Where Palette stands
2024 · Support · Domestic games
Nguyễn Hải Trung
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Palette’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 3 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Apr 2024 | VCS 2024 · Spring | Team SecretvsGAM Esports | Series ↗ | Rakan | Loss | 0 / 5 / 3 |
| 6 Apr 2024 | VCS 2024 · Spring | Team SecretvsGAM Esports | Series ↗ | Rakan | Loss | 2 / 5 / 16 |
| 6 Apr 2024 | VCS 2024 · Spring | Team SecretvsGAM Esports | Series ↗ | Tahm Kench | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 236 | 90.6 | 21 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.10 | 78.9 | 21 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 74.3% | 95.9 | 21 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.4% | 43.4 | 21 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +500 | 100.0 | 21 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.46 | 96.0 | 21 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 220 | 97.6 | 77 games · 128 peers |
| 2018 | Tier 1 | CS / min | 2.02 | 96.9 | 77 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 69.0% | 52.0 | 77 games · 128 peers |
| 2018 | Tier 1 | Damage share | 10.1% | 90.6 | 77 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +341 | 99.2 | 77 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.55 | 84.1 | 77 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 180 | 80.5 | 78 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.61 | 69.5 | 79 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.5% | 40.6 | 79 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.6% | 74.2 | 78 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +413 | 100.0 | 78 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.51 | 80.7 | 79 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 230 | 100.0 | 85 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.48 | 90.0 | 85 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 34.2 | 85 games · 121 peers |
| 2020 | Tier 1 | Damage share | 10.9% | 98.3 | 85 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +386 | 99.2 | 85 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.45 | 49.2 | 85 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 222 | 99.2 | 52 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.33 | 67.5 | 52 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.1% | 75.8 | 52 games · 121 peers |
| 2021 | Tier 1 | Damage share | 11.3% | 98.3 | 52 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +177 | 86.4 | 52 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.66 | 66.7 | 52 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 191 | 93.6 | 79 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.18 | 62.7 | 79 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 61.1% | 2.7 | 79 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.2% | 91.8 | 79 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +129 | 80.0 | 79 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.55 | 43.6 | 79 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 178 | 65.7 | 69 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.15 | 87.0 | 69 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 71.7% | 32.4 | 69 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.3% | 67.6 | 69 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +33 | 63.6 | 69 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.90 | 29.6 | 69 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 149 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 3.01 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 57.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −722 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.53 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2017–2024 · All seasons · 46 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rakan | 69 | ||||||||
| Nautilus | 54 | ||||||||
| Braum | 44 | ||||||||
| Tahm Kench | 43 | ||||||||
| Lulu | 32 | ||||||||
| Yuumi | 30 | ||||||||
| Galio | 25 | ||||||||
| Pantheon | 16 | ||||||||
| All games | 28 | 83 | 107 | 99 | 53 | 79 | 86 | 3 | 538 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2023 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.80. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.31. Average deaths per game. Based on 86 of 86 games. | Assists / game: 9.67. Average assists per game. Based on 86 of 86 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 38. Number of games won in this selection. Based on 79 of 79 games. | Losses: 41. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 48.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.95. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.46. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.24. Average assists per game. Based on 79 of 79 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 15. Number of games won in this selection. Based on 53 of 53 games. | Losses: 38. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 28.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.38. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.43. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.40. Average assists per game. Based on 53 of 53 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 67. Number of games won in this selection. Based on 99 of 99 games. | Losses: 32. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 67.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 1.47. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.56. Average deaths per game. Based on 99 of 99 games. | Assists / game: 9.73. Average assists per game. Based on 99 of 99 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2019 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 60. Number of games won in this selection. Based on 107 of 107 games. | Losses: 47. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 1.07. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.98. Average deaths per game. Based on 107 of 107 games. | Assists / game: 9.30. Average assists per game. Based on 107 of 107 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 52. Number of games won in this selection. Based on 83 of 83 games. | Losses: 31. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 62.7%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 1.28. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.40. Average deaths per game. Based on 83 of 83 games. | Assists / game: 9.34. Average assists per game. Based on 83 of 83 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.36. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.11. Average deaths per game. Based on 28 of 28 games. | Assists / game: 10.46. Average assists per game. Based on 28 of 28 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · VCS · VCS/2020 Season/Summer Playoffs. Palette.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Spring Playoffs. Palette.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · GPL 2017 Summer · 8 points. GPL 2017 Summer: champion 20 × final placement 2/5 = 8 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Spring Playoffs · 4 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 20 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 20 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 8 points. VCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 20 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 4 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 8 points. VCS 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 20 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Phong Vũ Buffalo | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| Places 13–16 |
Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Young Generation | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Spring Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| VCS 2023 Spring Playoffs2023 · VCS · SBTC Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · SBTC Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Dashing Buffalo | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · Young Generation | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| GPL 2017 Summer2017 · GPL · Young Generation | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · VCS · Team Flash.Vietnam · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 14 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · Phong Vũ Buffalo · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|