Games Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.183
Win rate Win rate: 63.4%. The percentage of games won. Based on 183 of 183 games.63.4%
KDA KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.3.78
Damage / min Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.495
CS / min CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.7.03
Kill participation Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.68.2%182 / 183 games
More statistics Totals, economy & laning +
WinsWins: 116. Number of games won in this selection. Based on 183 of 183 games.
LossesLosses: 67. Number of games lost in this selection. Based on 183 of 183 games.
KillsKills: 722. Total kills in games where kills are available. Based on 183 of 183 games.
DeathsDeaths: 582. Total deaths in games where deaths are available. Based on 183 of 183 games.
AssistsAssists: 1,476. Total assists in games where assists are available. Based on 183 of 183 games.
Gold / minGold / min: 408. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Damage shareDamage share: 16.9%. The player's share of team damage to enemy champions, averaged across games. Based on 183 of 183 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 183 of 183 games.
Gold diff @15Gold diff @15: +3. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 183 of 183 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 183 of 183 games.
XP diff @15XP diff @15: −17. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 183 of 183 games.
Vision score / minVision score / min: 1.87. Vision score per minute, averaged across games where the statistic is supported. Based on 183 of 183 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Oner stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 490 damage per minute. Percentile: 80%. Rank: 3rd of 11490
Value: 490 damage per minute. Percentile: 80%. Rank: 3rd of 11
Value: 6.99 CS per minute. Percentile: 50%. Rank: 6th of 116.99
Value: 6.99 CS per minute. Percentile: 50%. Rank: 6th of 11
Value: 69.1% kill participation. Percentile: 0%. Rank: 11th of 1169.1%
Value: 69.1% kill participation. Percentile: 0%. Rank: 11th of 11
Value: 17.0% damage share. Percentile: 60%. Rank: 5th of 1117.0%
Value: 17.0% damage share. Percentile: 60%. Rank: 5th of 11
Value: 1.87 vision score per minute. Percentile: 40%. Rank: 7th of 111.87
Value: 1.87 vision score per minute. Percentile: 40%. Rank: 7th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao29 games
Xin Zhao: 20.9% earned gold share and 19.3% damage share. Means across the same 29 games with both values available; 29 total champion games.19%
?
Vi27 games
Vi: 19.5% earned gold share and 14.4% damage share. Means across the same 27 games with both values available; 27 total champion games.14%
?
Jarvan IV22 games
Jarvan IV: 19.5% earned gold share and 14.1% damage share. Means across the same 22 games with both values available; 22 total champion games.14%
?
Nocturne19 games
Nocturne: 19.2% earned gold share and 15.5% damage share. Means across the same 19 games with both values available; 19 total champion games.15%
?
Lee Sin16 games
Lee Sin: 21.7% earned gold share and 17.9% damage share. Means across the same 16 games with both values available; 16 total champion games.18%
?
Pantheon16 games
Pantheon: 20.4% earned gold share and 19.6% damage share. Means across the same 16 games with both values available; 16 total champion games.20%
?
Wukong12 games
Wukong: 21.4% earned gold share and 15.4% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Naafiri9 games
Naafiri: 22.5% earned gold share and 24.2% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
183 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 17 wins, 19 losses in 36 recorded games, 47.2% win rate. 2026.47%
DKDplus KiaDplus Kia: 21 wins, 12 losses in 33 recorded games, 63.6% win rate. 2026.64%
BFBNK FEARXBNK FEARX: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
GEGen.GGen.G: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
BGBilibili GamingBilibili Gaming: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
KCKarmine CorpKarmine Corp: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
KDKiwoom DRXKiwoom DRX: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
183 games
74.2%win rate when ahead at 15 minutes 46 wins from 62 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Oner’s 2026 performances. Select a point to open its story.
183 plotted games
WinLoss— Median in selection
183 / 183 selected games have both values.Median damage / min: 480
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?29 of 183 games in this selection.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 22. Number of games won in this selection. Based on 29 of 29 games.
Losses: 7. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 75.9%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
?27 of 183 games in this selection.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 24. Number of games won in this selection. Based on 27 of 27 games.
Losses: 3. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 88.9%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
?22 of 183 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 13. Number of games won in this selection. Based on 22 of 22 games.
Losses: 9. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
?19 of 183 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 12. Number of games won in this selection. Based on 19 of 19 games.
Losses: 7. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?16 of 183 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 183 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 183 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 183 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 183 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 183 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
331
43.3
46 games · 121 peers
2021
Tier 1
CS / min
5.90
35.0
46 games · 121 peers
2021
Tier 1
Kill participation
68.0%
24.2
46 games · 121 peers
2021
Tier 1
Damage share
17.8%
55.8
46 games · 121 peers
2021
Tier 1
Gold diff @15
+295
90.3
46 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.55
65.0
46 games · 121 peers
2022
Tier 1
Damage / min
298
63.2
102 games · 115 peers
2022
Tier 1
CS / min
6.03
83.3
102 games · 115 peers
2022
Tier 1
Kill participation
72.6%
73.7
102 games · 115 peers
2022
Tier 1
Damage share
14.2%
46.5
102 games · 115 peers
2022
Tier 1
Gold diff @15
+405
94.6
102 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.39
35.1
102 games · 115 peers
2023
Tier 1
Damage / min
327
59.2
120 games · 104 peers
2023
Tier 1
CS / min
5.39
54.4
120 games · 104 peers
2023
Tier 1
Kill participation
74.5%
79.6
120 games · 104 peers
2023
Tier 1
Damage share
14.7%
46.6
120 games · 104 peers
2023
Tier 1
Gold diff @15
+126
72.3
119 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.82
85.4
120 games · 104 peers
2024
Tier 1
Damage / min
365
39.0
122 games · 106 peers
2024
Tier 1
CS / min
6.38
74.3
122 games · 106 peers
2024
Tier 1
Kill participation
69.2%
15.2
120 games · 106 peers
2024
Tier 1
Damage share
14.9%
36.2
122 games · 106 peers
2024
Tier 1
Gold diff @15
+80
65.5
122 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.67
78.1
122 games · 106 peers
2025
Tier 1
Damage / min
496
96.8
115 games · 64 peers
2025
Tier 1
CS / min
6.88
82.5
115 games · 64 peers
2025
Tier 1
Kill participation
74.0%
66.7
115 games · 64 peers
2025
Tier 1
Damage share
17.5%
87.3
115 games · 64 peers
2025
Tier 1
Gold diff @15
+137
86.7
115 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.53
60.3
115 games · 64 peers
2026
Tier 1
Damage / min
490
88.5
106 games · 62 peers
2026
Tier 1
CS / min
6.99
39.3
106 games · 62 peers
2026
Tier 1
Kill participation
69.1%
14.8
105 games · 62 peers
2026
Tier 1
Damage share
17.0%
63.9
106 games · 62 peers
2026
Tier 1
Gold diff @15
−71
29.1
106 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
100
?Lee Sin
92
?Vi
85
?Sejuani
72
?Viego
66
?Wukong
58
?Nocturne
57
?Jarvan IV
56
All games
60
144
152
174
170
183
883
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 116. Number of games won in this selection. Based on 183 of 183 games.
Losses: 67. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 63.4%. The percentage of games won. Based on 183 of 183 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 3.95. Average kills per game. Based on 183 of 183 games.
Deaths / game: 3.18. Average deaths per game. Based on 183 of 183 games.
Assists / game: 8.07. Average assists per game. Based on 183 of 183 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.
Games: 170. Number of individual games played in this selection. Based on 170 of 170 games.
Wins: 106. Number of games won in this selection. Based on 170 of 170 games.
Losses: 64. Number of games lost in this selection. Based on 170 of 170 games.
Win rate: 62.4%. The percentage of games won. Based on 170 of 170 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games.
Kills / game: 3.99. Average kills per game. Based on 170 of 170 games.
Deaths / game: 2.69. Average deaths per game. Based on 170 of 170 games.
Assists / game: 8.09. Average assists per game. Based on 170 of 170 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 170 of 170 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games.
Games: 174. Number of individual games played in this selection. Based on 174 of 174 games.
Wins: 111. Number of games won in this selection. Based on 174 of 174 games.
Losses: 63. Number of games lost in this selection. Based on 174 of 174 games.
Win rate: 63.8%. The percentage of games won. Based on 174 of 174 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games.
Kills / game: 2.62. Average kills per game. Based on 174 of 174 games.
Deaths / game: 2.37. Average deaths per game. Based on 174 of 174 games.
Assists / game: 6.98. Average assists per game. Based on 174 of 174 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 174 of 174 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 174 of 174 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 174 of 174 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 174 games. Games without the required stats are excluded.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 96. Number of games won in this selection. Based on 152 of 152 games.
Losses: 56. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 2.59. Average kills per game. Based on 152 of 152 games.
Deaths / game: 2.41. Average deaths per game. Based on 152 of 152 games.
Assists / game: 6.80. Average assists per game. Based on 152 of 152 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.
CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 107. Number of games won in this selection. Based on 144 of 144 games.
Losses: 37. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 3.16. Average kills per game. Based on 144 of 144 games.
Deaths / game: 2.03. Average deaths per game. Based on 144 of 144 games.
Assists / game: 6.95. Average assists per game. Based on 144 of 144 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 38. Number of games won in this selection. Based on 60 of 60 games.
Losses: 22. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 63.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.12. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.12. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.32. Average assists per game. Based on 60 of 60 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Oner · 1 recorded Other int. title. 2024 Esports World Cup 2024.
Oner · 2 recorded Domestic titles. 2025 KeSPA Cup 2025; 2022 LCK 2022 Spring Playoffs. Includes verified championship, cup and conference trophies.
Oner · 11 recorded major honors. All-Pro 2nd team: 4; Position of the Year: 4; All-Pro 1st team: 1; All-Pro 3rd team: 1; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Oner.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Oner.
2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-spring. Oner.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Oner.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-summer. Oner.
2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2025 · LCK · lck-2025-season. Oner.
2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2025 · LCK · lck-2025-season. Oner.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2022 · LCK · lck-2022-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2023 · LCK · lck-2023-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2024 · LCK · lck-2024-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Jungle of the Yearsource ↗2024 · LCK · T1 · position of year
jungle
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Jungle of the Yearsource ↗2023 · LCK · T1 · position of year
jungle
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Jungle of the Yearsource ↗2022 · LCK · T1 · position of year
jungle
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.