Where Noah stands
2026 · Bot · Domestic games
Oh Hyeon-taek오현택
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Noah’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 58 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 7 of 58 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 941. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2026 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LEC 2026 · Versus | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Jun 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Aphelios | Loss | 0 / 4 / 1 |
| 1 Jun 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Ezreal | Loss | 1 / 3 / 2 |
| 1 Jun 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Mel | Loss | 3 / 3 / 1 |
| 31 May 2026 | LEC 2026 · Spring | GiantXvsTeam Vitality | Series ↗ | Lucian | Win | 5 / 2 / 6 |
| 31 May 2026 | LEC 2026 · Spring | GiantXvsTeam Vitality | Series ↗ | Ezreal | Win | 12 / 3 / 7 |
| 31 May 2026 | LEC 2026 · Spring | GiantXvsTeam Vitality | Series ↗ | Ashe | Win | 3 / 6 / 10 |
| 15 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsMovistar KOI | Series ↗ | Miss Fortune | Loss | 1 / 5 / 3 |
| 15 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsMovistar KOI | Series ↗ | Lucian | Loss | 1 / 4 / 1 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsSolary | Series ↗ | Ziggs | Win | 6 / 2 / 14 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsSolary | Series ↗ | Ezreal | Win | 5 / 2 / 6 |
| 10 May 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Lucian | Win | 3 / 3 / 9 |
| 10 May 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Ezreal | Win | 7 / 4 / 5 |
| 10 May 2026 | LEC 2026 · Spring | GiantXvsKarmine Corp | Series ↗ | Varus | Loss | 3 / 3 / 2 |
| 9 May 2026 | LEC 2026 · Spring | GiantXvsG2 Esports | Series ↗ | Xayah | Loss | 1 / 4 / 3 |
| 9 May 2026 | LEC 2026 · Spring | GiantXvsG2 Esports | Series ↗ | Ezreal | Loss | 0 / 3 / 0 |
| 8 May 2026 | LEC 2026 · Spring | GiantXvsMovistar KOI | Series ↗ | Lucian | Loss | 9 / 4 / 3 |
| 8 May 2026 | LEC 2026 · Spring | GiantXvsMovistar KOI | Series ↗ | Caitlyn | Loss | 2 / 5 / 4 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsTeam Heretics | Series ↗ | Ezreal | Win | 7 / 1 / 9 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsTeam Heretics | Series ↗ | Caitlyn | Win | 6 / 1 / 4 |
| 29 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsNatus Vincere | Series ↗ | Corki | Loss | 4 / 5 / 3 |
| 29 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | GiantXvsNatus Vincere | Series ↗ | Ashe | Loss | 3 / 7 / 7 |
| 19 Apr 2026 | LEC 2026 · Spring | GiantXvsTeam Vitality | Series ↗ | Jhin | Loss | 1 / 5 / 3 |
| 19 Apr 2026 | LEC 2026 · Spring | GiantXvsTeam Vitality | Series ↗ | Varus | Loss | 3 / 3 / 2 |
| 18 Apr 2026 | LEC 2026 · Spring | GiantXvsNatus Vincere | Series ↗ | Yunara | Loss | 1 / 6 / 1 |
| 18 Apr 2026 | LEC 2026 · Spring | GiantXvsNatus Vincere | Series ↗ | Jhin | Loss | 0 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 437 | 10.0 | 41 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.32 | 8.5 | 41 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.8% | 28.5 | 40 games · 131 peers |
| 2021 | Tier 1 | Damage share | 24.6% | 23.8 | 41 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −298 | 26.8 | 41 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.43 | 72.9 | 41 games · 130 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 644 | 61.0 | 42 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.31 | 28.6 | 42 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 73.9% | 94.3 | 42 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.8% | 20.0 | 42 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −117 | 34.5 | 42 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.26 | 41.9 | 42 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 731 | 88.1 | 85 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.52 | 91.1 | 85 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 75.2 | 85 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.9% | 64.4 | 85 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +140 | 68.4 | 85 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.24 | 28.7 | 85 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 759 | 73.0 | 57 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.52 | 73.0 | 57 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.3% | 58.7 | 57 games · 64 peers |
| 2025 | Tier 1 | Damage share | 29.0% | 88.9 | 57 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −14 | 48.9 | 57 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.15 | 39.7 | 57 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 689 | 12.7 | 50 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.73 | 30.2 | 50 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 64.3% | 27.0 | 49 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.1% | 17.5 | 50 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −231 | 22.0 | 50 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.43 | 76.2 | 50 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2021–2026 · All seasons · 24 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Ezreal | 58 | ||||||
| Aphelios | 52 | ||||||
| Varus | 48 | ||||||
| Kai'Sa | 41 | ||||||
| Xayah | 35 | ||||||
| Zeri | 35 | ||||||
| Jinx | 27 | ||||||
| Lucian | 22 | ||||||
| All games | 52 | 83 | 84 | 107 | 57 | 58 | 441 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.62. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.95. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.88. Average assists per game. Based on 58 of 58 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2025 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.79. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.26. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.81. Average assists per game. Based on 57 of 57 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2024 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 57. Number of games won in this selection. Based on 107 of 107 games. | Losses: 50. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 53.3%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 5.58. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.40. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.54. Average assists per game. Based on 107 of 107 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 52. Number of games won in this selection. Based on 84 of 84 games. | Losses: 32. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 61.9%. The percentage of games won. Based on 84 of 84 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 5.21. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.19. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.24. Average assists per game. Based on 84 of 84 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 47. Number of games won in this selection. Based on 83 of 83 games. | Losses: 36. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 56.6%. The percentage of games won. Based on 83 of 83 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 4.70. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.00. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.43. Average assists per game. Based on 83 of 83 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 25. Number of games won in this selection. Based on 52 of 52 games. | Losses: 27. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 48.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.25. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.37. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.71. Average assists per game. Based on 52 of 52 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Spring Playoffs | KT Rolster | 10 |
| LCK 2021 Summer Playoffs | KT Rolster | 31 |
| LEC 2023 Season Finals | Fnatic | 19 |
| LEC 2023 Summer Playoffs | Fnatic | 23 |
| LEC 2024 Season Finals | Fnatic | 12 |
| LEC 2024 Spring Playoffs | Fnatic | 29 |
| LEC 2024 Summer Playoffs | Fnatic | 22 |
| LEC 2024 Winter Playoffs | Fnatic | 22 |
| LEC 2025 Spring Playoffs | GIANTX | 25 |
| LEC 2025 Summer Playoffs | GIANTX | 16 |
| LEC 2025 Winter Playoffs | GIANTX | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-summer. Noah.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · LEC 2026 Spring Playoffs · 3.2 points. LEC 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 1.6 points. LEC 2026 Versus Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Fnatic | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20242024 · worlds · Fnatic | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · Fnatic | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played. |
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · GIANTX | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · GIANTX | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2024 Season Finals2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Fnatic | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2023 Season Finals2023 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| KeSPA Cup 20202020 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|