 | 59.0 | 36 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 72.1% | 86.9 | 35 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.7% | 94.2 | 36 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +146 | 62.5 | 36 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.19 | 34.2 | 36 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 505 | 50.0 | 36 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.81 | 35.4 | 36 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 72.5% | 93.8 | 36 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.8% | 85.4 | 36 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −343 | 20.5 | 36 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.42 | 72.1 | 36 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 608 | 78.3 | 47 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.02 | 33.9 | 47 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.7% | 38.3 | 47 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.8% | 84.3 | 47 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +46 | 47.4 | 47 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.18 | 30.4 | 47 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 673 | 80.0 | 52 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.04 | 6.7 | 52 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.9% | 81.0 | 51 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.8% | 58.1 | 52 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −373 | 11.9 | 52 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.09 | 9.5 | 52 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 596 | 15.8 | 48 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.90 | 53.5 | 48 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 73.0% | 90.1 | 47 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.5% | 60.4 | 48 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −505 | 8.9 | 48 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.12 | 9.9 | 48 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 667 | 22.2 | 29 games · 64 peers |
| 2025 | Tier 1 | CS / min | 8.66 | 3.2 | 29 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 62.3% | 1.6 | 29 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.6% | 77.8 | 29 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −269 | 10.6 | 29 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.03 | 11.1 | 29 games · 64 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. Season labels follow the competition season.
2017–2026 · All seasons · 35 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 50 | ||||||||||
| Xayah | 44 | ||||||||||
| Varus | 34 | ||||||||||
| Ashe | 33 | ||||||||||
| Kalista | 33 | ||||||||||
| Aphelios | 26 | ||||||||||
| Kai'Sa | 26 | ||||||||||
| Caitlyn | 21 | ||||||||||
| All games | 18 | 43 | 55 | 36 | 36 | 47 | 52 | 48 | 29 | 97 | 461 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 60. Number of games won in this selection. Based on 97 of 97 games. | Losses: 37. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 61.9%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.71. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.07. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.52. Average assists per game. Based on 97 of 97 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 489. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2025 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 6. Number of games won in this selection. Based on 29 of 29 games. | Losses: 23. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 20.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.31. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.14. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.34. Average assists per game. Based on 29 of 29 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2024 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 16. Number of games won in this selection. Based on 48 of 48 games. | Losses: 32. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.60. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.27. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.29. Average assists per game. Based on 48 of 48 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.40. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.81. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.92. Average assists per game. Based on 52 of 52 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2022 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 23. Number of games won in this selection. Based on 47 of 47 games. | Losses: 24. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 48.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.30. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.38. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.62. Average assists per game. Based on 47 of 47 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.36. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.42. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.31. Average assists per game. Based on 36 of 36 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.28. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.22. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.14. Average assists per game. Based on 36 of 36 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 27. Number of games won in this selection. Based on 55 of 55 games. | Losses: 28. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.35. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.02. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.45. Average assists per game. Based on 55 of 55 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 12. Number of games won in this selection. Based on 43 of 43 games. | Losses: 31. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.37. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.09. Average deaths per game. Based on 43 of 43 games. | Assists / game: 3.37. Average assists per game. Based on 43 of 43 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded. |
| 2017 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 1.94. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.78. Average assists per game. Based on 18 of 18 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | H2k-Gaming | 23 |
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 17 |
| LEC 2019 Regional Finals | Origen | 5 |
| LEC 2019 Spring Playoffs | Origen | 28 |
| LEC 2019 Summer Playoffs | Origen | 18 |
| LEC 2020 Spring Playoffs | Excel Esports | 18 |
| LEC 2020 Summer Playoffs | Excel Esports | 18 |
| LEC 2021 Spring Playoffs | Excel Esports | 18 |
| LEC 2021 Summer Playoffs | Excel Esports | 18 |
| LEC 2022 Spring Playoffs | Excel Esports | 23 |
| LEC 2022 Summer Playoffs | Excel Esports | 24 |
| LEC 2023 Season Finals | Excel Esports | 8 |
| LEC 2023 Spring Playoffs | Excel Esports | 9 |
| LEC 2023 Summer Playoffs | Excel Esports | 26 |
| LEC 2023 Winter Playoffs | Excel Esports | 9 |
| LEC 2024 Season Finals | GIANTX | 3 |
| LEC 2024 Spring Playoffs | GIANTX | 14 |
| LEC 2024 Summer Playoffs | GIANTX | 18 |
| LEC 2024 Winter Playoffs | GIANTX | 13 |
| LEC 2025 Spring Playoffs | Rogue (European Team) | 20 |
| LEC 2025 Winter Playoffs | Rogue (European Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Patrik.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Patrik.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LEC · lec-2020-summer. Patrik.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Season Finals: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Season Finals2024 · LEC · GIANTX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Season Finals2023 · LEC · Excel Esports | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played. |
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Excel Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Excel Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Excel Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Excel Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Excel Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Origen | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| proteamsource ↗2020 · LEC · lec-2020-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|