Where Ninja stands
2020 · Mid · Domestic games
Noh Geon-woo노건우
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ninja’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2020 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Diana | Loss | 4 / 5 / 5 |
| 21 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Nautilus | Win | 2 / 2 / 12 |
| 21 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Kassadin | Loss | 0 / 3 / 2 |
| 21 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Ornn | Loss | 1 / 3 / 11 |
| 21 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Ornn | Win | 3 / 0 / 5 |
| 8 Mar 2020 | LJL 2020 · Spring | Rascal JestervsFukuoka SoftBank HAWKS gaming | Series ↗ | Syndra | Win | 3 / 1 / 4 |
| 8 Mar 2020 | LJL 2020 · Spring | Rascal JestervsQT DIG∞ | Series ↗ | Sett | Win | 3 / 0 / 5 |
| 7 Mar 2020 | LJL 2020 · Spring | Rascal JestervsV3 Esports | Series ↗ | Azir | Loss | 0 / 3 / 1 |
| 7 Mar 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Azir | Win | 5 / 3 / 2 |
| 1 Mar 2020 | LJL 2020 · Spring | Rascal JestervsBurning Core Toyama | Series ↗ | Varus | Win | 6 / 5 / 4 |
| 1 Mar 2020 | LJL 2020 · Spring | Rascal JestervsAXIZ | Series ↗ | Ziggs | Loss | 1 / 1 / 3 |
| 23 Feb 2020 | LJL 2020 · Spring | Rascal JestervsBurning Core Toyama | Series ↗ | Rumble | Win | 6 / 3 / 11 |
| 23 Feb 2020 | LJL 2020 · Spring | Rascal JestervsDetonatioN FocusMe | Series ↗ | Ziggs | Loss | 1 / 1 / 0 |
| 15 Feb 2020 | LJL 2020 · Spring | Rascal JestervsV3 Esports | Series ↗ | Lissandra | Win | 4 / 4 / 7 |
| 15 Feb 2020 | LJL 2020 · Spring | Rascal JestervsAXIZ | Series ↗ | Sylas | Loss | 1 / 3 / 0 |
| 11 Feb 2020 | LJL 2020 · Spring | Rascal JestervsFukuoka SoftBank HAWKS gaming | Series ↗ | Renekton | Loss | 1 / 3 / 5 |
| 11 Feb 2020 | LJL 2020 · Spring | Rascal JestervsDetonatioN FocusMe | Series ↗ | Cassiopeia | Loss | 2 / 3 / 3 |
| 8 Feb 2020 | LJL 2020 · Spring | Rascal JestervsCrest Gaming Act | Series ↗ | Soraka | Win | 4 / 1 / 11 |
| 8 Feb 2020 | LJL 2020 · Spring | Rascal JestervsQT DIG∞ | Series ↗ | Mordekaiser | Loss | 0 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.54 | 78.7 | 34 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 72.7% | 91.7 | 34 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 693 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.05 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.1% | 81.4 | 38 games · 98 peers |
| 2015 | Tier 1 | Damage share | 33.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +136 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 537 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.44 | 45.8 | 60 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 66.3% | 29.6 | 59 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.0% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −149 | 21.3 | 60 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 517 | 37.7 | 65 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.86 | 67.2 | 66 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 64.9% | 29.5 | 66 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.6% | 26.4 | 65 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −105 | 33.0 | 65 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.13 | 14.3 | 65 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 491 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.54 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 77.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 27.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +33 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.78 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 445 | 41.0 | 21 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.04 | 13.1 | 21 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.3% | 49.2 | 21 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 54.9 | 21 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −167 | 19.7 | 21 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 29.8 | 21 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 408 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.66 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 66.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 24.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −375 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2014–2020 · All seasons · 56 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Jayce | 23 | |||||||
| Azir | 13 | |||||||
| Kassadin | 13 | |||||||
| Karma | 12 | |||||||
| Orianna | 12 | |||||||
| Lissandra | 11 | |||||||
| Lulu | 11 | |||||||
| Cassiopeia | 10 | |||||||
| All games | 34 | 46 | 60 | 70 | 19 | 21 | 19 | 269 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.47. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.47. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.84. Average assists per game. Based on 19 of 19 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2019 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 4. Number of games won in this selection. Based on 21 of 21 games. | Losses: 17. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 19.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.43. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.33. Average deaths per game. Based on 21 of 21 games. | Assists / game: 3.71. Average assists per game. Based on 21 of 21 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.16. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.79. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.58. Average assists per game. Based on 19 of 19 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 27. Number of games won in this selection. Based on 70 of 70 games. | Losses: 43. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 38.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.36. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.33. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.07. Average assists per game. Based on 70 of 70 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2016 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 28. Number of games won in this selection. Based on 60 of 60 games. | Losses: 32. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 46.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.85. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.97. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.18. Average assists per game. Based on 60 of 60 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 17. Number of games won in this selection. Based on 46 of 46 games. | Losses: 29. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 46 games. Games without the required stats are excluded. | Kills / game: 4.91. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.29. Average deaths per game. Based on 45 of 46 games. Games without the required stats are excluded. | Assists / game: 6.20. Average assists per game. Based on 46 of 46 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 46 games. Games without the required stats are excluded. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 29 of 46 games. Games without the required stats are excluded. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 9 of 46 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 16. Number of games won in this selection. Based on 34 of 34 games. | Losses: 18. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.44. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.62. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.44. Average assists per game. Based on 34 of 34 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 34 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 6 of 34 games. Games without the required stats are excluded. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2015 Summer Playoffs | Team Dragon Knights | 9 |
| NA Regional Finals 2016 | Team EnVyUs | 6 |
| NA LCS 2016 Spring Playoffs | Renegades | 5 |
| NA LCS 2016 Summer Playoffs | Team EnVyUs | 46 |
| NA LCS 2017 Spring Playoffs | Team EnVyUs | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · Intel Extreme Masters Season 9 Shenzhen · 10 points. IEM Season 9 Shenzhen: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Demacia Cup Season 2 · 2 points. Demacia Cup Season 2: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 9 Shenzhen2014 · International · Team WE | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2015 Spring2015 · LPL · Team WE | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Dragon Knights | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| Champions 2014 Spring2014 · LCK · Prime Optimus | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Demacia Cup Season 22014 · LPL · Team WE | Place 2 | Source detailsEvent-specific match narrative describes this player in the played final or its starting five; registration alone is insufficient. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
|
No results in this selection.