Games Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.95
Win rate Win rate: 50.5%. The percentage of games won. Based on 95 of 95 games.50.5%
KDA KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.3.24
Damage / min Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.203
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.1.04
Kill participation Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.75.5%
More statistics Totals, economy & laning +
WinsWins: 48. Number of games won in this selection. Based on 95 of 95 games.
LossesLosses: 47. Number of games lost in this selection. Based on 95 of 95 games.
KillsKills: 69. Total kills in games where kills are available. Based on 95 of 95 games.
DeathsDeaths: 310. Total deaths in games where deaths are available. Based on 95 of 95 games.
AssistsAssists: 935. Total assists in games where assists are available. Based on 95 of 95 games.
Gold / minGold / min: 263. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 95 of 95 games.
Earned gold shareEarned gold share: 10.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 95 of 95 games.
Gold diff @15Gold diff @15: −30. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
XP diff @15XP diff @15: −17. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 95 games.
Vision score / minVision score / min: 4.64. Vision score per minute, averaged across games where the statistic is supported. Based on 95 of 95 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Parus stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 198 damage per minute. Percentile: 38%. Rank: 42nd of 67198
Value: 198 damage per minute. Percentile: 38%. Rank: 42nd of 67
Value: 1.03 CS per minute. Percentile: 23%. Rank: 52nd of 671.03
Value: 1.03 CS per minute. Percentile: 23%. Rank: 52nd of 67
Value: 75.4% kill participation. Percentile: 70%. Rank: 21st of 6775.4%
Value: 75.4% kill participation. Percentile: 70%. Rank: 21st of 67
Value: 8.0% damage share. Percentile: 53%. Rank: 32nd of 678.0%
Value: 8.0% damage share. Percentile: 53%. Rank: 32nd of 67
Value: −15 gold difference @15. Percentile: 47%. Rank: 32nd of 59. Percentile among 59 players with sufficient data.−15
Value: −15 gold difference @15. Percentile: 47%. Rank: 32nd of 59. Percentile among 59 players with sufficient data.
Value: 4.69 vision score per minute. Percentile: 98%. Rank: 2nd of 674.69
Value: 4.69 vision score per minute. Percentile: 98%. Rank: 2nd of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard15 games
Bard: 10.9% earned gold share and 10.1% damage share. Means across the same 15 games with both values available; 15 total champion games.10%
?
Lulu13 games
Lulu: 9.8% earned gold share and 6.6% damage share. Means across the same 13 games with both values available; 13 total champion games.7%
?
Milio10 games
Milio: 10.1% earned gold share and 5.7% damage share. Means across the same 10 games with both values available; 10 total champion games.6%
?
Alistar6 games
Alistar: 9.4% earned gold share and 5.0% damage share. Means across the same 6 games with both values available; 6 total champion games.5%
?
Karma6 games
Karma: 9.5% earned gold share and 9.8% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Nami6 games
Nami: 10.3% earned gold share and 9.8% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Nautilus6 games
Nautilus: 9.3% earned gold share and 6.1% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Seraphine6 games
Seraphine: 10.9% earned gold share and 9.4% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
95 games
Opponent
WinsLosses
Win rate
GIGiantXGiantX: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. 2026.59%
MKMovistar KOIMovistar KOI: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
KCKarmine CorpKarmine Corp: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
FNFnaticFnatic: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
GEG2 EsportsG2 Esports: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
SGSK GamingSK Gaming: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
SHShiftersShifters: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
TVTeam VitalityTeam Vitality: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
95 games
77.8%win rate when ahead at 15 minutes 14 wins from 18 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Parus’s 2026 performances. Select a point to open its story.
95 plotted games
WinLoss— Median in selection
95 / 95 selected games have both values.Median damage / min: 184
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 95 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 95 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 95 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 88.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 95 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 95 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 95 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
168
71.8
37 games · 111 peers
2022
Tier 1
CS / min
1.18
63.6
37 games · 111 peers
2022
Tier 1
Kill participation
69.2%
44.5
37 games · 111 peers
2022
Tier 1
Damage share
9.4%
93.6
37 games · 111 peers
2022
Tier 1
Gold diff @15
+72
71.1
37 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.45
26.4
37 games · 111 peers
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
181
17.7
50 games · 63 peers
2025
Tier 1
CS / min
0.96
9.7
50 games · 63 peers
2025
Tier 1
Kill participation
76.3%
67.7
50 games · 63 peers
2025
Tier 1
Damage share
7.0%
11.3
50 games · 63 peers
2025
Tier 1
Gold diff @15
−27
38.6
50 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.80
90.3
50 games · 63 peers
2026
Tier 1
Damage / min
198
37.9
75 games · 67 peers
2026
Tier 1
CS / min
1.03
22.7
75 games · 67 peers
2026
Tier 1
Kill participation
75.4%
69.7
75 games · 67 peers
2026
Tier 1
Damage share
8.0%
53.0
75 games · 67 peers
2026
Tier 1
Gold diff @15
−15
46.6
75 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
68
?Rell
47
?Leona
36
?Alistar
26
?Rakan
26
?Thresh
24
?Karma
21
?Bard
18
All games
19
47
39
75
98
50
95
423
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 48. Number of games won in this selection. Based on 95 of 95 games.
Losses: 47. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 50.5%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 0.73. Average kills per game. Based on 95 of 95 games.
Deaths / game: 3.26. Average deaths per game. Based on 95 of 95 games.
Assists / game: 9.84. Average assists per game. Based on 95 of 95 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 18. Number of games won in this selection. Based on 50 of 50 games.
Losses: 32. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 36.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 0.86. Average kills per game. Based on 50 of 50 games.
Deaths / game: 4.14. Average deaths per game. Based on 50 of 50 games.
Assists / game: 9.88. Average assists per game. Based on 50 of 50 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 74. Number of games won in this selection. Based on 98 of 98 games.
Losses: 24. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 75.5%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 1.72. Average kills per game. Based on 98 of 98 games.
Deaths / game: 4.04. Average deaths per game. Based on 98 of 98 games.
Assists / game: 12.00. Average assists per game. Based on 98 of 98 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 59. Number of games won in this selection. Based on 75 of 75 games.
Losses: 16. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 78.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 1.12. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.09. Average deaths per game. Based on 75 of 75 games.
Assists / game: 11.45. Average assists per game. Based on 75 of 75 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 17. Number of games won in this selection. Based on 39 of 39 games.
Losses: 22. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 1.18. Average kills per game. Based on 39 of 39 games.
Deaths / game: 3.74. Average deaths per game. Based on 39 of 39 games.
Assists / game: 8.10. Average assists per game. Based on 39 of 39 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 32. Number of games won in this selection. Based on 47 of 47 games.
Losses: 15. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 68.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 1.11. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.81. Average deaths per game. Based on 47 of 47 games.
Assists / game: 10.40. Average assists per game. Based on 47 of 47 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 4. Number of games won in this selection. Based on 19 of 19 games.
Losses: 15. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 21.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 1.32. Average kills per game. Based on 19 of 19 games.
Deaths / game: 4.00. Average deaths per game. Based on 19 of 19 games.
Assists / game: 6.21. Average assists per game. Based on 19 of 19 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.