Where Only stands
All seasons · Jungle · Domestic games
Jordan Middleton
Also known as: Only · Only (Jordan Middleton)
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Only’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 317 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 22. Number of games won in this selection. Based on 31 of 31 games. | Losses: 9. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 30 of 317 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 14. Number of games won in this selection. Based on 30 of 30 games. | Losses: 16. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 22 of 317 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 16. Number of games won in this selection. Based on 22 of 22 games. | Losses: 6. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 20 of 317 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 5. Number of games won in this selection. Based on 20 of 20 games. | Losses: 15. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 317 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 20 games. Games without the required stats are excluded. | CS / min: 4.31. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 317 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 317 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 317 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 317 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 317 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2022 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCO 2021 · Split 1 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCO 2021 · Split 2 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| OPL 2020 · Split 1 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| OPL 2020 · Split 2 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| OPL 2019 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 85.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| OPL 2018 · Split 1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| OPL 2018 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Mar 2022 | LCO 2022 · Split 1 | Kanga EsportsvsPentanet.GG | Series ↗ | Xin Zhao | Loss | 0 / 4 / 2 |
| 1 Mar 2022 | LCO 2022 · Split 1 | Kanga EsportsvsPEACE | Series ↗ | Viego | Loss | 2 / 5 / 3 |
| 28 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsMAMMOTH | Series ↗ | Volibear | Win | 3 / 0 / 4 |
| 23 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsGravitas | Series ↗ | Jarvan IV | Win | 2 / 3 / 16 |
| 22 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsChiefs Esports Club | Series ↗ | Volibear | Loss | 4 / 1 / 5 |
| 21 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsORDER | Series ↗ | Hecarim | Loss | 3 / 2 / 5 |
| 16 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsDire Wolves | Series ↗ | Karthus | Loss | 4 / 4 / 3 |
| 15 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsPentanet.GG | Series ↗ | Gwen | Loss | 1 / 2 / 0 |
| 14 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsPEACE | Series ↗ | Viego | Win | 3 / 0 / 2 |
| 8 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsMAMMOTH | Series ↗ | Hecarim | Loss | 3 / 3 / 1 |
| 7 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsGravitas | Series ↗ | Viego | Loss | 5 / 0 / 1 |
| 1 Feb 2022 | LCO 2022 · Split 1 | Kanga EsportsvsChiefs Esports Club | Series ↗ | Trundle | Loss | 1 / 0 / 2 |
| 31 Jan 2022 | LCO 2022 · Split 1 | Kanga EsportsvsORDER | Series ↗ | Lee Sin | Loss | 0 / 1 / 1 |
| 25 Jan 2022 | LCO 2022 · Split 1 | Kanga EsportsvsDire Wolves | Series ↗ | Viego | Win | 4 / 2 / 11 |
| 24 Jan 2022 | LCO 2022 · Split 1 | Kanga EsportsvsPentanet.GG | Series ↗ | Xin Zhao | Loss | 1 / 3 / 9 |
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Jarvan IV | Loss | 2 / 2 / 13 |
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Lee Sin | Loss | 10 / 1 / 5 |
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Lee Sin | Loss | 2 / 1 / 4 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Graves | Loss | 3 / 4 / 2 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Xin Zhao | Loss | 3 / 3 / 1 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Xin Zhao | Loss | 1 / 5 / 7 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Kindred | Win | 6 / 1 / 6 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Viego | Win | 9 / 0 / 6 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Viego | Win | 5 / 2 / 10 |
| 11 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Xin Zhao | Win | 7 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 284 | 51.9 | 43 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.85 | 85.7 | 43 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 63.7% | 14.3 | 42 games · 127 peers |
| 2017 | Tier 1 | Damage share | 16.3% | 82.4 | 43 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +58 | 59.8 | 43 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.17 | 61.3 | 43 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 249 | 66.7 | 66 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.20 | 65.9 | 68 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.1% | 68.1 | 68 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.8% | 62.3 | 66 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +272 | 87.7 | 66 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.94 | 36.4 | 66 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 259 | 57.6 | 48 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.34 | 85.6 | 48 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 62.7% | 4.8 | 48 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.7% | 44.0 | 48 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +144 | 72.0 | 48 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.39 | 12.1 | 48 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 314 | 80.3 | 67 games · 123 peers |
| 2020 | Tier 1 | CS / min | 6.08 | 94.4 | 67 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.6% | 53.2 | 67 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.1% | 74.6 | 67 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +270 | 87.7 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.44 | 23.8 | 67 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 346 | 54.2 | 52 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.39 | 82.5 | 52 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.1% | 35.0 | 52 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.6% | 30.8 | 52 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +189 | 78.6 | 52 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.26 | 15.8 | 52 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 256 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 6.43 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 70.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 16.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +41 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.24 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2022 · All seasons · 33 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Olaf | 31 | |||||||
| Lee Sin | 30 | |||||||
| Nidalee | 22 | |||||||
| Gragas | 20 | |||||||
| Graves | 20 | |||||||
| Sejuani | 18 | |||||||
| Trundle | 18 | |||||||
| Jarvan IV | 16 | |||||||
| All games | 22 | 43 | 70 | 48 | 67 | 52 | 15 | 317 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.40. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.00. Average deaths per game. Based on 15 of 15 games. | Assists / game: 4.33. Average assists per game. Based on 15 of 15 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 29. Number of games won in this selection. Based on 52 of 52 games. | Losses: 23. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.94. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.63. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.21. Average assists per game. Based on 52 of 52 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.87. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.07. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.87. Average assists per game. Based on 67 of 67 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 34. Number of games won in this selection. Based on 48 of 48 games. | Losses: 14. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.38. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.44. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.85. Average assists per game. Based on 48 of 48 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 37. Number of games won in this selection. Based on 70 of 70 games. | Losses: 33. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 52.9%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.13. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.99. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.29. Average assists per game. Based on 70 of 70 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 70 games. Games without the required stats are excluded. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 68 of 70 games. Games without the required stats are excluded. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 10. Number of games won in this selection. Based on 43 of 43 games. | Losses: 33. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 23.3%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.49. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.14. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.14. Average assists per game. Based on 43 of 43 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2016 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.82. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.59. Average deaths per game. Based on 22 of 22 games. | Assists / game: 7.45. Average assists per game. Based on 22 of 22 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.