Where Odoamne stands
2024 · Top · Domestic games
Andrei Pascu
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Odoamne’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 11.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LEC 2024 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LEC 2024 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Apr 2024 | LEC 2024 · Spring | GiantXvsMAD Lions KOI | Series ↗ | Jayce | Loss | 1 / 5 / 4 |
| 2 Apr 2024 | LEC 2024 · Spring | GiantXvsMAD Lions KOI | Series ↗ | Renekton | Loss | 1 / 4 / 1 |
| 2 Apr 2024 | LEC 2024 · Spring | GiantXvsMAD Lions KOI | Series ↗ | Rek'Sai | Win | 1 / 0 / 10 |
| 30 Mar 2024 | LEC 2024 · Spring | GiantXvsFnatic | Series ↗ | Twisted Fate | Loss | 0 / 3 / 4 |
| 30 Mar 2024 | LEC 2024 · Spring | GiantXvsFnatic | Series ↗ | Twisted Fate | Loss | 0 / 2 / 4 |
| 25 Mar 2024 | LEC 2024 · Spring | GiantXvsTeam Heretics | Series ↗ | Jayce | Win | 6 / 0 / 11 |
| 23 Mar 2024 | LEC 2024 · Spring | GiantXvsTeam Vitality | Series ↗ | Gnar | Win | 2 / 2 / 10 |
| 22 Mar 2024 | LEC 2024 · Spring | GiantXvsRogue | Series ↗ | Gragas | Win | 2 / 1 / 9 |
| 18 Mar 2024 | LEC 2024 · Spring | GiantXvsG2 Esports | Series ↗ | Udyr | Loss | 0 / 4 / 5 |
| 17 Mar 2024 | LEC 2024 · Spring | GiantXvsTeam BDS | Series ↗ | Rumble | Loss | 2 / 3 / 2 |
| 16 Mar 2024 | LEC 2024 · Spring | GiantXvsFnatic | Series ↗ | Renekton | Loss | 0 / 6 / 0 |
| 11 Mar 2024 | LEC 2024 · Spring | GiantXvsMAD Lions KOI | Series ↗ | Rumble | Win | 1 / 1 / 11 |
| 10 Mar 2024 | LEC 2024 · Spring | GiantXvsSK Gaming | Series ↗ | Gragas | Loss | 0 / 5 / 2 |
| 9 Mar 2024 | LEC 2024 · Spring | GiantXvsKarmine Corp | Series ↗ | Gragas | Loss | 0 / 2 / 5 |
| 10 Feb 2024 | LEC 2024 · Winter | GiantXvsMAD Lions KOI | Series ↗ | Rumble | Loss | 3 / 4 / 1 |
| 10 Feb 2024 | LEC 2024 · Winter | GiantXvsMAD Lions KOI | Series ↗ | K'Sante | Loss | 0 / 2 / 0 |
| 3 Feb 2024 | LEC 2024 · Winter | GiantXvsG2 Esports | Series ↗ | Aatrox | Loss | 0 / 3 / 0 |
| 3 Feb 2024 | LEC 2024 · Winter | GiantXvsG2 Esports | Series ↗ | Gnar | Loss | 1 / 4 / 2 |
| 29 Jan 2024 | LEC 2024 · Winter | GiantXvsRogue | Series ↗ | Gnar | Win | 7 / 1 / 6 |
| 28 Jan 2024 | LEC 2024 · Winter | GiantXvsMAD Lions KOI | Series ↗ | Rumble | Win | 2 / 2 / 11 |
| 27 Jan 2024 | LEC 2024 · Winter | GiantXvsG2 Esports | Series ↗ | Gwen | Loss | 0 / 2 / 0 |
| 22 Jan 2024 | LEC 2024 · Winter | GiantXvsFnatic | Series ↗ | Udyr | Loss | 0 / 3 / 0 |
| 21 Jan 2024 | LEC 2024 · Winter | GiantXvsSK Gaming | Series ↗ | Kennen | Loss | 0 / 4 / 2 |
| 20 Jan 2024 | LEC 2024 · Winter | GiantXvsKarmine Corp | Series ↗ | Aatrox | Win | 1 / 0 / 9 |
| 15 Jan 2024 | LEC 2024 · Winter | GiantXvsTeam Heretics | Series ↗ | Aatrox | Loss | 2 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2024 · Domestic games
LPL data missing · Percentile among 82 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 411 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.78 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 83.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | +28 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 442 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.49 | 41.3 | 69 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.9% | 77.6 | 69 games · 99 peers |
| 2015 | Tier 1 | Damage share | 22.4% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +265 | 89.1 | 69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 412 | 52.9 | 77 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.33 | 48.0 | 77 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 70.8% | 98.1 | 77 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.5% | 57.5 | 77 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +196 | 77.6 | 77 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 487 | 91.8 | 81 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.96 | 34.1 | 81 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 62.9% | 76.2 | 81 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.9% | 86.4 | 81 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +119 | 70.9 | 81 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.52 | 48.6 | 81 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 416 | 50.0 | 64 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.18 | 26.2 | 64 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.7% | 71.2 | 64 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.1% | 76.2 | 64 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −142 | 27.8 | 64 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | 61.1 | 64 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 428 | 72.1 | 51 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.69 | 27.1 | 51 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 53.1% | 28.1 | 51 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.1% | 72.9 | 51 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −88 | 45.3 | 51 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.96 | 26.1 | 51 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 392 | 38.1 | 43 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.71 | 64.3 | 43 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.7% | 70.3 | 42 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.6% | 36.5 | 43 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +86 | 68.3 | 43 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 43.7 | 43 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 431 | 42.7 | 64 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.57 | 46.8 | 64 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 55.5% | 23.4 | 64 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.1% | 33.1 | 64 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +291 | 82.9 | 64 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 46.0 | 64 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 496 | 60.7 | 63 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.12 | 53.8 | 63 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 56.6% | 59.8 | 62 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.0% | 30.8 | 63 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +341 | 83.3 | 63 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.04 | 60.7 | 63 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 504 | 71.7 | 52 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.88 | 45.5 | 52 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 53.8% | 50.5 | 51 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.9% | 44.4 | 52 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +7 | 45.0 | 52 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.00 | 25.3 | 52 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 532 | 59.8 | 27 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.05 | 61.8 | 27 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.8% | 43.1 | 26 games · 103 peers |
| 2024 | Tier 1 | Damage share | 25.2% | 95.1 | 27 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −132 | 38.3 | 27 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.94 | 16.7 | 27 games · 103 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2014–2024 · All seasons · 64 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 77 | |||||||||||
| Rumble | 63 | |||||||||||
| Maokai | 43 | |||||||||||
| Renekton | 41 | |||||||||||
| Shen | 39 | |||||||||||
| Ornn | 33 | |||||||||||
| Kennen | 30 | |||||||||||
| Sion | 28 | |||||||||||
| All games | 34 | 75 | 96 | 91 | 68 | 51 | 43 | 72 | 73 | 52 | 27 | 682 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.33. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.52. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.41. Average assists per game. Based on 27 of 27 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.71. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.96. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.52. Average assists per game. Based on 52 of 52 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2022 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 44. Number of games won in this selection. Based on 73 of 73 games. | Losses: 29. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.41. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.27. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.79. Average assists per game. Based on 73 of 73 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 42. Number of games won in this selection. Based on 72 of 72 games. | Losses: 30. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.25. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.57. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.04. Average assists per game. Based on 72 of 72 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 18. Number of games won in this selection. Based on 43 of 43 games. | Losses: 25. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.14. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.30. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.28. Average assists per game. Based on 43 of 43 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 26. Number of games won in this selection. Based on 51 of 51 games. | Losses: 25. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.29. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.82. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.88. Average assists per game. Based on 51 of 51 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.88. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.78. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.53. Average assists per game. Based on 68 of 68 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2017 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 56. Number of games won in this selection. Based on 91 of 91 games. | Losses: 35. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 61.5%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.66. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.47. Average deaths per game. Based on 91 of 91 games. | Assists / game: 6.11. Average assists per game. Based on 91 of 91 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 58. Number of games won in this selection. Based on 96 of 96 games. | Losses: 38. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.32. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.13. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.85. Average assists per game. Based on 96 of 96 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2015 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 47. Number of games won in this selection. Based on 75 of 75 games. | Losses: 28. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 62.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.89. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.57. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.80. Average assists per game. Based on 75 of 75 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 21. Number of games won in this selection. Based on 34 of 34 games. | Losses: 13. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.26. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.62. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.68. Average assists per game. Based on 34 of 34 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 25 Mar 2024 | Player of the Game | LEC · 2024 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | H2k-Gaming | 31 |
| EU LCS 2015 Summer Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Summer Playoffs | H2k-Gaming | 49 |
| EU Regional Finals 2017 | H2k-Gaming | 11 |
| EU LCS 2017 Spring Playoffs | H2k-Gaming | 33 |
| EU LCS 2017 Summer Playoffs | H2k-Gaming | 37 |
| EU Regional Finals 2018 | Splyce | 10 |
| EU LCS 2018 Spring Playoffs | Splyce | 31 |
| EU LCS 2018 Summer Playoffs | Splyce | 23 |
| LEC 2019 Regional Finals | FC Schalke 04 Esports | 3 |
| LEC 2019 Spring Playoffs | FC Schalke 04 Esports | 19 |
| LEC 2019 Summer Playoffs | FC Schalke 04 Esports | 29 |
| LEC 2020 Spring Playoffs | FC Schalke 04 Esports | 18 |
| LEC 2020 Summer Playoffs | FC Schalke 04 Esports | 25 |
| LEC 2021 Spring Playoffs | Rogue (European Team) | 35 |
| LEC 2021 Summer Playoffs | Rogue (European Team) | 29 |
| LEC 2022 Spring Playoffs | Rogue (European Team) | 30 |
| LEC 2022 Summer Playoffs | Rogue (European Team) | 33 |
| LEC 2023 Season Finals | Excel Esports | 8 |
| LEC 2023 Spring Playoffs | Excel Esports | 9 |
| LEC 2023 Summer Playoffs | Excel Esports | 26 |
| LEC 2023 Winter Playoffs | Excel Esports | 9 |
| LEC 2024 Spring Playoffs | GIANTX | 14 |
| LEC 2024 Winter Playoffs | GIANTX | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Odoamne.
regular · edition_role · selection: audience. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Odoamne.
regular · edition_role · selection: audience. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-spring. Odoamne.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-summer. Odoamne.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Odoamne.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Odoamne.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Odoamne.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Odoamne.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Odoamne.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Rogue | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20212021 · worlds · Rogue | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| worlds 20162016 · worlds · H2K-Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| worlds 20152015 · worlds · H2k-Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Season Finals2023 · LEC · Excel Esports | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
| LEC 2023 Summer Playoffs2023 · LEC · Excel Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Rogue | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Rogue | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Rogue (European Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · Rogue (European Team) | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · FC Schalke 04 Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · FC Schalke 04 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Splyce | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Community 2nd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 3rd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|