Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games.61.4%
KDA KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.3.08
Damage / min Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.512
CS / min CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.8.06
Kill participation Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.55.3%
More statistics Totals, economy & laning +
WinsWins: 35. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 22. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 129. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 131. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 274. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 57 of 57 games.
Earned gold shareEarned gold share: 22.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 57 of 57 games.
Gold diff @15Gold diff @15: +433. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
XP diff @15XP diff @15: +237. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 57 of 57 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Nuguri stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 513 damage per minute. Percentile: 75%. Rank: 30th of 118513
Value: 513 damage per minute. Percentile: 75%. Rank: 30th of 118
Value: 8.10 CS per minute. Percentile: 51%. Rank: 58th of 1188.10
Value: 8.10 CS per minute. Percentile: 51%. Rank: 58th of 118
Value: 57.1% kill participation. Percentile: 62%. Rank: 45th of 11857.1%
Value: 57.1% kill participation. Percentile: 62%. Rank: 45th of 118
Value: 23.9% damage share. Percentile: 46%. Rank: 64th of 11823.9%
Value: 23.9% damage share. Percentile: 46%. Rank: 64th of 118
Value: +458 gold difference @15. Percentile: 90%. Rank: 11th of 97. LPL data missing · Percentile among 97 players with sufficient data.+458
Value: +458 gold difference @15. Percentile: 90%. Rank: 11th of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.14 vision score per minute. Percentile: 86%. Rank: 17th of 1181.14
Value: 1.14 vision score per minute. Percentile: 86%. Rank: 17th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Sejuani14 games
Sejuani: 20.5% earned gold share and 22.0% damage share. Means across the same 14 games with both values available; 14 total champion games.22%
?
Gnar10 games
Gnar: 23.9% earned gold share and 24.9% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Gangplank6 games
Gangplank: 24.7% earned gold share and 28.3% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Gragas5 games
Gragas: 20.6% earned gold share and 20.8% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
57 games
Opponent
WinsLosses
Win rate
GEGen.GGen.G: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2022.36%
LSLiiv SANDBOXLiiv SANDBOX: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2022.71%
KDKiwoom DRXKiwoom DRX: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2022.33%
HLEHanwha Life EsportsHanwha Life Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2022.80%
T1T1T1: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2022.20%
DSDN SOOPersDN SOOPers: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
HBHANJIN BRIONHANJIN BRION: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
KRKT RolsterKT Rolster: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
57 games
73.5%win rate when ahead at 15 minutes 25 wins from 34 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Nuguri’s 2022 performances. Select a point to open its story.
57 plotted games
WinLoss— Median in selection
57 / 57 selected games have both values.Median damage / min: 495
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 57 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 57 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?6 of 57 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 10.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 57 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 24.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 59.5%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
551
97.7
92 games · 130 peers
2019
Tier 1
CS / min
9.37
99.2
92 games · 130 peers
2019
Tier 1
Kill participation
63.9%
97.7
92 games · 129 peers
2019
Tier 1
Damage share
30.1%
100.0
92 games · 130 peers
2019
Tier 1
Gold diff @15
+267
81.3
92 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.14
96.4
92 games · 112 peers
2020
Tier 1
Damage / min
546
98.4
93 games · 127 peers
2020
Tier 1
CS / min
8.96
100.0
93 games · 130 peers
2020
Tier 1
Kill participation
60.6%
69.5
92 games · 129 peers
2020
Tier 1
Damage share
28.0%
98.4
93 games · 127 peers
2020
Tier 1
Gold diff @15
+697
98.4
93 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.04
77.8
93 games · 127 peers
2021
Tier 1
Damage / min
578
98.4
101 games · 125 peers
2021
Tier 1
CS / min
8.26
87.1
101 games · 125 peers
2021
Tier 1
Kill participation
57.6%
43.5
101 games · 125 peers
2021
Tier 1
Damage share
26.8%
94.4
101 games · 125 peers
2021
Tier 1
Gold diff @15
+562
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.08
81.5
101 games · 125 peers
2022
Tier 1
Damage / min
513
75.2
45 games · 118 peers
2022
Tier 1
CS / min
8.10
51.3
45 games · 118 peers
2022
Tier 1
Kill participation
57.1%
62.4
45 games · 118 peers
2022
Tier 1
Damage share
23.9%
46.2
45 games · 118 peers
2022
Tier 1
Gold diff @15
+458
89.6
45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2022 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
Total
?Jayce
79
?Gnar
46
?Camille
38
?Kennen
35
?Gangplank
32
?Renekton
28
?Vladimir
23
?Aatrox
20
All games
43
71
123
115
108
57
517
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 35. Number of games won in this selection. Based on 57 of 57 games.
Losses: 22. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.26. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.30. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.81. Average assists per game. Based on 57 of 57 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 71. Number of games won in this selection. Based on 108 of 108 games.
Losses: 37. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 65.7%. The percentage of games won. Based on 108 of 108 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 3.12. Average kills per game. Based on 108 of 108 games.
Deaths / game: 3.04. Average deaths per game. Based on 108 of 108 games.
Assists / game: 5.54. Average assists per game. Based on 108 of 108 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 78. Number of games won in this selection. Based on 115 of 115 games.
Losses: 37. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.31. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.60. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.23. Average assists per game. Based on 115 of 115 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 78. Number of games won in this selection. Based on 123 of 123 games.
Losses: 45. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 3.20. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.78. Average deaths per game. Based on 123 of 123 games.
Assists / game: 4.97. Average assists per game. Based on 123 of 123 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 118 of 123 games. Games without the required stats are excluded.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 52. Number of games won in this selection. Based on 71 of 71 games.
Losses: 19. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 73.2%. The percentage of games won. Based on 71 of 71 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.76. Average kills per game. Based on 71 of 71 games.
Deaths / game: 1.54. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.54. Average assists per game. Based on 71 of 71 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 10.25. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 11. Number of games won in this selection. Based on 43 of 43 games.
Losses: 32. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 25.6%. The percentage of games won. Based on 43 of 43 games.
KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.53. Average kills per game. Based on 43 of 43 games.
Deaths / game: 3.74. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.37. Average assists per game. Based on 43 of 43 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2019 Regional Finals
DGDAMWON Gaming
5
LCK 2019 Spring Playoffs
DGDAMWON Gaming
36
LCK 2019 Summer Playoffs
DGDAMWON Gaming
45
LCK 2020 Spring Playoffs
DGDAMWON Gaming
51
LCK 2020 Summer Playoffs
DGDAMWON Gaming
42
LCK 2022 Summer Playoffs
DKDWG KIA
42
LPL 2021 Spring Playoffs
FPFunPlus Phoenix
55
LPL 2021 Summer Playoffs
FPFunPlus Phoenix
46
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-spring. Nuguri.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-summer. Nuguri.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.