Where Noway stands
2024 · Bot · Domestic games
Nguyễn Vũ Long
Also known as: Noway · Noway (Nguyễn Vũ Long)
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Noway’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsGAM Esports | Series ↗ | Senna | Loss | 1 / 7 / 5 |
| 17 Feb 2024 | VCS 2024 · Spring | Rainbow WarriorsvsGAM Esports | Series ↗ | Caitlyn | Loss | 2 / 5 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 447 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.75 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 55.6% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 19.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +38 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.47 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 530 | 33.6 | 73 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.91 | 64.9 | 73 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 65.1% | 25.2 | 73 games · 132 peers |
| 2018 | Tier 1 | Damage share | 25.4% | 4.6 | 73 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +75 | 62.6 | 73 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | 16.1 | 73 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 415 | 8.3 | 45 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.80 | 82.6 | 45 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.7% | 21.5 | 45 games · 122 peers |
| 2019 | Tier 1 | Damage share | 23.5% | 3.3 | 45 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −55 | 39.7 | 45 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.22 | 62.9 | 45 games · 106 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 429 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.14 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 41.8% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 19.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −666 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.55 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2017–2024 · All seasons · 24 recorded champions
| Champion | 2017 | 2018 | 2019 | 2021 | 2024 | Total |
|---|---|---|---|---|---|---|
| Lucian | 20 | |||||
| Varus | 19 | |||||
| Kalista | 18 | |||||
| Tristana | 12 | |||||
| Caitlyn | 11 | |||||
| Morgana | 11 | |||||
| Ezreal | 10 | |||||
| Kai'Sa | 10 | |||||
| All games | 28 | 75 | 49 | 2 | 2 | 156 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2021 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 213. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.84. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.92. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.78. Average assists per game. Based on 49 of 49 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 42. Number of games won in this selection. Based on 75 of 75 games. | Losses: 33. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 56.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.36. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.01. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.92. Average assists per game. Based on 75 of 75 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 75 games. Games without the required stats are excluded. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2017 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.50. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.89. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.89. Average assists per game. Based on 28 of 28 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 28 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · GPL 2017 Spring · 8 points. GPL 2017 Spring: champion 20 × final placement 2/5 = 8 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · GPL 2017 Summer · 20 points. GPL 2017 Summer: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Spring Playoffs · 8 points. VCS 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 8 points. VCS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · GIGABYTE Marines | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2019 Spring Playoffs2019 · VCS · EVOS Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · GIGABYTE Marines | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| GPL 2017 Spring2017 · GPL · Ascension Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| GPL 2017 Summer2017 · GPL · GIGABYTE Marines | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
No results in this selection.