Games Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.97
Win rate Win rate: 61.9%. The percentage of games won. Based on 97 of 97 games.61.9%
KDA KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.3.65
Damage / min Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.836
CS / min CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.9.08
Kill participation Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.59.3%
More statistics Totals, economy & laning +
WinsWins: 60. Number of games won in this selection. Based on 97 of 97 games.
LossesLosses: 37. Number of games lost in this selection. Based on 97 of 97 games.
KillsKills: 457. Total kills in games where kills are available. Based on 97 of 97 games.
DeathsDeaths: 298. Total deaths in games where deaths are available. Based on 97 of 97 games.
AssistsAssists: 632. Total assists in games where assists are available. Based on 97 of 97 games.
Gold / minGold / min: 489. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Damage shareDamage share: 25.6%. The player's share of team damage to enemy champions, averaged across games. Based on 97 of 97 games.
Earned gold shareEarned gold share: 26.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 97 of 97 games.
Gold diff @15Gold diff @15: −76. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 97 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 97 games.
XP diff @15XP diff @15: −93. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 97 games.
Vision score / minVision score / min: 1.03. Vision score per minute, averaged across games where the statistic is supported. Based on 97 of 97 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Patrik stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 842 damage per minute. Percentile: 55%. Rank: 6th of 12842
Value: 842 damage per minute. Percentile: 55%. Rank: 6th of 12
Value: 9.04 CS per minute. Percentile: 0%. Rank: 12th of 129.04
Value: 9.04 CS per minute. Percentile: 0%. Rank: 12th of 12
Value: 57.6% kill participation. Percentile: 0%. Rank: 12th of 1257.6%
Value: 57.6% kill participation. Percentile: 0%. Rank: 12th of 12
Value: 25.0% damage share. Percentile: 9%. Rank: 11th of 1225.0%
Value: 25.0% damage share. Percentile: 9%. Rank: 11th of 12
Value: 1.03 vision score per minute. Percentile: 36%. Rank: 8th of 121.03
Value: 1.03 vision score per minute. Percentile: 36%. Rank: 8th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal18 games
Ezreal: 27.0% earned gold share and 29.5% damage share. Means across the same 18 games with both values available; 18 total champion games.30%
?
Ashe14 games
Ashe: 25.4% earned gold share and 22.8% damage share. Means across the same 14 games with both values available; 14 total champion games.23%
?
Corki10 games
Corki: 28.0% earned gold share and 26.3% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Caitlyn9 games
Caitlyn: 26.8% earned gold share and 25.0% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Xayah8 games
Xayah: 27.5% earned gold share and 23.8% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Jhin7 games
Jhin: 26.0% earned gold share and 22.6% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Lucian6 games
Lucian: 26.2% earned gold share and 28.3% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Yunara6 games
Yunara: 27.4% earned gold share and 26.7% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
97 games
Opponent
WinsLosses
Win rate
GNG2 NORDG2 NORD: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
ESEintracht SpandauEintracht Spandau: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
KHKKaufland Hangry KnightsKaufland Hangry Knights: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
RCROSSMANN CentaursROSSMANN Centaurs: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
EFEintracht FrankfurtEintracht Frankfurt: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
MKFMovistar KOI FénixMovistar KOI Fénix: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
97 games
78.1%win rate when ahead at 15 minutes 25 wins from 32 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Patrik’s 2026 performances. Select a point to open its story.
97 plotted games
WinLoss— Median in selection
97 / 97 selected games have both values.Median damage / min: 835
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 97 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 1,034. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 97 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 97 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 97 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 97 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 97 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 97 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 988. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 97 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 950. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 97 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 97 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 894. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2017–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
608
84.0
43 games · 132 peers
2018
Tier 1
CS / min
9.65
50.4
43 games · 132 peers
2018
Tier 1
Kill participation
68.4%
51.1
40 games · 132 peers
2018
Tier 1
Damage share
31.6%
81.7
43 games · 132 peers
2018
Tier 1
Gold diff @15
−289
14.5
43 games · 132 peers
2018
Tier 1
Vision / min
1.08
28.6
43 games · 113 peers
2019
Tier 1
Damage / min
497
48.8
51 games · 122 peers
2019
Tier 1
CS / min
9.21
37.2
51 games · 122 peers
2019
Tier 1
Kill participation
68.5%
74.4
51 games · 122 peers
2019
Tier 1
Damage share
29.4%
69.4
51 games · 122 peers
2019
Tier 1
Gold diff @15
−102
33.1
51 games · 122 peers
2019
Tier 1
Vision / min
1.23
65.7
51 games · 106 peers
2020
Tier 1
Damage / min
557
75.0
36 games · 121 peers
2020
Tier 1
CS / min
9.20
59.0
36 games · 123 peers
2020
Tier 1
Kill participation
72.1%
86.9
35 games · 123 peers
2020
Tier 1
Damage share
31.7%
94.2
36 games · 121 peers
2020
Tier 1
Gold diff @15
+146
62.5
36 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.19
34.2
36 games · 121 peers
2021
Tier 1
Damage / min
505
50.0
36 games · 131 peers
2021
Tier 1
CS / min
8.81
35.4
36 games · 131 peers
2021
Tier 1
Kill participation
72.5%
93.8
36 games · 131 peers
2021
Tier 1
Damage share
28.8%
85.4
36 games · 131 peers
2021
Tier 1
Gold diff @15
−343
20.5
36 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.42
72.1
36 games · 130 peers
2022
Tier 1
Damage / min
608
78.3
47 games · 116 peers
2022
Tier 1
CS / min
9.02
33.9
47 games · 116 peers
2022
Tier 1
Kill participation
65.7%
38.3
47 games · 116 peers
2022
Tier 1
Damage share
29.8%
84.3
47 games · 116 peers
2022
Tier 1
Gold diff @15
+46
47.4
47 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.18
30.4
47 games · 116 peers
2023
Tier 1
Damage / min
673
80.0
52 games · 106 peers
2023
Tier 1
CS / min
9.04
6.7
52 games · 106 peers
2023
Tier 1
Kill participation
71.9%
81.0
51 games · 106 peers
2023
Tier 1
Damage share
28.8%
58.1
52 games · 106 peers
2023
Tier 1
Gold diff @15
−373
11.9
52 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.09
9.5
52 games · 106 peers
2024
Tier 1
Damage / min
596
15.8
48 games · 102 peers
2024
Tier 1
CS / min
8.90
53.5
48 games · 102 peers
2024
Tier 1
Kill participation
73.0%
90.1
47 games · 102 peers
2024
Tier 1
Damage share
27.5%
60.4
48 games · 102 peers
2024
Tier 1
Gold diff @15
−505
8.9
48 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.12
9.9
48 games · 102 peers
2025
Tier 1
Damage / min
667
22.2
29 games · 64 peers
2025
Tier 1
CS / min
8.66
3.2
29 games · 64 peers
2025
Tier 1
Kill participation
62.3%
1.6
29 games · 64 peers
2025
Tier 1
Damage share
28.6%
77.8
29 games · 64 peers
2025
Tier 1
Gold diff @15
−269
10.6
29 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
50
?Xayah
44
?Varus
34
?Ashe
33
?Kalista
33
?Aphelios
26
?Kai'Sa
26
?Caitlyn
21
All games
18
43
55
36
36
47
52
48
29
97
461
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
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Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 60. Number of games won in this selection. Based on 97 of 97 games.
Losses: 37. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 61.9%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 4.71. Average kills per game. Based on 97 of 97 games.
Deaths / game: 3.07. Average deaths per game. Based on 97 of 97 games.
Assists / game: 6.52. Average assists per game. Based on 97 of 97 games.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 489. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 6. Number of games won in this selection. Based on 29 of 29 games.
Losses: 23. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 20.7%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.31. Average kills per game. Based on 29 of 29 games.
Deaths / game: 3.14. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.34. Average assists per game. Based on 29 of 29 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 16. Number of games won in this selection. Based on 48 of 48 games.
Losses: 32. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.60. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.27. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.29. Average assists per game. Based on 48 of 48 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 19. Number of games won in this selection. Based on 52 of 52 games.
Losses: 33. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 4.40. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.81. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.92. Average assists per game. Based on 52 of 52 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 436. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 23. Number of games won in this selection. Based on 47 of 47 games.
Losses: 24. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 48.9%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 4.30. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.38. Average deaths per game. Based on 47 of 47 games.
Assists / game: 4.62. Average assists per game. Based on 47 of 47 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 3.36. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.42. Average deaths per game. Based on 36 of 36 games.
Assists / game: 4.31. Average assists per game. Based on 36 of 36 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 15. Number of games won in this selection. Based on 36 of 36 games.
Losses: 21. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 3.28. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.22. Average deaths per game. Based on 36 of 36 games.
Assists / game: 4.14. Average assists per game. Based on 36 of 36 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 27. Number of games won in this selection. Based on 55 of 55 games.
Losses: 28. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 3.35. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.02. Average deaths per game. Based on 55 of 55 games.
Assists / game: 4.45. Average assists per game. Based on 55 of 55 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 12. Number of games won in this selection. Based on 43 of 43 games.
Losses: 31. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.37. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.09. Average deaths per game. Based on 43 of 43 games.
Assists / game: 3.37. Average assists per game. Based on 43 of 43 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 3.56. Average kills per game. Based on 18 of 18 games.
Deaths / game: 1.94. Average deaths per game. Based on 18 of 18 games.
Assists / game: 5.78. Average assists per game. Based on 18 of 18 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Patrik.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Patrik.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.