Where Newbie stands
2015 · Support · Domestic games
Leandro Marcos
All leagues · All positions
2015 · Support · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Newbie’s 2015 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CLS 2015 · Latin America Cup · LAS · Closing Cup · Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| CLS 2015 · Latin America Cup · LAS · Closing Cup · Regular Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 2 Jul 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Regular Season | IsurusvsBencheados | Morgana | Win | 0 / 1 / 17 |
| 30 Jun 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Regular Season | IsurusvsFurious Gaming | Thresh | Win | 0 / 2 / 13 |
| 18 Jun 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Regular Season | IsurusvsRebirth eSports | Thresh | Win | 1 / 1 / 16 |
| 13 Apr 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Promotion | Dark HorsevsChiLeanFivE | Annie | Win | 1 / 3 / 7 |
| 12 Apr 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Promotion | Dark HorsevsChiLeanFivE | Morgana | Win | 3 / 3 / 13 |
| 12 Apr 2015 | CLS 2015 · Latin America Cup · LAS · Closing Cup · Promotion | Dark HorsevsChiLeanFivE | Annie | Win | 2 / 2 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.75 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 75.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 170 | 81.0 | 58 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.05 | 46.9 | 62 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 73.7% | 75.2 | 62 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.9% | 70.2 | 58 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +100 | 80.7 | 58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 214 | 83.0 | 61 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.93 | 43.9 | 61 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.6% | 74.0 | 61 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.0% | 62.3 | 61 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −21 | 43.4 | 61 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.55 | 77.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 165 | 70.9 | 56 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.80 | 79.5 | 56 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.2% | 79.5 | 56 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.8% | 61.4 | 56 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +165 | 92.9 | 56 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.60 | 88.5 | 56 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 152 | 45.3 | 54 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.59 | 64.1 | 54 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.3% | 74.2 | 54 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.2% | 28.9 | 54 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −3 | 48.4 | 54 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.76 | 100.0 | 54 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 165 | 68.6 | 46 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.18 | 46.7 | 46 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 75.3% | 97.5 | 46 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.2% | 48.3 | 46 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −39 | 36.4 | 46 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.84 | 95.8 | 46 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 121 | 5.8 | 24 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.22 | 42.5 | 24 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 76.1% | 98.3 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.2% | 24.2 | 24 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −53 | 35.9 | 24 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.70 | 71.7 | 24 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 169 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 2.36 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 76.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 9.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +72 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.02 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 173 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 83.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 8.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | +226 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.43 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2015–2023 · All seasons · 34 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 61 | |||||||||
| Thresh | 48 | |||||||||
| Tahm Kench | 38 | |||||||||
| Alistar | 32 | |||||||||
| Bard | 29 | |||||||||
| Karma | 29 | |||||||||
| Rakan | 28 | |||||||||
| Nautilus | 22 | |||||||||
| All games | 6 | 69 | 74 | 56 | 54 | 46 | 120 | 14 | 4 | 443 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 8.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2022 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.57. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.50. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.79. Average assists per game. Based on 14 of 14 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 2.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 2021 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 57. Number of games won in this selection. Based on 120 of 120 games. | Losses: 63. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 47.5%. The percentage of games won. Based on 120 of 120 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 0.80. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.18. Average deaths per game. Based on 120 of 120 games. | Assists / game: 8.71. Average assists per game. Based on 120 of 120 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 33. Number of games won in this selection. Based on 46 of 46 games. | Losses: 13. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 71.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 6.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.78. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.37. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.78. Average assists per game. Based on 46 of 46 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 36. Number of games won in this selection. Based on 54 of 54 games. | Losses: 18. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 66.7%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.65. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.81. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.46. Average assists per game. Based on 54 of 54 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2018 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 37. Number of games won in this selection. Based on 56 of 56 games. | Losses: 19. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 66.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.21. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.45. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.38. Average assists per game. Based on 56 of 56 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 44. Number of games won in this selection. Based on 74 of 74 games. | Losses: 30. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 59.5%. The percentage of games won. Based on 74 of 74 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.84. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.22. Average deaths per game. Based on 74 of 74 games. | Assists / game: 10.24. Average assists per game. Based on 74 of 74 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 74 games. Games without the required stats are excluded. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.64. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.06. Average deaths per game. Based on 69 of 69 games. | Assists / game: 11.28. Average assists per game. Based on 69 of 69 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 69 games. Games without the required stats are excluded. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 65 of 69 games. Games without the required stats are excluded. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2015 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 13.67. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | Golden Guardians | 6 |
| LCS 2021 Mid-Season Showdown | Golden Guardians | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Isurus Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Golden Guardians | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.