Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.33
Win rate Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games.48.5%
KDA KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.2.47
Damage / min Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.591
CS / min CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.8.21
Kill participation Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.57.9%
More statistics Totals, economy & laning +
WinsWins: 16. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 17. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 74. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 98. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 168. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 22.6%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 33 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 33 games.
Gold diff @15Gold diff @15: −191. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
CS diff @15CS diff @15: −9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
XP diff @15XP diff @15: −371. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
Vision score / minVision score / min: 1.14. Vision score per minute, averaged across games where the statistic is supported. Based on 33 of 33 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Oscarinin stands
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 591 damage per minute. Percentile: 64%. Rank: 5th of 12591
Value: 591 damage per minute. Percentile: 64%. Rank: 5th of 12
Value: 8.21 CS per minute. Percentile: 9%. Rank: 11th of 128.21
Value: 8.21 CS per minute. Percentile: 9%. Rank: 11th of 12
Value: 57.9% kill participation. Percentile: 100%. Rank: 1st of 1257.9%
Value: 57.9% kill participation. Percentile: 100%. Rank: 1st of 12
Value: 22.6% damage share. Percentile: 73%. Rank: 4th of 1222.6%
Value: 22.6% damage share. Percentile: 73%. Rank: 4th of 12
Value: 1.14 vision score per minute. Percentile: 9%. Rank: 11th of 121.14
Value: 1.14 vision score per minute. Percentile: 9%. Rank: 11th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 18 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble5 games
Rumble: 20.1% earned gold share and 28.6% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
33 games
Opponent
WinsLosses
Win rate
NVNatus VincereNatus Vincere: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
KCKarmine CorpKarmine Corp: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
FNFnaticFnatic: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
GEG2 EsportsG2 Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
SHShiftersShifters: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
SGSK GamingSK Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
TVTeam VitalityTeam Vitality: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
MKMovistar KOIMovistar KOI: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
66.7%win rate when ahead at 15 minutes 8 wins from 12 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Oscarinin’s 2026 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 33 selected games have both values.Median damage / min: 535
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 33 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 920. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 42.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,405. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
470
42.4
43 games · 100 peers
2023
Tier 1
CS / min
7.67
24.2
43 games · 100 peers
2023
Tier 1
Kill participation
57.0%
84.8
43 games · 100 peers
2023
Tier 1
Damage share
20.1%
15.2
43 games · 100 peers
2023
Tier 1
Gold diff @15
−203
22.5
43 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.01
34.3
43 games · 100 peers
2024
Tier 1
Damage / min
477
28.4
85 games · 103 peers
2024
Tier 1
CS / min
7.75
29.4
85 games · 103 peers
2024
Tier 1
Kill participation
52.2%
37.3
85 games · 103 peers
2024
Tier 1
Damage share
18.5%
11.8
85 games · 103 peers
2024
Tier 1
Gold diff @15
+115
72.8
85 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.94
13.7
85 games · 103 peers
2025
Tier 1
Damage / min
564
41.9
82 games · 63 peers
2025
Tier 1
CS / min
7.67
22.6
82 games · 63 peers
2025
Tier 1
Kill participation
54.3%
25.8
82 games · 63 peers
2025
Tier 1
Damage share
21.2%
17.7
82 games · 63 peers
2025
Tier 1
Gold diff @15
−93
28.9
82 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.86
4.8
82 games · 63 peers
2026
Tier 1
Damage / min
591
43.1
33 games · 66 peers
2026
Tier 1
CS / min
8.21
15.4
33 games · 66 peers
2026
Tier 1
Kill participation
57.9%
98.5
33 games · 66 peers
2026
Tier 1
Damage share
22.6%
53.8
33 games · 66 peers
2026
Tier 1
Gold diff @15
−191
20.7
33 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2019–2026 · All seasons · 53 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Gangplank
42
?K'Sante
42
?Ornn
39
?Gnar
32
?Jayce
28
?Rumble
28
?Renekton
27
?Camille
26
All games
4
69
58
59
68
107
87
33
485
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 16. Number of games won in this selection. Based on 33 of 33 games.
Losses: 17. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.24. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.97. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.09. Average assists per game. Based on 33 of 33 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 52. Number of games won in this selection. Based on 87 of 87 games.
Losses: 35. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 59.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.37. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.90. Average deaths per game. Based on 87 of 87 games.
Assists / game: 5.91. Average assists per game. Based on 87 of 87 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 57. Number of games won in this selection. Based on 107 of 107 games.
Losses: 50. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.48. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.81. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.99. Average assists per game. Based on 107 of 107 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 38. Number of games won in this selection. Based on 68 of 68 games.
Losses: 30. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 55.9%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.82. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.15. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.41. Average assists per game. Based on 68 of 68 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 38. Number of games won in this selection. Based on 59 of 59 games.
Losses: 21. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 64.4%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.41. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.98. Average deaths per game. Based on 59 of 59 games.
Assists / game: 5.75. Average assists per game. Based on 59 of 59 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 35. Number of games won in this selection. Based on 58 of 58 games.
Losses: 23. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.98. Average kills per game. Based on 58 of 58 games.
Deaths / game: 3.22. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.21. Average assists per game. Based on 58 of 58 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 33. Number of games won in this selection. Based on 69 of 69 games.
Losses: 36. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 47.8%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 2.19. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.94. Average deaths per game. Based on 69 of 69 games.
Assists / game: 3.83. Average assists per game. Based on 69 of 69 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 3.75. Average kills per game. Based on 4 of 4 games.
Deaths / game: 2.75. Average deaths per game. Based on 4 of 4 games.
Assists / game: 3.00. Average assists per game. Based on 4 of 4 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Oscarinin.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.