Games Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.29
Win rate Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games.24.1%
KDA KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.2.17
Damage / min Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.160
CS / min CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.1.39
Kill participation Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.75.1%
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 29 of 29 games.
LossesLosses: 22. Number of games lost in this selection. Based on 29 of 29 games.
KillsKills: 14. Total kills in games where kills are available. Based on 29 of 29 games.
DeathsDeaths: 93. Total deaths in games where deaths are available. Based on 29 of 29 games.
AssistsAssists: 188. Total assists in games where assists are available. Based on 29 of 29 games.
Gold / minGold / min: 235. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Damage shareDamage share: 7.2%. The player's share of team damage to enemy champions, averaged across games. Based on 29 of 29 games.
Earned gold shareEarned gold share: 9.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 29 of 29 games.
Gold diff @15Gold diff @15: −209. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
XP diff @15XP diff @15: −317. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
Vision score / minVision score / min: 3.83. Vision score per minute, averaged across games where the statistic is supported. Based on 29 of 29 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Olleh stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 160 damage per minute. Percentile: 13%. Rank: 91st of 105160
Value: 160 damage per minute. Percentile: 13%. Rank: 91st of 105
Value: 1.39 CS per minute. Percentile: 43%. Rank: 60th of 1051.39
Value: 1.39 CS per minute. Percentile: 43%. Rank: 60th of 105
Value: 75.1% kill participation. Percentile: 83%. Rank: 19th of 10575.1%
Value: 75.1% kill participation. Percentile: 83%. Rank: 19th of 105
Value: 7.2% damage share. Percentile: 20%. Rank: 84th of 1057.2%
Value: 7.2% damage share. Percentile: 20%. Rank: 84th of 105
Value: −209 gold difference @15. Percentile: 17%. Rank: 71st of 85. LPL data missing · Percentile among 85 players with sufficient data.−209
Value: −209 gold difference @15. Percentile: 17%. Rank: 71st of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 3.83 vision score per minute. Percentile: 94%. Rank: 7th of 1053.83
Value: 3.83 vision score per minute. Percentile: 94%. Rank: 7th of 105
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Leona7 games
Leona: 8.8% earned gold share and 6.7% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Bard5 games
Bard: 10.4% earned gold share and 7.4% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
29 games
Opponent
WinsLosses
Win rate
DIDignitasDignitas: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
1T100 Thieves100 Thieves: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
CLCloud9Cloud9: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2024.50%
FLFlyQuestFlyQuest: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
NRNRGNRG: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2024.25%
SRShopify RebellionShopify Rebellion: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
TLTeam LiquidTeam Liquid: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
29 games
0.0%win rate when ahead at 15 minutes 0 wins from 4 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Olleh’s 2024 performances. Select a point to open its story.
29 plotted games
WinLoss— Median in selection
29 / 29 selected games have both values.Median damage / min: 155
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 29 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 29 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 93.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 29 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 29 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
0.78
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
76.0%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
177
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
0.75
41.3
73 games · 81 peers
2015
Tier 1
Kill participation
76.8%
100.0
73 games · 97 peers
2015
Tier 1
Damage share
8.6%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+145
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
160
76.2
62 games · 85 peers
2016
Tier 1
CS / min
1.13
75.5
63 games · 99 peers
2016
Tier 1
Kill participation
68.1%
22.8
60 games · 102 peers
2016
Tier 1
Damage share
8.0%
73.8
62 games · 85 peers
2016
Tier 1
Gold diff @15
+29
59.0
62 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
250
94.3
96 games · 107 peers
2017
Tier 1
CS / min
1.04
67.5
96 games · 124 peers
2017
Tier 1
Kill participation
68.0%
48.8
96 games · 124 peers
2017
Tier 1
Damage share
12.1%
92.5
96 games · 107 peers
2017
Tier 1
Gold diff @15
+162
86.8
96 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.52
75.0
96 games · 101 peers
2018
Tier 1
Damage / min
184
89.8
55 games · 128 peers
2018
Tier 1
CS / min
1.63
55.9
55 games · 128 peers
2018
Tier 1
Kill participation
73.8%
88.2
55 games · 128 peers
2018
Tier 1
Damage share
10.0%
89.8
55 games · 128 peers
2018
Tier 1
Gold diff @15
+188
94.5
55 games · 128 peers
2018
Tier 1
Vision / min
2.56
85.0
55 games · 114 peers
2019
Tier 1
Damage / min
143
33.6
32 games · 129 peers
2019
Tier 1
CS / min
1.87
94.5
32 games · 129 peers
2019
Tier 1
Kill participation
66.9%
47.7
32 games · 129 peers
2019
Tier 1
Damage share
8.0%
21.9
32 games · 129 peers
2019
Tier 1
Gold diff @15
−49
39.8
32 games · 129 peers
2019
Tier 1
Vision / min
2.50
78.9
32 games · 110 peers
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
142
29.1
43 games · 111 peers
2022
Tier 1
CS / min
1.52
94.5
43 games · 111 peers
2022
Tier 1
Kill participation
71.6%
69.1
43 games · 111 peers
2022
Tier 1
Damage share
7.5%
40.9
43 games · 111 peers
2022
Tier 1
Gold diff @15
+56
63.3
43 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.66
69.1
43 games · 111 peers
2024
Tier 1
Damage / min
160
13.5
29 games · 105 peers
2024
Tier 1
CS / min
1.39
43.3
29 games · 105 peers
2024
Tier 1
Kill participation
75.1%
82.7
29 games · 105 peers
2024
Tier 1
Damage share
7.2%
20.2
29 games · 105 peers
2024
Tier 1
Gold diff @15
−209
16.7
29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2024 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2022
2024
Total
?Thresh
70
?Morgana
54
?Alistar
47
?Braum
43
?Tahm Kench
41
?Bard
29
?Janna
29
?Karma
23
All games
11
73
63
112
75
48
22
43
29
476
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 7. Number of games won in this selection. Based on 29 of 29 games.
Losses: 22. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 0.48. Average kills per game. Based on 29 of 29 games.
Deaths / game: 3.21. Average deaths per game. Based on 29 of 29 games.
Assists / game: 6.48. Average assists per game. Based on 29 of 29 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 16. Number of games won in this selection. Based on 43 of 43 games.
Losses: 27. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.72. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.93. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.00. Average assists per game. Based on 43 of 43 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 13. Number of games won in this selection. Based on 22 of 22 games.
Losses: 9. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 0.59. Average kills per game. Based on 22 of 22 games.
Deaths / game: 2.09. Average deaths per game. Based on 22 of 22 games.
Assists / game: 10.32. Average assists per game. Based on 22 of 22 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 27. Number of games won in this selection. Based on 48 of 48 games.
Losses: 21. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 1.08. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.90. Average deaths per game. Based on 48 of 48 games.
Assists / game: 7.08. Average assists per game. Based on 48 of 48 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 48. Number of games won in this selection. Based on 75 of 75 games.
Losses: 27. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 64.0%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 0.77. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.23. Average deaths per game. Based on 75 of 75 games.
Assists / game: 7.28. Average assists per game. Based on 75 of 75 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 75 games. Games without the required stats are excluded.
CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 61. Number of games won in this selection. Based on 112 of 112 games.
Losses: 51. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 1.13. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.73. Average deaths per game. Based on 112 of 112 games.
Assists / game: 7.95. Average assists per game. Based on 112 of 112 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 283. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 31. Number of games won in this selection. Based on 63 of 63 games.
Losses: 32. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 0.68. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.79. Average deaths per game. Based on 63 of 63 games.
Assists / game: 8.30. Average assists per game. Based on 63 of 63 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 265. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 44. Number of games won in this selection. Based on 73 of 73 games.
Losses: 29. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 0.95. Average kills per game. Based on 73 of 73 games.
Deaths / game: 3.29. Average deaths per game. Based on 73 of 73 games.
Assists / game: 12.36. Average assists per game. Based on 73 of 73 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 73 games. Games without the required stats are excluded.
CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 1.18. Average kills per game. Based on 11 of 11 games.
Deaths / game: 4.73. Average deaths per game. Based on 11 of 11 games.
Assists / game: 6.91. Average assists per game. Based on 11 of 11 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games.
CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 208. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #285 · 8 years with recorded achievements
Olleh · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Olleh · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Olleh · 2 recorded Domestic titles. 2018 NA LCS 2018 Spring Playoffs; 2018 NA LCS 2018 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Olleh · 3 recorded major honors. All-Pro 3rd team: 2; All-Pro 1st team: 1. Scoring depends on the selected policy.Contributes to score
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2017 · NA LCS · na-lcs-2017-summer. Olleh.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Olleh.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Olleh.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.