Where Pallet stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Pallet’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 211 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 17. Number of games won in this selection. Based on 31 of 31 games. | Losses: 14. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 20 of 211 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 211 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 211 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 211 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 211 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 211 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 211 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 211 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 211 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| HLL 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EMEA Masters 2025 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| HLL 2025 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| EMEA Masters 2026 · Winter | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| HLL 2025 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| HLL 2025 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| EMEA Masters 2024 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| GLL 2024 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| GLL 2024 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Nov 2026 | HLL 2026 | Gamespace Mediterranean College EsportsvsSpartans EU | Series ↗ | Lee Sin | Win | 6 / 2 / 15 |
| 12 Nov 2026 | HLL 2026 | Gamespace Mediterranean College EsportsvsSpartans EU | Series ↗ | Qiyana | Win | 8 / 2 / 7 |
| 2 Sept 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Vi | Loss | 1 / 4 / 9 |
| 2 Sept 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Sejuani | Win | 4 / 1 / 13 |
| 2 Sept 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Nocturne | Loss | 1 / 3 / 6 |
| 2 Sept 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Jarvan IV | Loss | 1 / 2 / 2 |
| 27 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsValerion | Series ↗ | Xin Zhao | Loss | 0 / 4 / 6 |
| 27 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsValerion | Series ↗ | Wukong | Loss | 1 / 2 / 3 |
| 27 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsValerion | Series ↗ | Pantheon | Loss | 3 / 6 / 6 |
| 25 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsThe ParadOx Invaders | Series ↗ | Xin Zhao | Win | 4 / 3 / 8 |
| 25 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsThe ParadOx Invaders | Series ↗ | Trundle | Win | 1 / 2 / 12 |
| 5 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsALMO Players | Series ↗ | Jarvan IV | Win | 2 / 1 / 12 |
| 5 Aug 2026 | HLL 2026 · Summer | WLGaming EsportsvsALMO Players | Series ↗ | Wukong | Win | 4 / 0 / 7 |
| 29 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsValerion | Series ↗ | Jarvan IV | Loss | 2 / 6 / 8 |
| 29 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsValerion | Series ↗ | Skarner | Loss | 2 / 6 / 4 |
| 22 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsSpartans EU | Series ↗ | Vi | Loss | 0 / 6 / 5 |
| 22 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsSpartans EU | Series ↗ | Jarvan IV | Win | 2 / 0 / 18 |
| 16 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Jarvan IV | Loss | 4 / 5 / 4 |
| 16 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsTeam Phantasma | Series ↗ | Skarner | Win | 0 / 4 / 12 |
| 8 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsZerolag Esports | Series ↗ | Trundle | Win | 5 / 0 / 10 |
| 8 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsZerolag Esports | Series ↗ | Jarvan IV | Win | 3 / 4 / 15 |
| 7 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsThe ParadOx Invaders | Series ↗ | Vi | Loss | 1 / 9 / 8 |
| 7 Jul 2026 | HLL 2026 · Summer | WLGaming EsportsvsThe ParadOx Invaders | Series ↗ | Nocturne | Win | 2 / 3 / 14 |
| 30 Jun 2026 | HLL 2026 · Summer | WLGaming EsportsvsGamespace Mediterranean College Esports | Series ↗ | Jarvan IV | Win | 0 / 3 / 11 |
| 30 Jun 2026 | HLL 2026 · Summer | WLGaming EsportsvsGamespace Mediterranean College Esports | Series ↗ | Pantheon | Loss | 0 / 5 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2024–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2024 | GLL | Damage / min | 503 | 80.0 | 35 games · 6 peers |
| 2024 | GLL | CS / min | 6.51 | 80.0 | 35 games · 6 peers |
| 2024 | GLL | Kill participation | 73.8% | 20.0 | 34 games · 6 peers |
| 2024 | GLL | Damage share | 19.8% | 80.0 | 35 games · 6 peers |
| 2024 | GLL | Gold diff @15 | +246 | 60.0 | 34 games · 6 peers |
| 2024 | GLL | Vision / min | 1.40 | 100.0 | 35 games · 6 peers |
| 2025 | HLL | Damage / min | 438 | 0.0 | 68 games · 6 peers |
| 2025 | HLL | CS / min | 5.77 | 0.0 | 68 games · 6 peers |
| 2025 | HLL | Kill participation | 70.5% | 80.0 | 68 games · 6 peers |
| 2025 | HLL | Damage share | 14.9% | 0.0 | 68 games · 6 peers |
| 2025 | HLL | Gold diff @15 | −115 | 0.0 | 67 games · 6 peers |
| 2025 | HLL | Vision / min | 1.32 | 80.0 | 68 games · 6 peers |
| 2026 | HLL | Damage / min | 498 | 57.1 | 70 games · 8 peers |
| 2026 | HLL | CS / min | 6.82 | 57.1 | 70 games · 8 peers |
| 2026 | HLL | Kill participation | 68.3% | 57.1 | 70 games · 8 peers |
| 2026 | HLL | Damage share | 15.2% | 14.3 | 70 games · 8 peers |
| 2026 | HLL | Gold diff @15 | +279 | 71.4 | 70 games · 8 peers |
| 2026 | HLL | Vision / min | 1.51 | 85.7 | 70 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2024–2026 · All seasons · 29 recorded champions
| Champion | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|
| Xin Zhao | 31 | |||
| Vi | 20 | |||
| Wukong | 20 | |||
| Jarvan IV | 17 | |||
| Maokai | 16 | |||
| Pantheon | 15 | |||
| Nocturne | 11 | |||
| Poppy | 11 | |||
| All games | 44 | 80 | 87 | 211 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 56. Number of games won in this selection. Based on 87 of 87 games. | Losses: 31. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.29. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.36. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.82. Average assists per game. Based on 87 of 87 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2025 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 45. Number of games won in this selection. Based on 80 of 80 games. | Losses: 35. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 56.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.53. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.43. Average deaths per game. Based on 80 of 80 games. | Assists / game: 9.50. Average assists per game. Based on 80 of 80 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.55. Average kills per game. Based on 44 of 44 games. | Deaths / game: 4.14. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.23. Average assists per game. Based on 44 of 44 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.