Where Nomanz stands
2016 · Mid · Domestic games
Lev YakshinЛев Якшин
All leagues · All positions
2016 · Mid · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Nomanz’s 2016 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 94.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2016 · SLTV StarSeries · Spring Promotion | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 16 Aug 2015 | LCL 2016 · SLTV StarSeries · Spring Promotion | Night InsidevsDragon Team | Viktor | Win | 10 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.74 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 94.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 572 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.69 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 72.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 30.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +358 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 551 | 79.3 | 39 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.62 | 84.4 | 39 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.0% | 55.6 | 38 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.6% | 76.3 | 39 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +243 | 86.7 | 39 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 44.9 | 39 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 621 | 99.2 | 44 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.01 | 86.9 | 44 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.5% | 36.9 | 44 games · 123 peers |
| 2019 | Tier 1 | Damage share | 30.9% | 97.5 | 44 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +533 | 99.2 | 43 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.17 | 80.8 | 44 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 719 | 100.0 | 40 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.90 | 87.9 | 42 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.4% | 64.2 | 42 games · 124 peers |
| 2020 | Tier 1 | Damage share | 31.1% | 96.7 | 40 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +1,074 | 100.0 | 40 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 46.3 | 40 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 620 | 99.2 | 51 games · 125 peers |
| 2021 | Tier 1 | CS / min | 9.23 | 96.8 | 51 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 72.3% | 96.8 | 51 games · 125 peers |
| 2021 | Tier 1 | Damage share | 30.0% | 99.2 | 51 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +455 | 98.1 | 51 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.04 | 41.1 | 51 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
2016–2026 · All seasons · 47 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 34 | ||||||||||
| Viktor | 30 | ||||||||||
| Azir | 25 | ||||||||||
| Kassadin | 25 | ||||||||||
| Ryze | 24 | ||||||||||
| Corki | 23 | ||||||||||
| Cassiopeia | 21 | ||||||||||
| Sylas | 17 | ||||||||||
| All games | 1 | 19 | 39 | 70 | 56 | 65 | 49 | 34 | 11 | 16 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 5.00. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.94. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.50. Average assists per game. Based on 16 of 16 games. | Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2024 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.82. Average deaths per game. Based on 11 of 11 games. | Assists / game: 3.27. Average assists per game. Based on 11 of 11 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.41. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.18. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.41. Average assists per game. Based on 34 of 34 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 5.00. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.71. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.14. Average assists per game. Based on 49 of 49 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 38. Number of games won in this selection. Based on 65 of 65 games. | Losses: 27. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.95. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.80. Average assists per game. Based on 65 of 65 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 45. Number of games won in this selection. Based on 56 of 56 games. | Losses: 11. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 80.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 6.09. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.29. Average deaths per game. Based on 56 of 56 games. | Assists / game: 6.16. Average assists per game. Based on 56 of 56 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.54. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.16. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.13. Average assists per game. Based on 70 of 70 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.59. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.03. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.85. Average assists per game. Based on 39 of 39 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2017 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.89. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.26. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.26. Average assists per game. Based on 19 of 19 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 19 games. Games without the required stats are excluded. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2016 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 10.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 94.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Unicorns of Love | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20212021 · worlds · Unicorns of Love | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20202020 · worlds · Unicorns of Love | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Vega Squadron | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · Unicorns of Love | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
No results in this selection.
No results in this selection.