Games Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.61
Win rate Win rate: 31.1%. The percentage of games won. Based on 61 of 61 games.31.1%
KDA KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.2.27
Damage / min Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.748
CS / min CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.9.38
Kill participation Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.60.2%
More statistics Totals, economy & laning +
WinsWins: 19. Number of games won in this selection. Based on 61 of 61 games.
LossesLosses: 42. Number of games lost in this selection. Based on 61 of 61 games.
KillsKills: 224. Total kills in games where kills are available. Based on 61 of 61 games.
DeathsDeaths: 217. Total deaths in games where deaths are available. Based on 61 of 61 games.
AssistsAssists: 269. Total assists in games where assists are available. Based on 61 of 61 games.
Gold / minGold / min: 460. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Damage shareDamage share: 28.8%. The player's share of team damage to enemy champions, averaged across games. Based on 61 of 61 games.
Earned gold shareEarned gold share: 26.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 61 of 61 games.
Gold diff @15Gold diff @15: −408. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
XP diff @15XP diff @15: −134. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 61 games.
Vision score / minVision score / min: 1.23. Vision score per minute, averaged across games where the statistic is supported. Based on 61 of 61 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Paduck stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 742 damage per minute. Percentile: 40%. Rank: 39th of 64742
Value: 742 damage per minute. Percentile: 40%. Rank: 39th of 64
Value: 9.40 CS per minute. Percentile: 8%. Rank: 59th of 649.40
Value: 9.40 CS per minute. Percentile: 8%. Rank: 59th of 64
Value: 58.8% kill participation. Percentile: 6%. Rank: 60th of 6458.8%
Value: 58.8% kill participation. Percentile: 6%. Rank: 60th of 64
Value: 28.9% damage share. Percentile: 70%. Rank: 20th of 6428.9%
Value: 28.9% damage share. Percentile: 70%. Rank: 20th of 64
Value: −383 gold difference @15. Percentile: 12%. Rank: 53rd of 60. Percentile among 60 players with sufficient data.−383
Value: −383 gold difference @15. Percentile: 12%. Rank: 53rd of 60. Percentile among 60 players with sufficient data.
Value: 1.26 vision score per minute. Percentile: 29%. Rank: 46th of 641.26
Value: 1.26 vision score per minute. Percentile: 29%. Rank: 46th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal12 games
Ezreal: 26.5% earned gold share and 31.4% damage share. Means across the same 12 games with both values available; 12 total champion games.31%
?
Lucian6 games
Lucian: 26.4% earned gold share and 32.2% damage share. Means across the same 6 games with both values available; 6 total champion games.32%
?
Varus6 games
Varus: 25.4% earned gold share and 26.0% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Yunara6 games
Yunara: 30.3% earned gold share and 34.4% damage share. Means across the same 6 games with both values available; 6 total champion games.34%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
61 games
Opponent
WinsLosses
Win rate
FNFnaticFnatic: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
TVTeam VitalityTeam Vitality: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
KCKarmine CorpKarmine Corp: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
MKMovistar KOIMovistar KOI: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
GIGiantXGiantX: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
NVNatus VincereNatus Vincere: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
GEG2 EsportsG2 Esports: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
SGSK GamingSK Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
61 games
53.8%win rate when ahead at 15 minutes 7 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Paduck’s 2026 performances. Select a point to open its story.
61 plotted games
WinLoss— Median in selection
61 / 61 selected games have both values.Median damage / min: 691
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 61 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 2. Number of games won in this selection. Based on 12 of 12 games.
Losses: 10. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 941. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 61 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 61 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 928. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 39.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 27.3%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 23.8%. The percentage of games won. Based on 21 of 21 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
562
16.2
49 games · 106 peers
2023
Tier 1
CS / min
9.24
21.0
49 games · 106 peers
2023
Tier 1
Kill participation
63.3%
10.5
47 games · 106 peers
2023
Tier 1
Damage share
27.8%
39.0
49 games · 106 peers
2023
Tier 1
Gold diff @15
−372
14.3
49 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.28
45.7
49 games · 106 peers
2024
Tier 1
Damage / min
419
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
8.83
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
43.8%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
21.9%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−203
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.32
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
526
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
8.56
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
63.0%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
20.8%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−788
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.17
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
742
39.7
54 games · 64 peers
2026
Tier 1
CS / min
9.40
7.9
54 games · 64 peers
2026
Tier 1
Kill participation
58.8%
6.3
54 games · 64 peers
2026
Tier 1
Damage share
28.9%
69.8
54 games · 64 peers
2026
Tier 1
Gold diff @15
−383
11.9
54 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Ezreal
50
?Varus
38
?Xayah
33
?Lucian
29
?Aphelios
28
?Kai'Sa
26
?Ashe
24
?Jhin
24
All games
64
52
89
137
61
403
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 19. Number of games won in this selection. Based on 61 of 61 games.
Losses: 42. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 31.1%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.67. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.56. Average deaths per game. Based on 61 of 61 games.
Assists / game: 4.41. Average assists per game. Based on 61 of 61 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 91. Number of games won in this selection. Based on 137 of 137 games.
Losses: 46. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 66.4%. The percentage of games won. Based on 137 of 137 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 5.83. Average kills per game. Based on 137 of 137 games.
Deaths / game: 2.64. Average deaths per game. Based on 137 of 137 games.
Assists / game: 7.17. Average assists per game. Based on 137 of 137 games.
Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 137 of 137 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 36. Number of games won in this selection. Based on 89 of 89 games.
Losses: 53. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 40.4%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.82. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.90. Average deaths per game. Based on 89 of 89 games.
Assists / game: 4.94. Average assists per game. Based on 89 of 89 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 18. Number of games won in this selection. Based on 52 of 52 games.
Losses: 34. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 34.6%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.00. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.62. Average deaths per game. Based on 52 of 52 games.
Assists / game: 3.79. Average assists per game. Based on 52 of 52 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 33. Number of games won in this selection. Based on 64 of 64 games.
Losses: 31. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 4.75. Average kills per game. Based on 64 of 64 games.
Deaths / game: 3.02. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.83. Average assists per game. Based on 64 of 64 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.