Games Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.36
Win rate Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games.50.0%
KDA KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.2.11
Damage / min Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.568
CS / min CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.7.35
Kill participation Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.53.5%
More statistics Totals, economy & laning +
WinsWins: 18. Number of games won in this selection. Based on 36 of 36 games.
LossesLosses: 18. Number of games lost in this selection. Based on 36 of 36 games.
KillsKills: 96. Total kills in games where kills are available. Based on 36 of 36 games.
DeathsDeaths: 147. Total deaths in games where deaths are available. Based on 36 of 36 games.
AssistsAssists: 214. Total assists in games where assists are available. Based on 36 of 36 games.
Gold / minGold / min: 377. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Damage shareDamage share: 21.0%. The player's share of team damage to enemy champions, averaged across games. Based on 36 of 36 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Nuo stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 568 damage per minute. Percentile: 17%. Rank: 11th of 13568
Value: 568 damage per minute. Percentile: 17%. Rank: 11th of 13
Value: 7.35 CS per minute. Percentile: 8%. Rank: 12th of 137.35
Value: 7.35 CS per minute. Percentile: 8%. Rank: 12th of 13
Value: 53.5% kill participation. Percentile: 50%. Rank: 7th of 1353.5%
Value: 53.5% kill participation. Percentile: 50%. Rank: 7th of 13
Value: 21.0% damage share. Percentile: 25%. Rank: 10th of 1321.0%
Value: 21.0% damage share. Percentile: 25%. Rank: 10th of 13
Value: 0.80 vision score per minute. Percentile: 25%. Rank: 10th of 130.80
Value: 0.80 vision score per minute. Percentile: 25%. Rank: 10th of 13
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
36 games
Opponent
WinsLosses
Win rate
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2025.70%
TECTop Esports ChallengerTop Esports Challenger: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2025.0%
TWATeam WE AcademyTeam WE Academy: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2025.60%
ALAnyone's Legend.YoungAnyone's Legend.Young: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2025.0%
OMGOh My God AcademyOh My God Academy: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
LALNG AcademyLNG Academy: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 36 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Nuo’s 2025 performances. Select a point to open its story.
36 plotted games
WinLoss— Median in selection
36 / 36 selected games have both values.Median damage / min: 567
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 36 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 42.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 36 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 36 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 36 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 39.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 43.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 33.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 36 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 36 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 36 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 40.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 17 rows
1 / 2
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
LDL
Damage / min
501
—
At least 20 games and 20 valid observations required
2022
LDL
CS / min
7.50
—
At least 20 games and 20 valid observations required
2022
LDL
Kill participation
52.6%
—
At least 20 games and 20 valid observations required
2022
LDL
Damage share
25.5%
—
At least 20 games and 20 valid observations required
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
LDL
Vision / min
0.93
—
At least 20 games and 20 valid observations required
2023
LDL
Damage / min
409
7.4
23 games · 28 peers
2023
LDL
CS / min
7.50
14.8
23 games · 28 peers
2023
LDL
Kill participation
54.3%
63.0
23 games · 28 peers
2023
LDL
Damage share
20.0%
14.8
23 games · 28 peers
2023
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
LDL
Vision / min
0.98
70.4
23 games · 28 peers
2024
LDL
Damage / min
544
66.7
109 games · 25 peers
2024
LDL
CS / min
8.16
87.5
109 games · 25 peers
2024
LDL
Kill participation
57.8%
83.3
109 games · 25 peers
2024
LDL
Damage share
21.1%
54.2
109 games · 25 peers
2024
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
LDL
Vision / min
1.01
70.8
109 games · 25 peers
2025
LDL
Damage / min
568
16.7
36 games · 13 peers
2025
LDL
CS / min
7.35
8.3
36 games · 13 peers
2025
LDL
Kill participation
53.5%
50.0
36 games · 13 peers
2025
LDL
Damage share
21.0%
25.0
36 games · 13 peers
2025
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Earned gold shareThe player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. The required stats are unavailable for this selection. Based on 0 of 36 games.0 / 36 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 36 games.0 / 36 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 36 games.0 / 36 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 36 games.0 / 36 games
Vision score / minVision score / min: 0.80. Vision score per minute, averaged across games where the statistic is supported. Based on 36 of 36 games.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
14 Jan 2025 – 13 Apr 2025
36 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2025 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
Total
?K'Sante
26
?Renekton
18
?Aatrox
17
?Rumble
15
?Gnar
14
?Jax
14
?Gwen
8
?Ornn
8
All games
16
23
109
36
184
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 18. Number of games won in this selection. Based on 36 of 36 games.
Losses: 18. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.67. Average kills per game. Based on 36 of 36 games.
Deaths / game: 4.08. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.94. Average assists per game. Based on 36 of 36 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 70. Number of games won in this selection. Based on 109 of 109 games.
Losses: 39. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 64.2%. The percentage of games won. Based on 109 of 109 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.62. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.83. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.70. Average assists per game. Based on 109 of 109 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 6. Number of games won in this selection. Based on 23 of 23 games.
Losses: 17. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.17. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.26. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.61. Average assists per game. Based on 23 of 23 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 3. Number of games won in this selection. Based on 16 of 16 games.
Losses: 13. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 1.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.69. Average kills per game. Based on 16 of 16 games.
Deaths / game: 4.38. Average deaths per game. Based on 16 of 16 games.
Assists / game: 3.94. Average assists per game. Based on 16 of 16 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
1–4 of 4 rows
Select a season to update the statistics, champions and game history.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.