Games Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.28
Win rate Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games.39.3%
KDA KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.3.42
Damage / min Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.397
CS / min CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.9.24
Kill participation Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded.64.9%27 / 28 games
More statistics Totals, economy & laning +
WinsWins: 11. Number of games won in this selection. Based on 28 of 28 games.
LossesLosses: 17. Number of games lost in this selection. Based on 28 of 28 games.
KillsKills: 75. Total kills in games where kills are available. Based on 28 of 28 games.
DeathsDeaths: 52. Total deaths in games where deaths are available. Based on 28 of 28 games.
AssistsAssists: 103. Total assists in games where assists are available. Based on 28 of 28 games.
Gold / minGold / min: 410. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Damage shareDamage share: 23.3%. The player's share of team damage to enemy champions, averaged across games. Based on 28 of 28 games.
Earned gold shareEarned gold share: 25.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 28 of 28 games.
Gold diff @15Gold diff @15: −486. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
CS diff @15CS diff @15: −11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
XP diff @15XP diff @15: −314. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 28 of 28 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Nuclear stands.
2020 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 402 damage per minute. Percentile: 3%. Rank: 118th of 121402
Value: 402 damage per minute. Percentile: 3%. Rank: 118th of 121
Value: 9.24 CS per minute. Percentile: 60%. Rank: 50th of 1239.24
Value: 9.24 CS per minute. Percentile: 60%. Rank: 50th of 123
Value: 65.3% kill participation. Percentile: 35%. Rank: 80th of 12365.3%
Value: 65.3% kill participation. Percentile: 35%. Rank: 80th of 123
Value: 23.4% damage share. Percentile: 2%. Rank: 119th of 12123.4%
Value: 23.4% damage share. Percentile: 2%. Rank: 119th of 121
Value: −468 gold difference @15. Percentile: 6%. Rank: 114th of 121. Percentile among 121 players with sufficient data.−468
Value: −468 gold difference @15. Percentile: 6%. Rank: 114th of 121. Percentile among 121 players with sufficient data.
Value: 1.21 vision score per minute. Percentile: 39%. Rank: 74th of 1211.21
Value: 1.21 vision score per minute. Percentile: 39%. Rank: 74th of 121
GD15 · Percentile among 121 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Aphelios9 games
Aphelios: 26.5% earned gold share and 29.8% damage share. Means across the same 9 games with both values available; 9 total champion games.30%
?
Kai'Sa5 games
Kai'Sa: 27.8% earned gold share and 20.2% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Miss Fortune5 games
Miss Fortune: 26.8% earned gold share and 21.6% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
28 games
Opponent
WinsLosses
Win rate
KRKT RolsterKT Rolster: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2020.60%
KDKiwoom DRXKiwoom DRX: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
DSDN SOOPersDN SOOPers: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
GEGen.GGen.G: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
GRGriffinGriffin: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
HLEHanwha Life EsportsHanwha Life Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
T1T1T1: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
LSLiiv SANDBOXLiiv SANDBOX: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2020.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
28 games
50.0%win rate when ahead at 15 minutes 2 wins from 4 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Nuclear’s 2020 performances. Select a point to open its story.
28 plotted games
WinLoss— Median in selection
28 / 28 selected games have both values.Median damage / min: 360
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 28 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
?5 of 28 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 28 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 2.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2015–2020 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2020
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
462
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.66
82.3
47 games · 80 peers
2015
Tier 1
Kill participation
71.8%
68.0
46 games · 98 peers
2015
Tier 1
Damage share
27.9%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−273
8.7
47 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
408
3.3
48 games · 93 peers
2016
Tier 1
CS / min
9.13
88.3
48 games · 112 peers
2016
Tier 1
Kill participation
70.5%
64.0
48 games · 115 peers
2016
Tier 1
Damage share
24.3%
7.6
48 games · 93 peers
2016
Tier 1
Gold diff @15
−68
37.4
48 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
517
55.1
86 games · 108 peers
2017
Tier 1
CS / min
8.83
56.1
86 games · 124 peers
2017
Tier 1
Kill participation
63.3%
32.0
85 games · 123 peers
2017
Tier 1
Damage share
25.5%
36.4
86 games · 108 peers
2017
Tier 1
Gold diff @15
+55
62.9
86 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.71
76.0
81 games · 101 peers
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
454
22.3
105 games · 122 peers
2019
Tier 1
CS / min
9.80
84.3
105 games · 122 peers
2019
Tier 1
Kill participation
66.8%
62.8
105 games · 122 peers
2019
Tier 1
Damage share
25.1%
17.4
105 games · 122 peers
2019
Tier 1
Gold diff @15
−157
28.1
105 games · 122 peers
2019
Tier 1
Vision / min
1.30
80.0
105 games · 106 peers
2020
Tier 1
Damage / min
402
2.5
26 games · 121 peers
2020
Tier 1
CS / min
9.24
59.8
26 games · 123 peers
2020
Tier 1
Kill participation
65.3%
35.2
25 games · 123 peers
2020
Tier 1
Damage share
23.4%
1.7
26 games · 121 peers
2020
Tier 1
Gold diff @15
−468
5.8
26 games · 121 peers · Percentile among 121 players with sufficient data.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2020 · All seasons · 28 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
Total
?Kai'Sa
56
?Sivir
47
?Ashe
40
?Ezreal
40
?Lucian
38
?Xayah
29
?Varus
24
?Jhin
19
All games
47
77
96
29
137
28
414
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 11. Number of games won in this selection. Based on 28 of 28 games.
Losses: 17. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 2.68. Average kills per game. Based on 28 of 28 games.
Deaths / game: 1.86. Average deaths per game. Based on 28 of 28 games.
Assists / game: 3.68. Average assists per game. Based on 28 of 28 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 84. Number of games won in this selection. Based on 137 of 137 games.
Losses: 53. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 61.3%. The percentage of games won. Based on 137 of 137 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 3.42. Average kills per game. Based on 137 of 137 games.
Deaths / game: 1.63. Average deaths per game. Based on 137 of 137 games.
Assists / game: 5.29. Average assists per game. Based on 137 of 137 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 137 games. Games without the required stats are excluded.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games.
Gold / min: 440. Total gold gained per minute, averaged across games. Based on 132 of 137 games. Games without the required stats are excluded.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 26. Number of games won in this selection. Based on 29 of 29 games.
Losses: 3. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 89.7%. The percentage of games won. Based on 29 of 29 games.
KDA: 7.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 4.45. Average kills per game. Based on 29 of 29 games.
Deaths / game: 1.31. Average deaths per game. Based on 29 of 29 games.
Assists / game: 5.59. Average assists per game. Based on 29 of 29 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 57. Number of games won in this selection. Based on 96 of 96 games.
Losses: 39. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 59.4%. The percentage of games won. Based on 96 of 96 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.75. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.92. Average deaths per game. Based on 96 of 96 games.
Assists / game: 5.20. Average assists per game. Based on 96 of 96 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 33. Number of games won in this selection. Based on 77 of 77 games.
Losses: 44. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 42.9%. The percentage of games won. Based on 77 of 77 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 3.19. Average kills per game. Based on 77 of 77 games.
Deaths / game: 1.55. Average deaths per game. Based on 77 of 77 games.
Assists / game: 4.22. Average assists per game. Based on 77 of 77 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 10. Number of games won in this selection. Based on 47 of 47 games.
Losses: 37. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 21.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 2.91. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.17. Average deaths per game. Based on 47 of 47 games.
Assists / game: 3.60. Average assists per game. Based on 47 of 47 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.