Where Only35 stands
2019 · Support · Domestic games
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Only35’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 56 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 11 of 56 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 56 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 11.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.41. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 2.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Mid-Season Invitational 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| TAL 2019 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| TAL 2019 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TAL 2019 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCL 2019 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Alistar | Win | 1 / 0 / 4 |
| 10 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Braum | Loss | 0 / 3 / 9 |
| 10 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Yuumi | Win | 0 / 2 / 17 |
| 10 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Leona | Win | 1 / 5 / 9 |
| 10 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Braum | Loss | 0 / 2 / 3 |
| 8 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsSuperMassive Academy | Series ↗ | Leona | Win | 2 / 2 / 15 |
| 8 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsSuperMassive Academy | Series ↗ | Braum | Win | 0 / 6 / 16 |
| 8 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsSuperMassive Academy | Series ↗ | Karma | Win | 0 / 3 / 11 |
| 4 Aug 2019 | TCL 2019 · Summer | İstanbul WildcatsvsGalakticos | Series ↗ | Yuumi | Win | 3 / 2 / 22 |
| 3 Aug 2019 | TCL 2019 · Summer | İstanbul WildcatsvsBursaspor Esports | Series ↗ | Lux | Win | 4 / 0 / 16 |
| 2 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsGalakticos Academy | Series ↗ | Yuumi | Win | 1 / 1 / 13 |
| 1 Aug 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsBursaspor Academy | Series ↗ | Yuumi | Win | 4 / 1 / 19 |
| 28 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsBeşiktaş Esports | Series ↗ | Yuumi | Win | 3 / 3 / 22 |
| 27 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsDark Passage | Series ↗ | Karma | Loss | 2 / 3 / 8 |
| 26 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsBeşiktaş Academy | Series ↗ | Yuumi | Win | 1 / 0 / 16 |
| 25 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsDark Passage Academy | Series ↗ | Karma | Win | 1 / 5 / 11 |
| 21 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsFenerbahçe Esports | Series ↗ | Braum | Loss | 1 / 2 / 0 |
| 20 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsRoyal Youth | Series ↗ | Braum | Win | 0 / 4 / 15 |
| 19 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsFenerbahçe Academy | Series ↗ | Karma | Win | 1 / 2 / 13 |
| 18 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsRoyal Youth Academy | Series ↗ | Karma | Win | 4 / 3 / 20 |
| 14 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsPapara SuperMassive | Series ↗ | Yuumi | Loss | 0 / 2 / 3 |
| 13 Jul 2019 | TCL 2019 · Summer | İstanbul WildcatsvsTeam AURORA | Series ↗ | Karma | Loss | 1 / 3 / 14 |
| 12 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsSuperMassive Academy | Series ↗ | Karma | Win | 2 / 1 / 14 |
| 11 Jul 2019 | TAL 2019 · Summer | İstanbul Wildcats AcademyvsTeam AURORA Academy | Series ↗ | Yuumi | Win | 6 / 2 / 15 |
| 21 Jun 2019 | TCL 2019 · Summer | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Nautilus | Loss | 1 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 127 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.32 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 66.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 6.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −85 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.57 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.11 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 81.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −356 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.47 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 134 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.42 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 72.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 10.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −290 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.32 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 100 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 61.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 6.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −238 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.45 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2017–2026 · All seasons · 31 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 53 | ||||||||||
| Nautilus | 38 | ||||||||||
| Rakan | 28 | ||||||||||
| Karma | 27 | ||||||||||
| Rell | 27 | ||||||||||
| Alistar | 22 | ||||||||||
| Lulu | 19 | ||||||||||
| Leona | 17 | ||||||||||
| All games | 23 | 22 | 56 | 37 | 28 | 12 | 35 | 20 | 47 | 51 | 331 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.69. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.37. Average deaths per game. Based on 51 of 51 games. | Assists / game: 10.12. Average assists per game. Based on 51 of 51 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2025 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 17. Number of games won in this selection. Based on 47 of 47 games. | Losses: 30. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 36.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 0.51. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.79. Average deaths per game. Based on 47 of 47 games. | Assists / game: 9.62. Average assists per game. Based on 47 of 47 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2024 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 1.05. Average kills per game. Based on 20 of 20 games. | Deaths / game: 4.60. Average deaths per game. Based on 20 of 20 games. | Assists / game: 11.00. Average assists per game. Based on 20 of 20 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2023 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.46. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.46. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.09. Average assists per game. Based on 35 of 35 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.42. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.67. Average deaths per game. Based on 12 of 12 games. | Assists / game: 7.00. Average assists per game. Based on 12 of 12 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 217. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2021 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 10. Number of games won in this selection. Based on 28 of 28 games. | Losses: 18. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 35.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.46. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.18. Average deaths per game. Based on 28 of 28 games. | Assists / game: 8.54. Average assists per game. Based on 28 of 28 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 17. Number of games won in this selection. Based on 37 of 37 games. | Losses: 20. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.62. Average kills per game. Based on 37 of 37 games. | Deaths / game: 4.19. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.81. Average assists per game. Based on 37 of 37 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 41. Number of games won in this selection. Based on 56 of 56 games. | Losses: 15. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 73.2%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.16. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.52. Average deaths per game. Based on 56 of 56 games. | Assists / game: 11.13. Average assists per game. Based on 56 of 56 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2018 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 0.32. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.36. Average deaths per game. Based on 22 of 22 games. | Assists / game: 9.82. Average assists per game. Based on 22 of 22 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 2017 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 0.48. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.74. Average deaths per game. Based on 23 of 23 games. | Assists / game: 10.78. Average assists per game. Based on 23 of 23 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 285. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · 1907 Fenerbahçe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
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No results in this selection.
No results in this selection.