Where Parang stands
2023 · Top · Domestic games
Lee Sang-won이상원
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Parang’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 14 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 3 of 14 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 43.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 23.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2023 · Opening | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 0.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Mar 2023 | LLA 2023 · Opening | Team AzevsMovistar R7 | Series ↗ | Gragas | Loss | 0 / 4 / 0 |
| 9 Mar 2023 | LLA 2023 · Opening | Team AzevsMovistar R7 | Series ↗ | Rumble | Loss | 0 / 5 / 0 |
| 1 Mar 2023 | LLA 2023 · Opening | Team AzevsAll Knights | Series ↗ | Gnar | Loss | 1 / 7 / 3 |
| 1 Mar 2023 | LLA 2023 · Opening | Team AzevsAll Knights | Series ↗ | Gragas | Loss | 0 / 4 / 6 |
| 22 Feb 2023 | LLA 2023 · Opening | Team AzevsEstral Esports | Series ↗ | Gnar | Loss | 0 / 0 / 0 |
| 22 Feb 2023 | LLA 2023 · Opening | Team AzevsEstral Esports | Series ↗ | Rumble | Loss | 0 / 4 / 3 |
| 15 Feb 2023 | LLA 2023 · Opening | Team AzevsThe Kings | Series ↗ | Gnar | Loss | 0 / 4 / 2 |
| 15 Feb 2023 | LLA 2023 · Opening | Team AzevsThe Kings | Series ↗ | Gwen | Loss | 1 / 3 / 1 |
| 7 Feb 2023 | LLA 2023 · Opening | Team AzevsSix Karma | Series ↗ | Jayce | Loss | 1 / 5 / 3 |
| 7 Feb 2023 | LLA 2023 · Opening | Team AzevsSix Karma | Series ↗ | Rumble | Loss | 3 / 1 / 4 |
| 1 Feb 2023 | LLA 2023 · Opening | Team AzevsIsurus | Series ↗ | Gwen | Loss | 4 / 3 / 5 |
| 31 Jan 2023 | LLA 2023 · Opening | Team AzevsIsurus | Series ↗ | Jayce | Loss | 0 / 5 / 2 |
| 25 Jan 2023 | LLA 2023 · Opening | Team Azevsinf | Series ↗ | Olaf | Loss | 0 / 4 / 4 |
| 25 Jan 2023 | LLA 2023 · Opening | Team Azevsinf | Series ↗ | Gnar | Loss | 0 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 316 | 4.6 | 36 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.44 | 2.9 | 36 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 60.5% | 31.1 | 36 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.8% | 0.0 | 36 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −446 | 2.4 | 36 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 550 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.55 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 23.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +159 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 510 | 96.9 | 54 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.47 | 82.9 | 54 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.9% | 88.3 | 54 games · 129 peers |
| 2019 | Tier 1 | Damage share | 26.9% | 96.9 | 54 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +649 | 96.1 | 54 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.03 | 58.6 | 54 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 642 | 100.0 | 27 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.91 | 74.4 | 27 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 72.8% | 100.0 | 27 games · 129 peers |
| 2020 | Tier 1 | Damage share | 29.6% | 100.0 | 27 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +359 | 86.5 | 27 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 47.6 | 27 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 544 | 96.0 | 44 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.58 | 47.6 | 44 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.7% | 91.1 | 44 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.3% | 93.5 | 44 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +477 | 94.3 | 44 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 84.7 | 44 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 627 | 100.0 | 53 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.89 | 31.6 | 53 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 59.8% | 82.9 | 53 games · 118 peers |
| 2022 | Tier 1 | Damage share | 28.2% | 95.7 | 53 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +531 | 93.8 | 53 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.03 | 56.4 | 53 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 467 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.07 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 50.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 24.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −402 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2016–2023 · All seasons · 53 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jayce | 57 | ||||||||
| Rumble | 34 | ||||||||
| Gnar | 30 | ||||||||
| Gangplank | 28 | ||||||||
| Kennen | 23 | ||||||||
| Renekton | 13 | ||||||||
| Aatrox | 10 | ||||||||
| Ekko | 10 | ||||||||
| All games | 69 | 50 | 37 | 54 | 27 | 44 | 53 | 14 | 348 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 0. Number of games won in this selection. Based on 14 of 14 games. | Losses: 14. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 0.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.71. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 2.57. Average assists per game. Based on 14 of 14 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.19. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.45. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.00. Average assists per game. Based on 53 of 53 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 27. Number of games won in this selection. Based on 44 of 44 games. | Losses: 17. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 61.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.30. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.45. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.57. Average assists per game. Based on 44 of 44 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.59. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.00. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 36. Number of games won in this selection. Based on 54 of 54 games. | Losses: 18. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 66.7%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.41. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.37. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.57. Average assists per game. Based on 54 of 54 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2018 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.78. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.95. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.16. Average assists per game. Based on 37 of 37 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2017 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.52. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.60. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.16. Average assists per game. Based on 50 of 50 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 29. Number of games won in this selection. Based on 69 of 69 games. | Losses: 40. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 42.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 1.93. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.83. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.55. Average assists per game. Based on 69 of 69 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2016 Summer Playoffs | Team ROCCAT | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · CBLOL 2020 Split 1 Playoffs · 20 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 4 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · KaBuM! Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · Flamengo Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · KaBuM! Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.